codecombat/app/views/play/level/modal/CourseVictoryModal.coffee
Nick Winter d77625bc77 Game dev levels (#3810)
* Tweak API doc behavior and styling

* Instead of moving to the left during active dialogues, just move to the top
* Allow pointer events
* Adjust close button
* Re-enable pinning API docs for game-dev and web-dev levels

* Make sidebar in PlayGameDevLevelView stretch, better layout columns

* Set up content of PlayGameDevLevelView sidebar to scroll

* Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like

* Finish PlayGameDevLevelView

* Add share area below
* Cover the brown background, paint it gray

* Tweak PlayGameDevLevelView

* Have progress bar show everything
* Fix Surface resize handling

* Fix PlayGameDevLevelView resizing incorrectly when playing

* Add GameDevVictoryModal to PlayGameDevLevelView

* Don't show missing-doctype annotation in Ace

* Hook up GameDevVictoryModal copy button

* Fix onChangeAnnotation runtime error

* Fix onLevelLoaded runtime error

* Have CourseVictoryModal link to /courses when course is done

* Trim, update CourseDetailsView

* Remove last vestiges of teacherMode
* Remove giant navigation buttons at top
* Quick switch to flat style

* Add analytics for game-dev

* Update Analytics events for gamedev

* Prefix event names with context
* Send to Mixpanel
* Include more properties

* Mostly set up indefinite play and autocast for game-dev levels

* Set up cast buttons and shortcut for game-dev

* Add rudimentary instructions when students play game-dev levels

* Couple tweaks

* fix a bit of code that expects frames to always stick around
* have PlayGameDevLevelView render a couple frames on load

* API Docs use 'game' instead of 'hero'

* Move tags to head without combining

* Add HTML comment-start string

Fixes missing entry point arrows

* Fix some whitespace
2016-07-28 13:39:58 -07:00

126 lines
4.3 KiB
CoffeeScript

ModalView = require 'views/core/ModalView'
template = require 'templates/play/level/modal/course-victory-modal'
Level = require 'models/Level'
Course = require 'models/Course'
LevelSessions = require 'collections/LevelSessions'
ProgressView = require './ProgressView'
Classroom = require 'models/Classroom'
utils = require 'core/utils'
module.exports = class CourseVictoryModal extends ModalView
id: 'course-victory-modal'
template: template
closesOnClickOutside: false
initialize: (options) ->
@courseID = options.courseID
@courseInstanceID = options.courseInstanceID
@views = []
@session = options.session
@level = options.level
if @courseInstanceID
@classroom = new Classroom()
@supermodel.trackRequest(@classroom.fetchForCourseInstance(@courseInstanceID))
@playSound 'victory'
@nextLevel = new Level()
@nextLevelRequest = @supermodel.trackRequest(@nextLevel.fetchNextForCourse({
levelOriginalID: @level.get('original')
@courseInstanceID
@courseID
sessionID: @session.id
}))
@course = options.course
if @courseID and not @course
@course = new Course().setURL "/db/course/#{@courseID}"
@course = @supermodel.loadModel(@course).model
if @courseInstanceID
@levelSessions = new LevelSessions()
@levelSessions.fetchForCourseInstance(@courseInstanceID)
@levelSessions = @supermodel.loadCollection(@levelSessions, 'sessions', {
data: { project: 'state.complete level.original playtime changed' }
}).model
if not @course
@course = new Course()
@supermodel.trackRequest @course.fetchForCourseInstance(@courseInstanceID)
window.tracker?.trackEvent 'Play Level Victory Modal Loaded', category: 'Students', levelSlug: @level.get('slug'), ['Mixpanel']
onResourceLoadFailed: (e) ->
if e.resource.jqxhr is @nextLevelRequest
return
super(arguments...)
onLoaded: ->
super()
@courseID ?= @course.id
@views = []
@levelSessions?.remove(@session)
@levelSessions?.add(@session)
progressView = new ProgressView({
level: @level
nextLevel: @nextLevel
course: @course
classroom: @classroom
levelSessions: @levelSessions
session: @session
})
progressView.once 'done', @onDone, @
progressView.once 'next-level', @onNextLevel, @
progressView.once 'ladder', @onLadder, @
for view in @views
view.on 'continue', @onViewContinue, @
@views.push(progressView)
@showView(_.first(@views))
afterRender: ->
super()
@showView(@currentView)
showView: (view) ->
return unless view
view.setElement(@$('.modal-content'))
view.$el.attr('id', view.id)
view.$el.addClass(view.className)
view.render()
@currentView = view
onViewContinue: ->
index = _.indexOf(@views, @currentView)
@showView(@views[index+1])
onNextLevel: ->
window.tracker?.trackEvent 'Play Level Victory Modal Next Level', category: 'Students', levelSlug: @level.get('slug'), nextLevelSlug: @nextLevel.get('slug'), ['Mixpanel']
if me.isSessionless()
link = "/play/level/#{@nextLevel.get('slug')}?course=#{@courseID}&codeLanguage=#{utils.getQueryVariable('codeLanguage', 'python')}"
else
link = "/play/level/#{@nextLevel.get('slug')}?course=#{@courseID}&course-instance=#{@courseInstanceID}"
application.router.navigate(link, {trigger: true})
onDone: ->
window.tracker?.trackEvent 'Play Level Victory Modal Done', category: 'Students', levelSlug: @level.get('slug'), ['Mixpanel']
if me.isSessionless()
link = '/teachers/courses'
else
link = '/courses'
application.router.navigate(link, {trigger: true})
onLadder: ->
# Preserve the supermodel as we navigate back to the ladder.
viewArgs = [{supermodel: if @options.hasReceivedMemoryWarning then null else @supermodel}, @level.get('slug')]
ladderURL = "/play/ladder/#{@level.get('slug') || @level.id}"
if leagueID = (@courseInstanceID or @getQueryVariable 'league')
leagueType = if @level.get('type') is 'course-ladder' then 'course' else 'clan'
viewArgs.push leagueType
viewArgs.push leagueID
ladderURL += "/#{leagueType}/#{leagueID}"
ladderURL += '#my-matches'
Backbone.Mediator.publish 'router:navigate', route: ladderURL, viewClass: 'views/ladder/LadderView', viewArgs: viewArgs