mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-29 18:45:48 -05:00
6b554e03ef
Added shortcut for frame single-stepping
654 lines
24 KiB
CoffeeScript
654 lines
24 KiB
CoffeeScript
CocoClass = require 'lib/CocoClass'
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path = require './path'
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Dropper = require './Dropper'
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AudioPlayer = require 'lib/AudioPlayer'
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{me} = require 'lib/auth'
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Camera = require './Camera'
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CameraBorder = require './CameraBorder'
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Layer = require './Layer'
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Letterbox = require './Letterbox'
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Dimmer = require './Dimmer'
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CastingScreen = require './CastingScreen'
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PlaybackOverScreen = require './PlaybackOverScreen'
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DebugDisplay = require './DebugDisplay'
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CoordinateDisplay = require './CoordinateDisplay'
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SpriteBoss = require './SpriteBoss'
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PointChooser = require './PointChooser'
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RegionChooser = require './RegionChooser'
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MusicPlayer = require './MusicPlayer'
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module.exports = Surface = class Surface extends CocoClass
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stage: null
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layers: null
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surfaceLayer: null
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surfaceTextLayer: null
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screenLayer: null
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gridLayer: null # TODO: maybe
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spriteBoss: null
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debugDisplay: null
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currentFrame: 0
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lastFrame: null
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totalFramesDrawn: 0
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playing: true # play vs. pause
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dead: false # if we kill it for some reason
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imagesLoaded: false
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worldLoaded: false
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scrubbing: false
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debug: false
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defaults:
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wizards: true
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paths: true
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grid: false
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navigateToSelection: true
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choosing: false # 'point', 'region', 'ratio-region'
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coords: true
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playJingle: false
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showInvisible: false
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frameRate: 30 # Best as a divisor of 60, like 15, 30, 60, with RAF_SYNCHED timing.
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subscriptions:
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'level-disable-controls': 'onDisableControls'
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'level-enable-controls': 'onEnableControls'
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'level-set-playing': 'onSetPlaying'
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'level-set-debug': 'onSetDebug'
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'level-toggle-debug': 'onToggleDebug'
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'level-set-grid': 'onSetGrid'
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'level-toggle-grid': 'onToggleGrid'
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'level-toggle-pathfinding': 'onTogglePathFinding'
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'level-set-time': 'onSetTime'
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'level-set-surface-camera': 'onSetCamera'
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'level:restarted': 'onLevelRestarted'
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'god:new-world-created': 'onNewWorld'
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'tome:cast-spells': 'onCastSpells'
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'level-set-letterbox': 'onSetLetterbox'
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'application:idle-changed': 'onIdleChanged'
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'camera:zoom-updated': 'onZoomUpdated'
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shortcuts:
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'ctrl+\\, ⌘+\\': 'onToggleDebug'
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'ctrl+g, ⌘+g': 'onToggleGrid'
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'ctrl+o, ⌘+o': 'onTogglePathFinding'
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# external functions
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constructor: (@world, @canvas, givenOptions) ->
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super()
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@layers = []
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@options = _.clone(@defaults)
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@options = _.extend(@options, givenOptions) if givenOptions
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@initEasel()
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@initAudio()
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@onResize = _.debounce @onResize, 500
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$(window).on 'resize', @onResize
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if @world.ended
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_.defer => @setWorld @world
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destroy: ->
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@dead = true
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@camera?.destroy()
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createjs.Ticker.removeEventListener("tick", @tick)
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createjs.Sound.stop()
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layer.destroy() for layer in @layers
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@spriteBoss.destroy()
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@chooser?.destroy()
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@dimmer?.destroy()
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@castingScreen?.destroy()
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@playbackOverScreen?.destroy()
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@stage.clear()
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@musicPlayer?.destroy()
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@stage.removeAllChildren()
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@stage.removeEventListener 'stagemousemove', @onMouseMove
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@stage.removeEventListener 'stagemousedown', @onMouseDown
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@stage.removeEventListener 'stagemouseup', @onMouseUp
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@stage.removeAllEventListeners()
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@stage.enableDOMEvents false
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@stage.enableMouseOver 0
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@canvas.off 'mousewheel', @onMouseWheel
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$(window).off 'resize', @onResize
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clearTimeout @surfacePauseTimeout if @surfacePauseTimeout
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clearTimeout @surfaceZoomPauseTimeout if @surfaceZoomPauseTimeout
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super()
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setWorld: (@world) ->
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@worldLoaded = true
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@world.getFrame(Math.min(@getCurrentFrame(), @world.totalFrames - 1)).restoreState() unless @options.choosing
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@spriteBoss.world = @world
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@showLevel()
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@updateState true if @loaded
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# TODO: synchronize both ways of choosing whether to show coords (@world via UI System or @options via World Select modal)
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if @world.showCoordinates and @options.coords
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@coordinateDisplay = new CoordinateDisplay camera: @camera
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@surfaceTextLayer.addChild @coordinateDisplay
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@onFrameChanged()
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Backbone.Mediator.publish 'surface:world-set-up'
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onTogglePathFinding: (e) ->
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e?.preventDefault?()
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@hidePathFinding()
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@showingPathFinding = not @showingPathFinding
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if @showingPathFinding then @showPathFinding() else @hidePathFinding()
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hidePathFinding: ->
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@surfaceLayer.removeChild @navRectangles if @navRectangles
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@surfaceLayer.removeChild @navPaths if @navPaths
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@navRectangles = @navPaths = null
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showPathFinding: ->
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@hidePathFinding()
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mesh = _.values(@world.navMeshes or {})[0]
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return unless mesh
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@navRectangles = new createjs.Container()
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@navRectangles.layerPriority = -1
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@addMeshRectanglesToContainer mesh, @navRectangles
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@surfaceLayer.addChild @navRectangles
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@surfaceLayer.updateLayerOrder()
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graph = _.values(@world.graphs or {})[0]
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return @surfaceLayer.updateLayerOrder() unless graph
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@navPaths = new createjs.Container()
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@navPaths.layerPriority = -1
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@addNavPathsToContainer graph, @navPaths
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@surfaceLayer.addChild @navPaths
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@surfaceLayer.updateLayerOrder()
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addMeshRectanglesToContainer: (mesh, container) ->
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for rect in mesh
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shape = new createjs.Shape()
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pos = @camera.worldToSurface {x:rect.x, y:rect.y}
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dim = @camera.worldToSurface {x:rect.width, y:rect.height}
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shape.graphics
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.setStrokeStyle(3)
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.beginFill('rgba(0, 0, 128, 0.3)')
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.beginStroke('rgba(0, 0, 128, 0.7)')
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.drawRect(pos.x - dim.x/2, pos.y - dim.y/2, dim.x, dim.y)
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container.addChild shape
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addNavPathsToContainer: (graph, container) ->
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for node in _.values graph
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for edgeVertex in node.edges
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@drawLine node.vertex, edgeVertex, container
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drawLine: (v1, v2, container) ->
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shape = new createjs.Shape()
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v1 = @camera.worldToSurface v1
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v2 = @camera.worldToSurface v2
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shape.graphics
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.setStrokeStyle(1)
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.moveTo(v1.x, v1.y)
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.beginStroke('rgba(128, 0, 0, 0.4)')
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.lineTo(v2.x, v2.y)
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.endStroke()
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container.addChild shape
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setProgress: (progress, scrubDuration=500) ->
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progress = Math.max(Math.min(progress, 1), 0.0)
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@scrubbing = true
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onTweenEnd = =>
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@scrubbingTo = null
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@scrubbing = false
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@scrubbingPlaybackSpeed = null
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@fastForwarding = false
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if @scrubbingTo?
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# cut to the chase for existing tween
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createjs.Tween.removeTweens(@)
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@currentFrame = @scrubbingTo
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@scrubbingTo = Math.min(Math.round(progress * @world.totalFrames), @world.totalFrames)
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@scrubbingPlaybackSpeed = Math.sqrt(Math.abs(@scrubbingTo - @currentFrame) * @world.dt / (scrubDuration or 0.5))
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if scrubDuration
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t = createjs.Tween
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.get(@)
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.to({currentFrame:@scrubbingTo}, scrubDuration, createjs.Ease.sineInOut)
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.call(onTweenEnd)
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t.addEventListener('change', @onFramesScrubbed)
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else
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@currentFrame = @scrubbingTo
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@onFramesScrubbed() # For performance, don't play these for instant transitions.
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onTweenEnd()
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return unless @loaded
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@updateState true
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@onFrameChanged()
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onFramesScrubbed: (e) =>
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return unless @loaded
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if e
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# Gotta play all the sounds when scrubbing (but not when doing an immediate transition).
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rising = @currentFrame > @lastFrame
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actualCurrentFrame = @currentFrame
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tempFrame = if rising then Math.ceil(@lastFrame) else Math.floor(@lastFrame)
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while true # temporary fix to stop cacophony
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break if rising and tempFrame > actualCurrentFrame
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break if (not rising) and tempFrame < actualCurrentFrame
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@currentFrame = tempFrame
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frame = @world.getFrame(@getCurrentFrame())
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frame.restoreState()
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volume = Math.max(0.05, Math.min(1, 1 / @scrubbingPlaybackSpeed))
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sprite.playSounds false, volume for sprite in @spriteBoss.spriteArray
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tempFrame += if rising then 1 else -1
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@currentFrame = actualCurrentFrame
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@restoreWorldState()
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@spriteBoss.update true
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@onFrameChanged()
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getCurrentFrame: ->
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return Math.max(0, Math.min(Math.floor(@currentFrame), @world.totalFrames - 1))
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getProgress: -> @currentFrame / @world.totalFrames
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onLevelRestarted: (e) ->
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@setProgress 0, 0
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onSetCamera: (e) ->
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if e.thangID
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return unless target = @spriteBoss.spriteFor(e.thangID)?.imageObject
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else if e.pos
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target = @camera.worldToSurface e.pos
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else
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target = null
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@camera.setBounds e.bounds if e.bounds
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@cameraBorder.updateBounds @camera.bounds
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@camera.zoomTo target, e.zoom, e.duration # TODO: SurfaceScriptModule perhaps shouldn't assign e.zoom if not set
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onZoomUpdated: (e) ->
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if @ended
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@setPaused false
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@surfaceZoomPauseTimeout = _.delay (=> @setPaused true), 3000
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setDisabled: (@disabled) ->
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@spriteBoss.disabled = @disabled
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onDisableControls: (e) ->
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return if e.controls and not ('surface' in e.controls)
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@setDisabled true
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@dimmer ?= new Dimmer camera: @camera, layer: @screenLayer
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@dimmer.setSprites @spriteBoss.sprites
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onEnableControls: (e) ->
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return if e.controls and not ('surface' in e.controls)
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@setDisabled false
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onSetLetterbox: (e) ->
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@setDisabled e.on
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onSetPlaying: (e) ->
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@playing = (e ? {}).playing ? true
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@setPlayingCalled = true
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if @playing and @currentFrame >= (@world.totalFrames - 5)
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@currentFrame = 0
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if @fastForwarding and not @playing
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@setProgress @currentFrame / @world.totalFrames
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onSetTime: (e) ->
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toFrame = @currentFrame
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if e.time?
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@worldLifespan = @world.totalFrames / @world.frameRate
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e.ratio = e.time / @worldLifespan
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if e.ratio?
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toFrame = @world.totalFrames * e.ratio
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if e.frameOffset
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toFrame += e.frameOffset
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if e.ratioOffset
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toFrame += @world.totalFrames * e.ratioOffset
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unless _.isNumber(toFrame) and not _.isNaN(toFrame)
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return console.error('set-time event', e, 'produced invalid target frame', toFrame)
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@setProgress(toFrame / @world.totalFrames, e.scrubDuration)
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onFrameChanged: (force) ->
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@currentFrame = Math.min(@currentFrame, @world.totalFrames)
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@debugDisplay?.updateFrame @currentFrame
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return if @currentFrame is @lastFrame and not force
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progress = @getProgress()
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Backbone.Mediator.publish('surface:frame-changed',
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type: "frame-changed"
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selectedThang: @spriteBoss.selectedSprite?.thang
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progress: progress
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frame: @currentFrame
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world: @world
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)
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if @lastFrame < @world.totalFrames and @currentFrame >= @world.totalFrames - 1
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@ended = true
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@setPaused true
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Backbone.Mediator.publish 'surface:playback-ended'
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else if @currentFrame < @world.totalFrames and @ended
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@ended = false
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@setPaused false
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Backbone.Mediator.publish 'surface:playback-restarted'
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@lastFrame = @currentFrame
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onIdleChanged: (e) ->
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@setPaused e.idle unless @ended
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setPaused: (paused) ->
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# We want to be able to essentially stop rendering the surface if it doesn't need to animate anything.
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# If pausing, though, we want to give it enough time to finish any tweens.
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performToggle = =>
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createjs.Ticker.setFPS if paused then 1 else @options.frameRate
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@surfacePauseTimeout = null
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clearTimeout @surfacePauseTimeout if @surfacePauseTimeout
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clearTimeout @surfaceZoomPauseTimeout if @surfaceZoomPauseTimeout
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@surfacePauseTimeout = @surfaceZoomPauseTimeout = null
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if paused
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@surfacePauseTimeout = _.delay performToggle, 2000
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@spriteBoss.stop()
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@playbackOverScreen.show()
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else
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performToggle()
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@spriteBoss.play()
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@playbackOverScreen.hide()
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onCastSpells: (e) ->
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return if e.preload
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@setPaused false if @ended
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@casting = true
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@wasPlayingWhenCastingBegan = @playing
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Backbone.Mediator.publish 'level-set-playing', { playing: false }
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@setPlayingCalled = false # don't overwrite playing settings if they changed by, say, scripts
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if @coordinateDisplay?
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@surfaceTextLayer.removeChild @coordinateDisplay
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@coordinateDisplay.destroy()
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createjs.Tween.removeTweens(@surfaceLayer)
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createjs.Tween.get(@surfaceLayer).to({alpha:0.9}, 1000, createjs.Ease.getPowOut(4.0))
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onNewWorld: (event) ->
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return unless event.world.name is @world.name
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@casting = false
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if @ended and not @wasPlayingWhenCastingBegan
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@setPaused true
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else
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@spriteBoss.play()
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# This has a tendency to break scripts that are waiting for playback to change when the level is loaded
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# so only run it after the first world is created.
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Backbone.Mediator.publish 'level-set-playing', { playing: @wasPlayingWhenCastingBegan } unless event.firstWorld or @setPlayingCalled
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fastForwardTo = null
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if @playing
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fastForwardTo = Math.min event.world.firstChangedFrame, @currentFrame
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@currentFrame = 0
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createjs.Tween.removeTweens(@surfaceLayer)
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f = =>
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@setWorld event.world
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@onFrameChanged(true)
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if fastForwardTo and @playing
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fastForwardToRatio = fastForwardTo / @world.totalFrames
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fastForwardToTime = fastForwardTo * @world.dt
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fastForwardSpeed = Math.max 4, fastForwardToTime / 3
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@setProgress fastForwardToRatio, 1000 * fastForwardToTime / fastForwardSpeed
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@fastForwarding = true
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createjs.Tween.get(@surfaceLayer)
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.to({alpha:0.0}, 50)
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.call(f)
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.to({alpha:1.0}, 2000, createjs.Ease.getPowOut(2.0))
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# initialization
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initEasel: ->
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# takes DOM objects, not jQuery objects
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@stage = new createjs.Stage(@canvas[0])
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canvasWidth = parseInt @canvas.attr('width'), 10
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canvasHeight = parseInt @canvas.attr('height'), 10
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@camera?.destroy()
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@camera = new Camera @canvas
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AudioPlayer.camera = @camera
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@layers.push @surfaceLayer = new Layer name: "Surface", layerPriority: 0, transform: Layer.TRANSFORM_SURFACE, camera: @camera
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@layers.push @surfaceTextLayer = new Layer name: "Surface Text", layerPriority: 1, transform: Layer.TRANSFORM_SURFACE_TEXT, camera: @camera
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@layers.push @screenLayer = new Layer name: "Screen", layerPriority: 2, transform: Layer.TRANSFORM_SCREEN, camera: @camera
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@stage.addChild @layers...
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@surfaceLayer.addChild @cameraBorder = new CameraBorder bounds: @camera.bounds
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@screenLayer.addChild new Letterbox canvasWidth: canvasWidth, canvasHeight: canvasHeight
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@spriteBoss = new SpriteBoss camera: @camera, surfaceLayer: @surfaceLayer, surfaceTextLayer: @surfaceTextLayer, world: @world, thangTypes: @options.thangTypes, choosing: @options.choosing, navigateToSelection: @options.navigateToSelection, showInvisible: @options.showInvisible
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@castingScreen ?= new CastingScreen camera: @camera, layer: @screenLayer
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@playbackOverScreen ?= new PlaybackOverScreen camera: @camera, layer: @screenLayer
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@stage.enableMouseOver(10)
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@stage.addEventListener 'stagemousemove', @onMouseMove
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@stage.addEventListener 'stagemousedown', @onMouseDown
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@canvas[0].addEventListener 'mouseup', @onMouseUp
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@canvas.on 'mousewheel', @onMouseWheel
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@hookUpChooseControls() if @options.choosing
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createjs.Ticker.timingMode = createjs.Ticker.RAF_SYNCHED
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createjs.Ticker.setFPS @options.frameRate
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@onResize()
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onResize: (e) =>
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oldWidth = parseInt @canvas.attr('width'), 10
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oldHeight = parseInt @canvas.attr('height'), 10
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newWidth = @canvas.width()
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newHeight = @canvas.height()
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return unless newWidth > 0 and newHeight > 0
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#if InstallTrigger? # Firefox rendering performance goes down as canvas size goes up
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# newWidth = Math.min 924, newWidth
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# newHeight = Math.min 589, newHeight
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@canvas.attr width: newWidth, height: newHeight
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@stage.scaleX *= newWidth / oldWidth
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@stage.scaleY *= newHeight / oldHeight
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@camera.onResize newWidth, newHeight
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showLevel: ->
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return if @dead
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return unless @worldLoaded
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return if @loaded
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@loaded = true
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@spriteBoss.createMarks()
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@spriteBoss.createIndieSprites @world.indieSprites, @options.wizards
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Backbone.Mediator.publish 'registrar-echo-states'
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@updateState true
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@drawCurrentFrame()
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@showGrid() if @options.grid # TODO: pay attention to world grid setting (which we only know when world simulates)
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createjs.Ticker.addEventListener "tick", @tick
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Backbone.Mediator.publish 'level:started'
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createOpponentWizard: (opponent) ->
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@spriteBoss.createOpponentWizard opponent
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initAudio: ->
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@musicPlayer = new MusicPlayer()
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# grid; should probably refactor into separate class
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showGrid: ->
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return if @gridShowing()
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unless @gridLayer
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@gridLayer = new createjs.Container()
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@gridShape = new createjs.Shape()
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@gridLayer.addChild @gridShape
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@gridLayer.z = 90019001
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@gridLayer.mouseEnabled = false
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@gridShape.alpha = 0.125
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@gridShape.graphics.beginStroke "blue"
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gridSize = Math.round(@world.size()[0] / 20)
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unless gridSize > 0.1
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return console.error "Grid size is", gridSize, "so we can't draw a grid."
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wopStart = x: 0, y: 0
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wopEnd = x: @world.size()[0], y: @world.size()[1]
|
|
supStart = @camera.worldToSurface wopStart
|
|
supEnd = @camera.worldToSurface wopEnd
|
|
wop = x: wopStart.x, y: wopStart.y
|
|
while wop.x < wopEnd.x
|
|
sup = @camera.worldToSurface wop
|
|
@gridShape.graphics.mt(sup.x, supStart.y).lt(sup.x, supEnd.y)
|
|
t = new createjs.Text(wop.x.toFixed(0), "16px Arial", "blue")
|
|
t.x = sup.x - t.getMeasuredWidth() / 2
|
|
t.y = supStart.y - 10 - t.getMeasuredHeight() / 2
|
|
t.alpha = 0.75
|
|
@gridLayer.addChild t
|
|
wop.x += gridSize
|
|
while wop.y < wopEnd.y
|
|
sup = @camera.worldToSurface wop
|
|
@gridShape.graphics.mt(supStart.x, sup.y).lt(supEnd.x, sup.y)
|
|
t = new createjs.Text(wop.y.toFixed(0), "16px Arial", "blue")
|
|
t.x = 10 - t.getMeasuredWidth() / 2
|
|
t.y = sup.y - t.getMeasuredHeight() / 2
|
|
t.alpha = 0.75
|
|
@gridLayer.addChild t
|
|
wop.y += gridSize
|
|
@gridShape.graphics.endStroke()
|
|
bounds = @gridLayer.getBounds()
|
|
return unless bounds?.width and bounds.height
|
|
@gridLayer.cache bounds.x, bounds.y, bounds.width, bounds.height
|
|
@surfaceLayer.addChild @gridLayer
|
|
|
|
hideGrid: ->
|
|
return unless @gridShowing()
|
|
@gridLayer.parent.removeChild @gridLayer
|
|
|
|
gridShowing: ->
|
|
@gridLayer?.parent?
|
|
|
|
onToggleGrid: (e) ->
|
|
# TODO: figure out a better way of managing grid / debug so it's not split across PlaybackView and Surface
|
|
e?.preventDefault?()
|
|
if @gridShowing() then @hideGrid() else @showGrid()
|
|
flag = $('#grid-toggle i.icon-ok')
|
|
flag.toggleClass 'invisible', not @gridShowing()
|
|
|
|
onSetGrid: (e) ->
|
|
if e.grid then @showGrid() else @hideGrid()
|
|
|
|
onToggleDebug: (e) ->
|
|
e?.preventDefault?()
|
|
Backbone.Mediator.publish 'level-set-debug', {debug: not @debug}
|
|
|
|
onSetDebug: (e) ->
|
|
return if e.debug is @debug
|
|
@debug = e.debug
|
|
if @debug and not @debugDisplay
|
|
@screenLayer.addChild @debugDisplay = new DebugDisplay canvasWidth: @camera.canvasWidth, canvasHeight: @camera.canvasHeight
|
|
|
|
# Some mouse handling callbacks
|
|
|
|
onMouseMove: (e) =>
|
|
@mouseScreenPos = {x: e.stageX, y: e.stageY}
|
|
return if @disabled
|
|
Backbone.Mediator.publish 'surface:mouse-moved', x: e.stageX, y: e.stageY
|
|
|
|
onMouseDown: (e) =>
|
|
return if @disabled
|
|
onBackground = not @stage.hitTest e.stageX, e.stageY
|
|
Backbone.Mediator.publish 'surface:stage-mouse-down', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e
|
|
|
|
onMouseUp: (e) =>
|
|
return if @disabled
|
|
onBackground = not @stage.hitTest e.stageX, e.stageY
|
|
Backbone.Mediator.publish 'surface:stage-mouse-up', onBackground: onBackground, x: e.stageX, y: e.stageY, originalEvent: e
|
|
|
|
onMouseWheel: (e) =>
|
|
# https://github.com/brandonaaron/jquery-mousewheel
|
|
e.preventDefault()
|
|
return if @disabled
|
|
event =
|
|
deltaX: e.deltaX
|
|
deltaY: e.deltaY
|
|
screenPos: @mouseScreenPos
|
|
canvas: @canvas
|
|
Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled
|
|
|
|
hookUpChooseControls: ->
|
|
chooserOptions = stage: @stage, surfaceLayer: @surfaceLayer, camera: @camera, restrictRatio: @options.choosing is 'ratio-region'
|
|
klass = if @options.choosing is 'point' then PointChooser else RegionChooser
|
|
@chooser = new klass chooserOptions
|
|
|
|
# Main Surface update loop
|
|
|
|
tick: (e) =>
|
|
# seems to be a bug where only one object can register with the Ticker...
|
|
oldFrame = @currentFrame
|
|
oldWorldFrame = Math.floor oldFrame
|
|
lastFrame = @world.totalFrames - 1
|
|
while true
|
|
Dropper.tick()
|
|
@trailmaster.tick() if @trailmaster
|
|
# Skip some frame updates unless we're playing and not at end (or we haven't drawn much yet)
|
|
frameAdvanced = (@playing and @currentFrame < lastFrame) or @totalFramesDrawn < 2
|
|
if frameAdvanced and @playing
|
|
@currentFrame += @world.frameRate / @options.frameRate
|
|
@currentFrame = Math.min @currentFrame, lastFrame
|
|
newWorldFrame = Math.floor @currentFrame
|
|
worldFrameAdvanced = newWorldFrame isnt oldWorldFrame
|
|
if worldFrameAdvanced
|
|
# Only restore world state when it will correspond to an integer WorldFrame, not interpolated frame.
|
|
@restoreWorldState()
|
|
oldWorldFrame = newWorldFrame
|
|
break unless Dropper.drop()
|
|
if frameAdvanced and not worldFrameAdvanced
|
|
# We didn't end the above loop on an integer frame, so do the world state update.
|
|
@restoreWorldState()
|
|
|
|
# these are skipped for dropped frames
|
|
@updateState @currentFrame isnt oldFrame
|
|
@drawCurrentFrame e
|
|
@onFrameChanged()
|
|
@updatePaths() if (@totalFramesDrawn % 4) is 0 or createjs.Ticker.getMeasuredFPS() > createjs.Ticker.getFPS() - 5
|
|
Backbone.Mediator.publish('surface:ticked', {dt: 1 / @options.frameRate})
|
|
mib = @stage.mouseInBounds
|
|
if @mouseInBounds isnt mib
|
|
Backbone.Mediator.publish('surface:mouse-' + (if mib then "over" else "out"), {})
|
|
@mouseInBounds = mib
|
|
|
|
restoreWorldState: ->
|
|
frame = @world.getFrame(@getCurrentFrame())
|
|
frame.restoreState()
|
|
current = Math.max(0, Math.min(@currentFrame, @world.totalFrames - 1))
|
|
if current - Math.floor(current) > 0.01
|
|
next = Math.ceil current
|
|
ratio = current % 1
|
|
@world.frames[next].restorePartialState ratio if next > 1
|
|
frame.clearEvents() if parseInt(@currentFrame) is parseInt(@lastFrame)
|
|
@spriteBoss.updateSounds()
|
|
|
|
updateState: (frameChanged) ->
|
|
# world state must have been restored in @restoreWorldState
|
|
@camera.updateZoom()
|
|
@spriteBoss.update frameChanged unless @casting
|
|
@dimmer?.setSprites @spriteBoss.sprites
|
|
|
|
drawCurrentFrame: (e) ->
|
|
++@totalFramesDrawn
|
|
@stage.update e
|
|
|
|
# paths - TODO: move to SpriteBoss? but only update on frame drawing instead of on every frame update?
|
|
|
|
updatePaths: ->
|
|
return unless @options.paths
|
|
return if @casting
|
|
@hidePaths()
|
|
selectedThang = @spriteBoss.selectedSprite?.thang
|
|
return if @world.showPaths is 'never'
|
|
return if @world.showPaths is 'paused' and @playing
|
|
return if @world.showPaths is 'selected' and not selectedThang
|
|
@trailmaster ?= new path.Trailmaster @camera
|
|
selectedOnly = @playing and @world.showPaths is "selected"
|
|
@paths = @trailmaster.generatePaths @world, @getCurrentFrame(), selectedThang, @spriteBoss.sprites, selectedOnly
|
|
@paths.name = 'paths'
|
|
@spriteBoss.spriteLayers["Path"].addChild @paths
|
|
|
|
hidePaths: ->
|
|
return if not @paths
|
|
@paths.parent.removeChild @paths
|
|
@paths = null
|
|
|
|
screenshot: (scale=0.25, format='image/jpeg', quality=0.8, zoom=2) ->
|
|
# Quality doesn't work with image/png, just image/jpeg and image/webp
|
|
[w, h] = [@camera.canvasWidth, @camera.canvasHeight]
|
|
margin = (1 - 1 / zoom) / 2
|
|
@stage.cache margin * w, margin * h, w / zoom, h / zoom, scale * zoom
|
|
imageData = @stage.cacheCanvas.toDataURL(format, quality)
|
|
#console.log "Screenshot with scale", scale, "format", format, "quality", quality, "was", Math.floor(imageData.length / 1024), "kB"
|
|
screenshot = document.createElement("img")
|
|
screenshot.src = imageData
|
|
@stage.uncache()
|
|
imageData
|