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188 lines
4.8 KiB
CoffeeScript
188 lines
4.8 KiB
CoffeeScript
ModalView = require 'views/kinds/ModalView'
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template = require 'templates/modal/terrain_randomise'
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CocoModel = require 'models/CocoModel'
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clusters = {
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'rocks': ['Rock 1', 'Rock 2', 'Rock 3', 'Rock 4', 'Rock 5', 'Rock Cluster 1', 'Rock Cluster 2', 'Rock Cluster 3']
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'trees': ['Tree 1', 'Tree 2', 'Tree 3', 'Tree 4']
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'shrubs': ['Shrub 1', 'Shrub 2', 'Shrub 3']
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'houses': ['House 1', 'House 2', 'House 3', 'House 4']
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'animals': ['Cow', 'Horse']
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'wood': ['Firewood 1', 'Firewood 2', 'Firewood 3', 'Barrel']
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'farm': ['Farm']
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}
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presets = {
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# 'dungeon': {
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# 'type':'dungeon'
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# 'borders':['Dungeon Wall']
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# 'floors':['Dungeon Floor']
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# 'decorations':[]
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# }
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'grassy': {
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'type':'grassy'
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'borders':['Tree 1', 'Tree 2', 'Tree 3']
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'floors':['Grass01', 'Grass02', 'Grass03']
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'decorations': {
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'house': {
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'num':[1,2] #min-max
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'width': 20
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'height': 20
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'clusters': {
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'houses':[1,1]
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'trees':[1,2]
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'shrubs':[0,3]
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'rocks':[1,2]
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}
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}
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'farm': {
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'num':[1,2] #min-max
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'width': 20
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'height': 20
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'clusters': {
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'farm':[1,1]
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'shrubs':[2,3]
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'wood':[2,4]
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'animals':[2,3]
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}
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}
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}
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}
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}
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sizes = {
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'small': {
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'x':80
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'y':68
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}
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'large': {
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'x':160
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'y':136
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}
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'floorSize': {
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'x':20
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'y':20
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}
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'borderSize': {
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'x':4
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'y':4
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}
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}
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module.exports = class TerrainRandomiseModal extends ModalView
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id: 'terrain-randomise-modal'
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template: template
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thangs = []
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events:
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'click .choose-option': 'onRandomise'
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onRevertModel: (e) ->
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id = $(e.target).val()
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CocoModel.backedUp[id].revert()
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$(e.target).closest('tr').remove()
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@reloadOnClose = true
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onRandomise: (e) ->
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target = $(e.target)
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presetType = target.attr 'data-preset-type'
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presetSize = target.attr 'data-preset-size'
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@randomiseThangs presetType, presetSize
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Backbone.Mediator.publish('randomise:terrain-generated',
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'thangs': @thangs
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)
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@hide()
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randomiseThangs: (presetName, presetSize) ->
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preset = presets[presetName]
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presetSize = sizes[presetSize]
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@thangs = []
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@randomiseFloor preset, presetSize
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@randomiseBorder preset, presetSize
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@randomiseDecorations preset, presetSize
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randomiseFloor: (preset, presetSize) ->
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for i in _.range(0, presetSize.x, sizes.floorSize.x)
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for j in _.range(0, presetSize.y, sizes.floorSize.y)
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@thangs.push {
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'id': @getRandomThang(preset.floors)
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'pos': {
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'x': i
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'y': j
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}
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}
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randomiseBorder: (preset, presetSize) ->
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for i in _.range(0-sizes.floorSize.x/2+sizes.borderSize.x, presetSize.x-sizes.floorSize.x/2, sizes.borderSize.x)
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@thangs.push {
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'id': @getRandomThang(preset.borders)
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'pos': {
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'x': i
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'y': 0-sizes.floorSize.x/2
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}
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}
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@thangs.push {
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'id': @getRandomThang(preset.borders)
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'pos': {
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'x': i
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'y': presetSize.y - sizes.borderSize.y
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}
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}
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for i in _.range(0-sizes.floorSize.y/2, presetSize.y-sizes.borderSize.y, sizes.borderSize.y)
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@thangs.push {
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'id': @getRandomThang(preset.borders)
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'pos': {
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'x': 0-sizes.floorSize.x/2+sizes.borderSize.x
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'y': i
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}
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}
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@thangs.push {
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'id': @getRandomThang(preset.borders)
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'pos': {
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'x': presetSize.x - sizes.borderSize.x - sizes.floorSize.x/2
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'y': i
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}
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}
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randomiseDecorations: (preset, presetSize)->
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for name, decoration of preset.decorations
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for num in _.range(_.random(decoration.num[0], decoration.num[1]))
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center =
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{
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'x':_.random(decoration.width, presetSize.x - decoration.width),
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'y':_.random(decoration.height, presetSize.y - decoration.height)
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}
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min =
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{
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'x':center.x - decoration.width/2
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'y':center.y - decoration.height/2
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}
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max =
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{
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'x':center.x + decoration.width/2
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'y':center.y + decoration.height/2
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}
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for cluster, range of decoration.clusters
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for i in _.range(_.random(range[0], range[1]))
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@thangs.push {
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'id':@getRandomThang(clusters[cluster])
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'pos':{
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'x':_.random(min.x, max.x)
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'y':_.random(min.y, max.y)
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}
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}
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getRandomThang: (thangList) ->
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return thangList[_.random(0, thangList.length-1)]
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getRenderData: ->
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c = super()
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models = _.values CocoModel.backedUp
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models = (m for m in models when m.hasLocalChanges())
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c.models = models
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c
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onHidden: ->
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location.reload() if @reloadOnClose
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