mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-11 00:02:19 -05:00
227 lines
9.7 KiB
CoffeeScript
227 lines
9.7 KiB
CoffeeScript
RootView = require 'views/core/RootView'
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template = require 'templates/editor/level/edit'
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Level = require 'models/Level'
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LevelSystem = require 'models/LevelSystem'
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World = require 'lib/world/world'
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DocumentFiles = require 'collections/DocumentFiles'
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LevelLoader = require 'lib/LevelLoader'
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# in the template, but need to require them to load them
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require 'views/modal/RevertModal'
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require 'views/editor/level/modals/GenerateTerrainModal'
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ThangsTabView = require './thangs/ThangsTabView'
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SettingsTabView = require './settings/SettingsTabView'
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ScriptsTabView = require './scripts/ScriptsTabView'
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ComponentsTabView = require './components/ComponentsTabView'
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SystemsTabView = require './systems/SystemsTabView'
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TasksTabView = require './tasks/TasksTabView'
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SaveLevelModal = require './modals/SaveLevelModal'
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ArtisanGuideModal = require './modals/ArtisanGuideModal'
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ForkModal = require 'views/editor/ForkModal'
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SaveVersionModal = require 'views/editor/modal/SaveVersionModal'
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PatchesView = require 'views/editor/PatchesView'
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RelatedAchievementsView = require 'views/editor/level/RelatedAchievementsView'
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VersionHistoryView = require './modals/LevelVersionsModal'
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ComponentsDocumentationView = require 'views/editor/docs/ComponentsDocumentationView'
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SystemsDocumentationView = require 'views/editor/docs/SystemsDocumentationView'
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LevelFeedbackView = require 'views/editor/level/LevelFeedbackView'
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storage = require 'core/storage'
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require 'vendor/coffeescript' # this is tenuous, since the LevelSession and LevelComponent models are what compile the code
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require 'vendor/treema'
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# Make sure that all of our Aethers are loaded, so that if we try to preview the level, it will work.
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require 'vendor/aether-javascript'
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require 'vendor/aether-python'
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require 'vendor/aether-coffeescript'
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require 'vendor/aether-lua'
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require 'vendor/aether-clojure'
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require 'vendor/aether-io'
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module.exports = class LevelEditView extends RootView
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id: 'editor-level-view'
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className: 'editor'
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template: template
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cache: false
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events:
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'click #play-button': 'onPlayLevel'
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'click .play-with-team-button': 'onPlayLevel'
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'click .play-with-team-parent': 'onPlayLevelTeamSelect'
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'click #commit-level-start-button': 'startCommittingLevel'
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'click li:not(.disabled) > #fork-start-button': 'startForking'
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'click #level-history-button': 'showVersionHistory'
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'click #undo-button': 'onUndo'
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'mouseenter #undo-button': 'showUndoDescription'
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'click #redo-button': 'onRedo'
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'mouseenter #redo-button': 'showRedoDescription'
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'click #patches-tab': -> @patchesView.load()
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'click #components-tab': -> @subviews.editor_level_components_tab_view.refreshLevelThangsTreema @level.get('thangs')
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'click #artisan-guide-button': 'showArtisanGuide'
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'click #level-patch-button': 'startPatchingLevel'
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'click #level-watch-button': 'toggleWatchLevel'
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'click li:not(.disabled) > #pop-level-i18n-button': 'onPopulateI18N'
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'click a[href="#editor-level-documentation"]': 'onClickDocumentationTab'
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'mouseup .nav-tabs > li a': 'toggleTab'
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constructor: (options, @levelID) ->
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super options
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@supermodel.shouldSaveBackups = (model) ->
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model.constructor.className in ['Level', 'LevelComponent', 'LevelSystem', 'ThangType']
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@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, headless: true, sessionless: true
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@level = @levelLoader.level
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@files = new DocumentFiles(@levelLoader.level)
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@supermodel.loadCollection(@files, 'file_names')
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destroy: ->
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clearInterval @timerIntervalID
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super()
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showLoading: ($el) ->
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$el ?= @$el.find('.outer-content')
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super($el)
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getTitle: -> "LevelEditor - " + (@level.get('name') or '...')
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onLoaded: ->
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_.defer =>
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@world = @levelLoader.world
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@render()
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@timerIntervalID = setInterval @incrementBuildTime, 1000
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getRenderData: (context={}) ->
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context = super(context)
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context.level = @level
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context.authorized = me.isAdmin() or @level.hasWriteAccess(me)
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context.anonymous = me.get('anonymous')
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context.recentlyPlayedOpponents = storage.load('recently-played-matches')?[@levelID] ? []
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context
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afterRender: ->
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super()
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return unless @supermodel.finished()
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@$el.find('a[data-toggle="tab"]').on 'shown.bs.tab', (e) =>
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Backbone.Mediator.publish 'editor:view-switched', {targetURL: $(e.target).attr('href')}
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@insertSubView new ThangsTabView world: @world, supermodel: @supermodel, level: @level
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@insertSubView new SettingsTabView supermodel: @supermodel
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@insertSubView new ScriptsTabView world: @world, supermodel: @supermodel, files: @files
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@insertSubView new ComponentsTabView supermodel: @supermodel
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@insertSubView new SystemsTabView supermodel: @supermodel, world: @world
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@insertSubView new TasksTabView world: @world, supermodel: @supermodel, level: @level
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@insertSubView new RelatedAchievementsView supermodel: @supermodel, level: @level
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@insertSubView new ComponentsDocumentationView lazy: true # Don't give it the supermodel, it'll pollute it!
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@insertSubView new SystemsDocumentationView lazy: true # Don't give it the supermodel, it'll pollute it!
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@insertSubView new LevelFeedbackView level: @level
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Backbone.Mediator.publish 'editor:level-loaded', level: @level
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@showReadOnly() if me.get('anonymous')
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@patchesView = @insertSubView(new PatchesView(@level), @$el.find('.patches-view'))
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@listenTo @patchesView, 'accepted-patch', -> location.reload()
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@$el.find('#level-watch-button').find('> span').toggleClass('secret') if @level.watching()
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onPlayLevelTeamSelect: (e) ->
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if @childWindow and not @childWindow.closed
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# We already have a child window open, so we don't need to ask for a team; we'll use its existing team.
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e.stopImmediatePropagation()
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@onPlayLevel e
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onPlayLevel: (e) ->
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team = $(e.target).data('team')
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opponentSessionID = $(e.target).data('opponent')
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sendLevel = =>
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@childWindow.Backbone.Mediator.publish 'level:reload-from-data', level: @level, supermodel: @supermodel
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if @childWindow and not @childWindow.closed
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# Reset the LevelView's world, but leave the rest of the state alone
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sendLevel()
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else
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# Create a new Window with a blank LevelView
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scratchLevelID = @level.get('slug') + '?dev=true'
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scratchLevelID += "&team=#{team}" if team
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scratchLevelID += "&opponent=#{opponentSessionID}" if opponentSessionID
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if me.get('name') is 'Nick'
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@childWindow = window.open("/play/level/#{scratchLevelID}", 'child_window', 'width=2560,height=1080,left=0,top=-1600,location=1,menubar=1,scrollbars=1,status=0,titlebar=1,toolbar=1', true)
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else
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@childWindow = window.open("/play/level/#{scratchLevelID}", 'child_window', 'width=1024,height=560,left=10,top=10,location=0,menubar=0,scrollbars=0,status=0,titlebar=0,toolbar=0', true)
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@childWindow.onPlayLevelViewLoaded = (e) => sendLevel() # still a hack
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@childWindow.focus()
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onUndo: ->
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TreemaNode.getLastTreemaWithFocus()?.undo()
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onRedo: ->
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TreemaNode.getLastTreemaWithFocus()?.redo()
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showUndoDescription: ->
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undoDescription = TreemaNode.getLastTreemaWithFocus().getUndoDescription()
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@$el.find('#undo-button').attr('title', $.i18n.t("general.undo_prefix") + " " + undoDescription + " " + $.i18n.t("general.undo_shortcut"))
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showRedoDescription: ->
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redoDescription = TreemaNode.getLastTreemaWithFocus().getRedoDescription()
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@$el.find('#redo-button').attr('title', $.i18n.t("general.redo_prefix") + " " + redoDescription + " " + $.i18n.t("general.redo_shortcut"))
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getCurrentView: ->
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currentViewID = @$el.find('.tab-pane.active').attr('id')
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return @patchesView if currentViewID is 'editor-level-patches'
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currentViewID = 'components-documentation-view' if currentViewID is 'editor-level-documentation'
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return @subviews[_.string.underscored(currentViewID)]
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startPatchingLevel: (e) ->
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@openModalView new SaveVersionModal({model: @level})
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Backbone.Mediator.publish 'editor:view-switched', {}
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startCommittingLevel: (e) ->
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@openModalView new SaveLevelModal level: @level, supermodel: @supermodel, buildTime: @levelBuildTime
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Backbone.Mediator.publish 'editor:view-switched', {}
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showArtisanGuide: (e) ->
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@openModalView new ArtisanGuideModal level: @level
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Backbone.Mediator.publish 'editor:view-switched', {}
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startForking: (e) ->
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@openModalView new ForkModal model: @level, editorPath: 'level'
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Backbone.Mediator.publish 'editor:view-switched', {}
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showVersionHistory: (e) ->
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versionHistoryView = new VersionHistoryView level: @level, @levelID
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@openModalView versionHistoryView
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Backbone.Mediator.publish 'editor:view-switched', {}
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toggleWatchLevel: ->
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button = @$el.find('#level-watch-button')
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@level.watch(button.find('.watch').is(':visible'))
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button.find('> span').toggleClass('secret')
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onPopulateI18N: ->
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@level.populateI18N()
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f = -> document.location.reload()
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setTimeout(f, 2000)
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toggleTab: (e) ->
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@renderScrollbar()
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return unless $(document).width() <= 800
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li = $(e.target).closest('li')
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if li.hasClass('active')
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li.parent().find('li').show()
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else
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li.parent().find('li').hide()
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li.show()
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console.log li.hasClass('active')
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onClickDocumentationTab: (e) ->
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# It's either too late at night or something is going on with Bootstrap nested tabs, so we do the click instead of using .active.
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return if @initializedDocs
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@initializedDocs = true
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@$el.find('a[href="#components-documentation-view"]').click()
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incrementBuildTime: =>
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return if application.userIsIdle
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@levelBuildTime ?= @level.get('buildTime') ? 0
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++@levelBuildTime
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getTaskCompletionRatio: ->
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if not @level.get('tasks')?
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return '0/0'
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else
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return _.filter(@level.get('tasks'), (_elem) -> return _elem.complete).length + '/' + @level.get('tasks').length
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