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74 lines
3.4 KiB
Text
74 lines
3.4 KiB
Text
#hero-carousel.carousel.slide(data-interval=0)
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.carousel-indicator-container
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ol.carousel-indicators
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for hero, index in heroes
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li(data-hero-id=hero.get('original'), title=hero.get('name'), data-slide-to=index, data-target="#hero-carousel", class="hero-indicator" + (hero.locked ? " locked" : ""))
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.hero-avatar
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if hero.locked
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img.lock-indicator(src="/images/pages/game-menu/lock.png")
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.carousel-inner
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for hero in heroes
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- var info = heroInfo[hero.get('slug')]
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div(class="item hero-item" + (hero.locked ? " locked" : ""), data-hero-id=hero.get('original'))
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canvas.hero-canvas
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.hero-feature-image
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img
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.hero-stats
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h2= info.fullName
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//.hero-description= info.description // Not until we have written the descriptions.
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.hero-status
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span(data-i18n="choose_hero.status") Status
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span.spr :
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if hero.locked
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| #{info.status}
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else
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| Available
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.hero-class
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span(data-i18n="choose_hero.weapons") Weapons
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span.spr :
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| #{info.weapons}
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for statInfo in [{name: 'attack', color: 'danger'}, {name: 'health', color: 'info'}, {name: 'speed', color: 'success'}]
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- var tooltip = "";
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- if (statInfo.name == 'attack')
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- tooltip = Math.round(100 * info[statInfo.name + 'Factor']) + '% ' + info.class.toLowerCase() + ' weapon damage';
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- else if (statInfo.name == 'health')
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- tooltip = Math.round(100 * info[statInfo.name + 'Factor']) + '% ' + info.class.toLowerCase() + ' armor health';
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- else if (statInfo.name == 'speed')
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- tooltip = info.speedAbsolute + ' meters per second';
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.hero-stat(title=tooltip)
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.progress
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div(class="progress-bar progress-bar-" + statInfo.color, style="width: " + (10 * info[statInfo.name]) + "%")
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.hero-stat-label
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span(data-i18n="choose_hero." + statInfo.name)
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span.spr :
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| #{info[statInfo.name]}
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if info.skills
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.hero-skills
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span(data-i18n="choose_hero.skills") Skills
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span.spr :
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for skill in info.skills
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code.spl.spr= skill
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a.carousel-control.left(role="button", data-slide="prev", href="#hero-carousel")
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span.glyphicon.glyphicon-chevron-left
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a.carousel-control.right(role="button", data-slide="next", href="#hero-carousel")
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span.glyphicon.glyphicon-chevron-right
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.form
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.form-group.select-group
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//span.help-block(data-i18n="choose_hero.programming_language_description") Which programming language do you want to use?
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label.control-label(for="option-code-language", data-i18n="choose_hero.programming_language") Programming Language
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select#option-code-language(name="code-language")
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for option in codeLanguages
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option(value=option.id, selected=codeLanguage === option.id)= option.name
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if level
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.form-group.select-group
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label.control-label(for="#restart-level-confirm-button", data-i18n="play_level.reload_title") Reload All Code?
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button(data-dismiss="modal", data-i18n="play_level.reload_confirm").btn.btn-sm.btn-danger#restart-level-confirm-button Reload All
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span.help-block(data-i18n="play_level.reload_really") Are you sure you want to reload this level back to the beginning?
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