mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-12 00:31:21 -05:00
918 lines
54 KiB
CoffeeScript
918 lines
54 KiB
CoffeeScript
module.exports = nativeDescription: "Italiano", englishDescription: "Italian", translation:
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common:
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loading: "Caricamento in corso..."
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saving: "Salvataggio in corso..."
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sending: "Invio in corso..."
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# send: "Send"
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cancel: "Annulla"
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save: "Salva"
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# publish: "Publish"
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# create: "Create"
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delay_1_sec: "1 secondo"
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delay_3_sec: "3 secondi"
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delay_5_sec: "5 secondi"
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manual: "Manuale"
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fork: "Fork"
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play: "Gioca"
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# retry: "Retry"
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# watch: "Watch"
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# unwatch: "Unwatch"
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# submit_patch: "Submit Patch"
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# units:
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# second: "second"
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# seconds: "seconds"
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# minute: "minute"
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# minutes: "minutes"
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# hour: "hour"
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# hours: "hours"
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# day: "day"
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# days: "days"
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# week: "week"
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# weeks: "weeks"
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# month: "month"
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# months: "months"
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# year: "year"
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# years: "years"
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modal:
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close: "Chiudi"
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okay: "Ok"
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not_found:
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page_not_found: "Pagina non trovata"
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nav:
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play: "Livelli"
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# community: "Community"
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editor: "Editor"
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blog: "Blog"
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forum: "Forum"
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# account: "Account"
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admin: "Amministratore"
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home: "Pagina iniziale"
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contribute: "Contribuisci"
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legal: "Legale"
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about: "Informazioni"
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contact: "Contatti"
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twitter_follow: "Segui"
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employers: "Impiegati"
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versions:
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save_version_title: "Salva nuova versione"
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new_major_version: "Nuova versione"
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cla_prefix: "Per salvare le modifiche, prima devi accettare la nostra "
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cla_url: "CLA"
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cla_suffix: "."
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cla_agree: "ACCETTO"
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login:
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sign_up: "Crea account"
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log_in: "Accedi"
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# logging_in: "Logging In"
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log_out: "Disconnetti"
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recover: "Recupera account"
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recover:
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recover_account_title: "Recupera account"
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send_password: "Invia password di recupero"
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signup:
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create_account_title: "Crea un account per salvare le partite"
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description: "È gratuito. Servono solo un paio di dettagli e sarai pronto per iniziare:"
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email_announcements: "Ricevi comunicazioni per email"
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coppa: "13+ o non-USA"
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coppa_why: "(Perché?)"
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creating: "Creazione account..."
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sign_up: "Registrati"
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log_in: "Accedi con la password"
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# social_signup: "Or, you can sign up through Facebook or G+:"
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# required: "You need to log in before you can go that way."
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home:
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slogan: "Impara a programmare giocando"
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no_ie: "CodeCombat non supporta Internet Explorer 9 o browser precedenti. Ci dispiace!"
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no_mobile: "CodeCombat non è stato progettato per dispositivi mobile e potrebbe non funzionare!"
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play: "Gioca"
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old_browser: "Accidenti, il tuo browser è troppo vecchio per giocare a CodeCombat. Mi spiace!"
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old_browser_suffix: "Puoi provare lo stesso, ma probabilmente non funzionerà."
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campaign: "Campagna"
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for_beginners: "Per Principianti"
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# multiplayer: "Multiplayer"
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for_developers: "Per Sviluppatori"
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# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
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# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
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# coffeescript_blurb: "Nicer JavaScript syntax."
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# clojure_blurb: "A modern Lisp."
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# lua_blurb: "Game scripting language."
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# io_blurb: "Simple but obscure."
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play:
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choose_your_level: "Scegli il tuo livello"
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adventurer_prefix: "Puoi entrare in qualunque livello qui sotto, o scambiare opinioni su questi livelli sul"
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adventurer_forum: "forum degli Avventurieri"
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adventurer_suffix: "."
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campaign_beginner: "Campagne per principianti"
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campaign_beginner_description: "... nelle quali imparerai i trucchi della programmazione."
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campaign_dev: "Livelli difficili casuali"
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campaign_dev_description: "... nei quali imparerai a usare l'interfaccia facendo qualcosa di un po' più difficile."
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campaign_multiplayer: "Arene multigiocatore"
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campaign_multiplayer_description: "... nelle quali programmi faccia a faccia contro altri giocatori."
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campaign_player_created: "Creati dai giocatori"
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campaign_player_created_description: "... nei quali affronterai la creatività dei tuoi compagni <a href=\"/contribute#artisan\">Stregoni Artigiani</a>."
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level_difficulty: "Difficoltà: "
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play_as: "Gioca come "
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spectate: "Spettatore"
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contact:
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contact_us: "Contatta CodeCombat"
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welcome: "È bello sentirti! Usa questo modulo per mandarci un'email."
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contribute_prefix: "Se sei interessato a contribuire, dai un'occhiata alla nostra "
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contribute_page: "pagina Contribuisci"
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contribute_suffix: "!"
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forum_prefix: "Per discussioni pubbliche, puoi provare "
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forum_page: "il nostro forum"
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forum_suffix: " invece."
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send: "Invia feedback"
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# contact_candidate: "Contact Candidate"
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# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
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diplomat_suggestion:
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title: "Aiutaci a tradurre CodeCombat!"
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sub_heading: "Abbiamo bisogno delle tue competenze linguistiche."
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pitch_body: "Noi sviluppiamo CodeCombat in inglese, ma abbiamo già giocatori in tutto il mondo. Molti di loro vorrebbero giocare in {Italiano}, ma non parlano inglese, quindi se tu li conosci entrambi sarebbe fantastico se decidessi di diventare un Diplomatico ed aiutassi a tradurre sia il sito di CodeCombat che tutti i livelli in {Italiano}."
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missing_translations: "Finché non riusciamo a tradurre tutto in {Italiano} vedrai alcune parti in inglese, dove l'{Italiano} non è disponibile."
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learn_more: "Maggiori dettagli su come diventare un Diplomatico"
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subscribe_as_diplomat: "Diventa un Diplomatico"
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wizard_settings:
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# title: "Wizard Settings"
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customize_avatar: "Personalizza il tuo personaggio"
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# active: "Active"
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# color: "Color"
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# group: "Group"
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clothes: "Abbigliamento"
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# trim: "Trim"
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# cloud: "Cloud"
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# team: "Team"
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# spell: "Spell"
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# boots: "Boots"
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# hue: "Hue"
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saturation: "Saturazione"
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lightness: "Luminosità"
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account_settings:
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title: "Impostazioni account"
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not_logged_in: "Accedi o crea un account per cambiare le tue impostazioni."
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autosave: "Modifiche salvate automaticamente"
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me_tab: "Io"
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picture_tab: "Immagine"
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# upload_picture: "Upload a picture"
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wizard_tab: "Stregone"
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password_tab: "Password"
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emails_tab: "Email"
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admin: "Amministratore"
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wizard_color: "Colore dei vestiti da Stregone"
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new_password: "Nuova password"
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new_password_verify: "Verifica"
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email_subscriptions: "Sottoscrizioni email"
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email_announcements: "Annunci email"
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email_announcements_description: "Ricevi email con le ultime novità e sviluppi di CodeCombat."
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email_notifications: "Notifiche email"
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# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
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# email_any_notes: "Any Notifications"
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# email_any_notes_description: "Disable to stop all activity notification emails."
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# email_recruit_notes: "Job Opportunities"
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# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
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contributor_emails: "Email dei collaboratori"
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contribute_prefix: "Stiamo cercando persone che si uniscano al nostro gruppo! Dai un'occhiata alla "
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contribute_page: "pagina dei collaboratori"
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contribute_suffix: " per saperne di più."
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email_toggle: "Attiva tutti"
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error_saving: "Errore durante il salvataggio"
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saved: "Modifiche salvate"
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password_mismatch: "La password non corrisponde."
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# password_repeat: "Please repeat your password."
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# job_profile: "Job Profile"
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# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
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# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
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# sample_profile: "See a sample profile"
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# view_profile: "View Your Profile"
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account_profile:
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# settings: "Settings"
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# edit_profile: "Edit Profile"
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# done_editing: "Done Editing"
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profile_for_prefix: "Profilo di "
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profile_for_suffix: ""
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# featured: "Featured"
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# not_featured: "Not Featured"
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# looking_for: "Looking for:"
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# last_updated: "Last updated:"
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# contact: "Contact"
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# active: "Looking for interview offers now"
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# inactive: "Not looking for offers right now"
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# complete: "complete"
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# next: "Next"
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# next_city: "city?"
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# next_country: "pick your country."
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# next_name: "name?"
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# next_short_description: "write a short description."
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# next_long_description: "describe your desired position."
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# next_skills: "list at least five skills."
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# next_work: "chronicle your work history."
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# next_education: "recount your educational ordeals."
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# next_projects: "show off up to three projects you've worked on."
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# next_links: "add any personal or social links."
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# next_photo: "add an optional professional photo."
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# next_active: "mark yourself open to offers to show up in searches."
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# example_blog: "Blog"
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# example_personal_site: "Personal Site"
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# links_header: "Personal Links"
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# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
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# links_name: "Link Name"
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# links_name_help: "What are you linking to?"
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# links_link_blurb: "Link URL"
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# basics_header: "Update basic info"
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# basics_active: "Open to Offers"
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# basics_active_help: "Want interview offers right now?"
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# basics_job_title: "Desired Job Title"
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# basics_job_title_help: "What role are you looking for?"
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# basics_city: "City"
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# basics_city_help: "City you want to work in (or live in now)."
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# basics_country: "Country"
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# basics_country_help: "Country you want to work in (or live in now)."
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# basics_visa: "US Work Status"
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# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
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# basics_looking_for: "Looking For"
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# basics_looking_for_full_time: "Full-time"
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# basics_looking_for_part_time: "Part-time"
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# basics_looking_for_remote: "Remote"
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# basics_looking_for_contracting: "Contracting"
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# basics_looking_for_internship: "Internship"
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# basics_looking_for_help: "What kind of developer position do you want?"
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# name_header: "Fill in your name"
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# name_anonymous: "Anonymous Developer"
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# name_help: "Name you want employers to see, like 'Nick Winter'."
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# short_description_header: "Write a short description of yourself"
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# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
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# short_description: "Tagline"
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# short_description_help: "Who are you, and what are you looking for? 140 characters max."
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# skills_header: "Skills"
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# skills_help: "Tag relevant developer skills in order of proficiency."
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# long_description_header: "Describe your desired position"
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# long_description_blurb: "Tell employers how awesome you are and what role you want."
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# long_description: "Self Description"
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# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
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# work_experience: "Work Experience"
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# work_header: "Chronicle your work history"
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# work_years: "Years of Experience"
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# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
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# work_blurb: "List your relevant work experience, most recent first."
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# work_employer: "Employer"
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# work_employer_help: "Name of your employer."
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# work_role: "Job Title"
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# work_role_help: "What was your job title or role?"
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# work_duration: "Duration"
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# work_duration_help: "When did you hold this gig?"
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# work_description: "Description"
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# work_description_help: "What did you do there? (140 chars; optional)"
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# education: "Education"
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# education_header: "Recount your academic ordeals"
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# education_blurb: "List your academic ordeals."
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# education_school: "School"
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# education_school_help: "Name of your school."
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# education_degree: "Degree"
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# education_degree_help: "What was your degree and field of study?"
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# education_duration: "Dates"
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# education_duration_help: "When?"
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# education_description: "Description"
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# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
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# our_notes: "CodeCombat's Notes"
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# remarks: "Remarks"
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# projects: "Projects"
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# projects_header: "Add 3 projects"
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# projects_header_2: "Projects (Top 3)"
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# projects_blurb: "Highlight your projects to amaze employers."
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# project_name: "Project Name"
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# project_name_help: "What was the project called?"
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# project_description: "Description"
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# project_description_help: "Briefly describe the project."
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# project_picture: "Picture"
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# project_picture_help: "Upload a 230x115px or larger image showing off the project."
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# project_link: "Link"
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# project_link_help: "Link to the project."
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# player_code: "Player Code"
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# employers:
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# hire_developers_not_credentials: "Hire developers, not credentials."
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# get_started: "Get Started"
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# already_screened: "We've already technically screened all our candidates"
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# filter_further: ", but you can also filter further:"
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# filter_visa: "Visa"
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# filter_visa_yes: "US Authorized"
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# filter_visa_no: "Not Authorized"
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# filter_education_top: "Top School"
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# filter_education_other: "Other"
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# filter_role_web_developer: "Web Developer"
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# filter_role_software_developer: "Software Developer"
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# filter_role_mobile_developer: "Mobile Developer"
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# filter_experience: "Experience"
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# filter_experience_senior: "Senior"
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# filter_experience_junior: "Junior"
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# filter_experience_recent_grad: "Recent Grad"
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# filter_experience_student: "College Student"
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# filter_results: "results"
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# start_hiring: "Start hiring."
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# reasons: "Three reasons you should hire through us:"
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# everyone_looking: "Everyone here is looking for their next opportunity."
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# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
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# weeding: "Sit back; we've done the weeding for you."
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# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
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# pass_screen: "They will pass your technical screen."
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# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
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# make_hiring_easier: "Make my hiring easier, please."
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# what: "What is CodeCombat?"
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# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
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# cost: "How much do we charge?"
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# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
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# candidate_name: "Name"
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# candidate_location: "Location"
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# candidate_looking_for: "Looking For"
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# candidate_role: "Role"
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# candidate_top_skills: "Top Skills"
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# candidate_years_experience: "Yrs Exp"
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# candidate_last_updated: "Last Updated"
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# candidate_who: "Who"
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# featured_developers: "Featured Developers"
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# other_developers: "Other Developers"
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# inactive_developers: "Inactive Developers"
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play_level:
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done: "Fatto"
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grid: "Griglia"
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customize_wizard: "Personalizza stregone"
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home: "Pagina iniziale"
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guide: "Guida"
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multiplayer: "Multigiocatore"
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restart: "Ricomincia"
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goals: "Obiettivi"
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# success: "Success!"
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# incomplete: "Incomplete"
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# timed_out: "Ran out of time"
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# failing: "Failing"
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action_timeline: "Barra temporale delle azioni"
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click_to_select: "Clicca un'unità per selezionarla."
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reload_title: "Ricarica tutto il codice?"
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reload_really: "Sei sicuro di voler ricominciare il livello?"
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reload_confirm: "Ricarica tutto"
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victory_title_prefix: ""
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victory_title_suffix: " Completato"
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victory_sign_up: "Registrati per gli aggiornamenti"
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victory_sign_up_poke: "Vuoi ricevere le ultime novità per email? Crea un account gratuito e ti terremo aggiornato!"
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victory_rate_the_level: "Vota il livello: "
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# victory_return_to_ladder: "Return to Ladder"
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victory_play_next_level: "Gioca il prossimo livello"
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victory_go_home: "Torna alla pagina iniziale"
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victory_review: "Dicci di più!"
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victory_hour_of_code_done: "Finito?"
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victory_hour_of_code_done_yes: "Si, ho finito con la mia ora di programmazione!"
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multiplayer_title: "Impostazioni multigiocatore"
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multiplayer_link_description: "Dai questo link a chi vuoi che si unisca a te."
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multiplayer_hint_label: "Suggerimento:"
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multiplayer_hint: " Clicca il link per selezionare tutto, quindi premi CMD-C o Ctrl-C per copiare il link."
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multiplayer_coming_soon: "Ulteriori aggiunte per il multigiocatore in arrivo!"
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# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
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guide_title: "Guida"
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tome_minion_spells: "Incantesimi dei tuoi seguaci"
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tome_read_only_spells: "Incantesimi in sola lettura"
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tome_other_units: "Altre unità"
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tome_cast_button_castable: "Lancia"
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tome_cast_button_casting: "Lanciando"
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tome_cast_button_cast: "Incantesimi"
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tome_autocast_delay: "Ritardo di lancio"
|
||
tome_select_spell: "Seleziona un incantesimo"
|
||
tome_select_a_thang: "Seleziona qualcuno per "
|
||
tome_available_spells: "Incantesimi disponibili"
|
||
hud_continue: "Continua (premi Maiusc-Spazio)"
|
||
spell_saved: "Magia Salvata"
|
||
skip_tutorial: "Salta (esc)"
|
||
# editor_config: "Editor Config"
|
||
# editor_config_title: "Editor Configuration"
|
||
# editor_config_level_language_label: "Language for This Level"
|
||
# editor_config_level_language_description: "Define the programming language for this particular level."
|
||
# editor_config_default_language_label: "Default Programming Language"
|
||
# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
|
||
# editor_config_keybindings_label: "Key Bindings"
|
||
# editor_config_keybindings_default: "Default (Ace)"
|
||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
||
# editor_config_livecompletion_label: "Live Autocompletion"
|
||
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
|
||
# editor_config_invisibles_label: "Show Invisibles"
|
||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
||
# editor_config_indentguides_label: "Show Indent Guides"
|
||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||
# editor_config_behaviors_label: "Smart Behaviors"
|
||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||
# keyboard_shortcuts: "Key Shortcuts"
|
||
# loading_ready: "Ready!"
|
||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||
# tip_open_source: "CodeCombat is 100% open source!"
|
||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||
# tip_js_beginning: "JavaScript is just the beginning."
|
||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||
# think_solution: "Think of the solution, not the problem."
|
||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
||
# tip_forums: "Head over to the forums and tell us what you think!"
|
||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||
# tip_morale_improves: "Loading will continue until morale improves."
|
||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||
# tip_reticulating: "Reticulating spines."
|
||
# tip_harry: "Yer a Wizard, "
|
||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
||
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
|
||
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
|
||
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
|
||
# time_current: "Now:"
|
||
# time_total: "Max:"
|
||
# time_goto: "Go to:"
|
||
# infinite_loop_try_again: "Try Again"
|
||
# infinite_loop_reset_level: "Reset Level"
|
||
# infinite_loop_comment_out: "Comment Out My Code"
|
||
|
||
# keyboard_shortcuts:
|
||
# keyboard_shortcuts: "Keyboard Shortcuts"
|
||
# space: "Space"
|
||
# enter: "Enter"
|
||
# escape: "Escape"
|
||
# cast_spell: "Cast current spell."
|
||
# continue_script: "Continue past current script."
|
||
# skip_scripts: "Skip past all skippable scripts."
|
||
# toggle_playback: "Toggle play/pause."
|
||
# scrub_playback: "Scrub back and forward through time."
|
||
# single_scrub_playback: "Scrub back and forward through time by a single frame."
|
||
# scrub_execution: "Scrub through current spell execution."
|
||
# toggle_debug: "Toggle debug display."
|
||
# toggle_grid: "Toggle grid overlay."
|
||
# toggle_pathfinding: "Toggle pathfinding overlay."
|
||
# beautify: "Beautify your code by standardizing its formatting."
|
||
# move_wizard: "Move your Wizard around the level."
|
||
|
||
admin:
|
||
av_title: "Vista amministratore"
|
||
av_entities_sub_title: "Entità"
|
||
av_entities_users_url: "Utenti"
|
||
av_entities_active_instances_url: "Istanze attive"
|
||
# av_entities_employer_list_url: "Employer List"
|
||
av_other_sub_title: "Altro"
|
||
av_other_debug_base_url: "Base (for debugging base.jade)"
|
||
u_title: "Lista utenti"
|
||
lg_title: "Ultime partite"
|
||
# clas: "CLAs"
|
||
|
||
# community:
|
||
# level_editor: "Level Editor"
|
||
# main_title: "CodeCombat Community"
|
||
# facebook: "Facebook"
|
||
# twitter: "Twitter"
|
||
# gplus: "Google+"
|
||
|
||
editor:
|
||
main_title: "Editor di CodeCombat"
|
||
main_description: "Costruisci i tuoi livelli, le tue campagne, unità e contenuti educativi. Ti forniamo tutti gli attrezzi necessari!"
|
||
article_title: "Modifica articolo"
|
||
article_description: "Scrivi degli articoli per dare ai giocatori indicazioni sui concetti di programmazione, da usare in vari livelli e campagne."
|
||
thang_title: "Modifica thang"
|
||
thang_description: "Costruisci unità di gioco, definendo la loro logica di base, la grafica e l'audio. Per il momento si può soltanto importare grafica vettoriale esportata da Flash."
|
||
level_title: "Modifica livello"
|
||
level_description: "Comprende gli attrezzi per programmare, inviare audio e costruire unità logiche personalizzate per creare qualsiasi tipo di livello. Tutto quello che noi stessi usiamo!"
|
||
# achievement_title: "Achievement Editor"
|
||
# got_questions: "Questions about using the CodeCombat editors?"
|
||
contact_us: "scrivici!"
|
||
hipchat_prefix: "Ci puoi anche trovare nella nostra"
|
||
hipchat_url: "stanza HipChat."
|
||
# back: "Back"
|
||
# revert: "Revert"
|
||
# revert_models: "Revert Models"
|
||
# pick_a_terrain: "Pick A Terrain"
|
||
# small: "Small"
|
||
# grassy: "Grassy"
|
||
# fork_title: "Fork New Version"
|
||
# fork_creating: "Creating Fork..."
|
||
# randomize: "Randomize"
|
||
# more: "More"
|
||
# wiki: "Wiki"
|
||
# live_chat: "Live Chat"
|
||
level_some_options: "Opzioni??"
|
||
level_tab_thangs: "Thangs"
|
||
level_tab_scripts: "Script"
|
||
level_tab_settings: "Impostazioni"
|
||
level_tab_components: "Componenti"
|
||
level_tab_systems: "Sistemi"
|
||
level_tab_thangs_title: "Thangs esistenti"
|
||
# level_tab_thangs_all: "All"
|
||
level_tab_thangs_conditions: "Condizioni iniziali"
|
||
level_tab_thangs_add: "Aggiungi thang"
|
||
# delete: "Delete"
|
||
# duplicate: "Duplicate"
|
||
level_settings_title: "Impostazioni"
|
||
level_component_tab_title: "Componenti esistenti"
|
||
level_component_btn_new: "Crea nuovo componente"
|
||
level_systems_tab_title: "Sistemi esistenti"
|
||
level_systems_btn_new: "Crea nuovo sistema"
|
||
level_systems_btn_add: "Aggiungi sistema"
|
||
level_components_title: "Torna all'elenco thangs"
|
||
level_components_type: "Tipo"
|
||
level_component_edit_title: "Modifica componente"
|
||
# level_component_config_schema: "Config Schema"
|
||
# level_component_settings: "Settings"
|
||
level_system_edit_title: "Modifica sistema"
|
||
create_system_title: "Crea nuovo sistema"
|
||
new_component_title: "Crea nuovo componente"
|
||
new_component_field_system: "Sistema"
|
||
# new_article_title: "Create a New Article"
|
||
# new_thang_title: "Create a New Thang Type"
|
||
# new_level_title: "Create a New Level"
|
||
# new_article_title_login: "Log In to Create a New Article"
|
||
# new_thang_title_login: "Log In to Create a New Thang Type"
|
||
# new_level_title_login: "Log In to Create a New Level"
|
||
# new_achievement_title: "Create a New Achievement"
|
||
# new_achievement_title_login: "Log In to Create a New Achievement"
|
||
# article_search_title: "Search Articles Here"
|
||
# thang_search_title: "Search Thang Types Here"
|
||
# level_search_title: "Search Levels Here"
|
||
# achievement_search_title: "Search Achievements"
|
||
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
|
||
|
||
article:
|
||
edit_btn_preview: "Anteprima"
|
||
edit_article_title: "Modifica articolo"
|
||
|
||
general:
|
||
and: "e"
|
||
name: "Nome"
|
||
body: "Testo"
|
||
version: "Versione"
|
||
# commit_msg: "Commit Message"
|
||
# version_history: "Version History"
|
||
# version_history_for: "Version History for: "
|
||
# result: "Result"
|
||
results: "Risultati"
|
||
description: "Descrizione"
|
||
or: "o"
|
||
# subject: "Subject"
|
||
email: "Email"
|
||
password: "Password"
|
||
message: "Messaggio"
|
||
code: "Codice"
|
||
# ladder: "Ladder"
|
||
when: "Quando"
|
||
opponent: "Avversario"
|
||
# rank: "Rank"
|
||
score: "Punteggio"
|
||
win: "Vittoria"
|
||
loss: "Sconfitta"
|
||
# tie: "Tie"
|
||
easy: "Facile"
|
||
medium: "Medio"
|
||
hard: "Difficile"
|
||
# player: "Player"
|
||
|
||
about:
|
||
who_is_codecombat: "Chi c'è in CodeCombat?"
|
||
why_codecombat: "Perché CodeCombat?"
|
||
who_description_prefix: "insieme hanno iniziato CodeCombat nel 2013. Abbiamo anche creato "
|
||
who_description_suffix: "nel 2008, portandola al primo posto nelle applicazioni web e iOS per imparare a scrivere i caratteri cinesi e giapponesi."
|
||
who_description_ending: "Adesso è il momento di insegnare alla gente a scrivere codice."
|
||
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
|
||
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
|
||
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
|
||
# why_paragraph_3_italic: "yay a badge"
|
||
# why_paragraph_3_center: "but fun like"
|
||
# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
|
||
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
|
||
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
|
||
# why_ending: "And hey, it's free. "
|
||
# why_ending_url: "Start wizarding now!"
|
||
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
|
||
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
|
||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||
|
||
legal:
|
||
page_title: "Questioni legali"
|
||
opensource_intro: "CodeCombat è gratuito da giocare e totalmente open source."
|
||
opensource_description_prefix: "Visita il "
|
||
github_url: "nostro GitHub"
|
||
opensource_description_center: "e aiutaci se vuoi! CodeCombat è fatto di molti progetti open-source, e a noi piacciono tutti. Vedi "
|
||
archmage_wiki_url: "il nostro wiki degli Arcimaghi"
|
||
opensource_description_suffix: "per trovare un elenco dei software che rendono possibile questo gioco."
|
||
practices_title: "Buone pratiche di rispetto"
|
||
practices_description: "Queste sono le promesse che ti facciamo, come giocatore, in linguaggio un po' meno legale."
|
||
privacy_title: "Privacy"
|
||
privacy_description: "Non venderemo le tue info personali. Intendiamo far soldi eventualmente tramite assunzioni, ma sta' sicuro che non distribuiremo le tue info personali a ditte interessate senza il tuo consenso esplicito."
|
||
security_title: "Sicurezza"
|
||
security_description: "Facciamo tutto il possibile per tenere sicure le tue informazioni. Essendo un progetto open source, il nostro sito è aperto liberamente a chiunque per controllare e migliorare i nostri sistemi di sicurezza."
|
||
email_title: "Email"
|
||
email_description_prefix: "Non ti inonderemo di spam. Con le "
|
||
email_settings_url: "tue impostazioni di posta"
|
||
email_description_suffix: "o con i link contenuti nei messaggi puoi cambiare le tue preferenze o cancellarti facilmente in qualsiasi momento."
|
||
cost_title: "Costi"
|
||
cost_description: "In questo momento CodeCombat è totalmente gratis! Uno dei nostri obiettivi principali è di mantenerlo così, in modo che più persone possibile ci possano giocare, in qualsiasi condizione. Se le cose si mettessero male, potremmo essere costretti a far pagare l'iscrizione ad alcuni contenuti; ma preferiremmo di no. In ogni caso saremo in grado di sostenere la ditta con:"
|
||
recruitment_title: "Assunzioni"
|
||
recruitment_description_prefix: "Qui in CodeCombat, diventerai un vero mago - non solo nel gioco, ma anche nella vita reale."
|
||
url_hire_programmers: "Nessuno riesce a trovare abbastanza programmatori"
|
||
recruitment_description_suffix: "quindi quando avrai perfezionato le tue capacità, se sei d'accordo, invieremo dei campioni dei tuoi migliori risultati di programmazione a qualcuna delle migliaia di ditte che muoiono dalla voglia di assumerti. Ci pagheranno qualcosa, ti pagheranno"
|
||
recruitment_description_italic: "tantissimo"
|
||
recruitment_description_ending: "il sito resta gratuito e tutti siamo contenti. Ecco il progetto."
|
||
copyrights_title: "Diritti e licenze"
|
||
contributor_title: "Accordo di licenza per i contributori (CLA)"
|
||
contributor_description_prefix: "Tutti i contributi, qui sul sito e sul deposito GitHub, sono soggetti al nostro"
|
||
cla_url: "CLA"
|
||
contributor_description_suffix: "al quale devi dare consenso prima di iniziare a collaborare."
|
||
code_title: "Codice - MIT"
|
||
code_description_prefix: "Tutto il codice posseduto da CodeCombat o posto su codecombat.com, sia sul deposito GitHub che nel database codecombat.com è licenziato con la"
|
||
mit_license_url: "licenza MIT"
|
||
code_description_suffix: "Ciò comprende tutto il codice in Sistemi e Componenti che è reso disponibile da CodeCombat allo scopo di creare nuovi livelli."
|
||
art_title: "Grafica/musica - Creative Commons"
|
||
art_description_prefix: "Tutti i contenuti comuni sono resi disponibili con la"
|
||
cc_license_url: "Creative Commons Attribution 4.0 International License"
|
||
art_description_suffix: "I contenuti comuni sono quelli resi disponibili da CodeCombat allo scopo di creare livelli. Ciò include:"
|
||
art_music: "Musica"
|
||
art_sound: "Suoni"
|
||
art_artwork: "Grafica"
|
||
art_sprites: "Sprite"
|
||
art_other: "Tutti gli altri lavori creativi di qualsiasi tipo - ma non di codice - resi disponibili durante la creazione dei livelli."
|
||
art_access: "Attualmente non c'è un modo semplice e unico di trovare queste risorse. In generale, li puoi trovare usando gli URL come succede nel nostro sito. Oppure contattaci per assistenza, oppure aiutaci ad ampliare il sito per rendere le risorse più facilmente accessibili."
|
||
art_paragraph_1: "Per l'attribuzione dei diritti, cita codecombat.com e metti un link nelle vicinanze della risorsa usata o dove è appropriato per l'oggetto in questione."
|
||
use_list_1: "Se usato in un video o in un altro gioco, inserire codecombat.com nei crediti."
|
||
use_list_2: "Se usato in un sito, inserire un link vicino alla risorsa; ad esempio sotto un'immagine, oppure in una apposita pagina di crediti dove potresti anche menzionare altri lavori CC e programmi OS usati nel sito. Se qualcosa fa già chiaro riferimento a CodeCombat, ad esempio un testo di blog che cita CodeCombat, non è necessario attribuire i crediti separatamente."
|
||
art_paragraph_2: "Se il contenuto utilizzato non è stato creato da CodeCombat ma da un utente di codecombat.com, attribuiscilo a lui e segui le indicazioni dei crediti contenute nella descrizione di quella risorsa (se ci sono)."
|
||
rights_title: "Diritti riservati"
|
||
rights_desc: "Per i livelli stessi, tutti i diritti sono riservati. Ciò comprende"
|
||
rights_scripts: "Script"
|
||
rights_unit: "Configurazione di unità di gioco"
|
||
rights_description: "Descrizioni"
|
||
rights_writings: "Testi"
|
||
rights_media: "Media (suoni, musica) ed alti contenuti creativi prodotti appositamente per quel livello e non messi a disposizione generale per la creazione dei livelli."
|
||
rights_clarification: "Per chiarire, qualsiasi cosa sia messa a disposizione nell'Editor livelli allo scopo di creare livelli è in licenza CC, mentre i contenuti creati nell'Editor livelli o inviati nel corso della creazione non lo sono."
|
||
nutshell_title: "In poche parole"
|
||
nutshell_description: "Qualsiasi risorsa che inseriamo nell'Editor livelli è di libero uso per la creazione dei livelli. Ci riserviamo però il diritto di limitare la distribuzione dei livelli stessi (creati su codecombat.com) che quindi potranno essere a pagamento in futuro, se questo è ciò che finirà per succedere."
|
||
canonical: "La versione inglese di questo documento è quella che fa fede. Se ci sono discrepanze tra le traduzioni, la versione inglese ha la precedenza."
|
||
|
||
contribute:
|
||
page_title: "Contribuire"
|
||
# character_classes_title: "Character Classes"
|
||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
|
||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||
# introduction_desc_ending: "We hope you'll join our party!"
|
||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||
# alert_account_message_intro: "Hey there!"
|
||
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
|
||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||
# class_attributes: "Class Attributes"
|
||
# archmage_attribute_1_pref: "Knowledge in "
|
||
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
|
||
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
|
||
# how_to_join: "How To Join"
|
||
# join_desc_1: "Anyone can help out! Just check out our "
|
||
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
|
||
# join_desc_3: ", or find us in our "
|
||
# join_desc_4: "and we'll go from there!"
|
||
# join_url_email: "Email us"
|
||
# join_url_hipchat: "public HipChat room"
|
||
more_about_archmage: "Leggi di più su cosa vuol dire diventare un potente Arcimago"
|
||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||
# artisan_summary_suf: ", then this class is for you."
|
||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||
# artisan_introduction_suf: ", then this class might be for you."
|
||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
|
||
# artisan_join_step1: "Read the documentation."
|
||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||
more_about_artisan: "Leggi di più su cosa vuol dire diventare un creativo Artigiano"
|
||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||
# adventurer_forum_url: "our forum"
|
||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||
more_about_adventurer: "Leggi di più su cosa vuol dire diventare un coraggioso Avventuriero"
|
||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||
scribe_introduction_url_mozilla: "Rete di sviluppo di Mozilla"
|
||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||
# contact_us_url: "Contact us"
|
||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||
more_about_scribe: "Leggi di più su cosa vuol dire diventare un diligente Scrivano"
|
||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||
diplomat_introduction_pref: "Se c'è una cosa che abbiamo imparato dal "
|
||
diplomat_launch_url: "lancio di ottobre"
|
||
diplomat_introduction_suf: "è che c'è un notevole interesse per CodeCombat negli altri paesi, in particolare in Brasile! Stiamo costruendo un corpo di traduttori per trasformare liste di parole in altre parole, per rendere CodeCombat accessibile il più possibile in tutto il mondo. Se ti piace l'idea di sbirciare nei contenuti futuri e di portare questi livelli ai tuoi connazionali il più presto possibile, questa categoria potrebbe essere la tua."
|
||
diplomat_attribute_1: "Competenza in inglese e nella lingua in cui vorresti tradurre. Per trasferire idee complesse è importante avere una solida capacità in entrambe!"
|
||
# diplomat_join_pref_github: "Find your language locale file "
|
||
# diplomat_github_url: "on GitHub"
|
||
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||
more_about_diplomat: "Leggi di più su cosa vuol dire diventare un grande Diplomatico"
|
||
diplomat_subscribe_desc: "Ricevi messaggi email sullo sviluppo i18n e i livelli da tradurre."
|
||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||
ambassador_introduction: "Stiamo costruendo questa comunità, e voi siete i collegamenti. Abbiamo chat Olark, email e reti sociali con tanta gente con cui parlare ed aiutare a familiarizzare con il gioco, e da cui imparare. Se vuoi aiutare le persone a farsi coinvolgere e a divertirsi; se sei entrato nello spirito di CodeCombat e di dove stiamo andando, questa categoria può essere per te."
|
||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||
# ambassador_join_note_strong: "Note"
|
||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||
more_about_ambassador: "Leggi di più su cosa vuol dire diventare un servizievole Ambasciatore"
|
||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||
changes_auto_save: "Le modifiche vengono salvate automaticamente quando si segnano le caselle."
|
||
diligent_scribes: "I nostri diligenti scrivani:"
|
||
powerful_archmages: "I nostri potenti arcimaghi:"
|
||
creative_artisans: "I nostri creativi artigiani:"
|
||
brave_adventurers: "I nostri coraggiosi avventurieri:"
|
||
translating_diplomats: "I nostri poliglotti diplomatici:"
|
||
helpful_ambassadors: "I nostri servizievoli ambasciatori:"
|
||
|
||
classes:
|
||
archmage_title: "Arcimago"
|
||
archmage_title_description: "(Programmazione)"
|
||
artisan_title: "Artigiano"
|
||
artisan_title_description: "(Costruzione livelli)"
|
||
adventurer_title: "Avventuriero"
|
||
adventurer_title_description: "(Prova di gioco dei livelli)"
|
||
scribe_title: "Scriba"
|
||
scribe_title_description: "(Scrittura articoli)"
|
||
diplomat_title: "Diplomatico"
|
||
diplomat_title_description: "(Traduzione)"
|
||
ambassador_title: "Ambasciatore"
|
||
ambassador_title_description: "(Supporto)"
|
||
|
||
ladder:
|
||
# please_login: "Please log in first before playing a ladder game."
|
||
# my_matches: "My Matches"
|
||
simulate: "Simula"
|
||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||
# simulate_games: "Simulate Games!"
|
||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||
# games_simulated_by: "Games simulated by you:"
|
||
# games_simulated_for: "Games simulated for you:"
|
||
# games_simulated: "Games simulated"
|
||
# games_played: "Games played"
|
||
# ratio: "Ratio"
|
||
# leaderboard: "Leaderboard"
|
||
# battle_as: "Battle as "
|
||
# summary_your: "Your "
|
||
# summary_matches: "Matches - "
|
||
# summary_wins: " Wins, "
|
||
# summary_losses: " Losses"
|
||
# rank_no_code: "No New Code to Rank"
|
||
# rank_my_game: "Rank My Game!"
|
||
rank_submitting: "Inviando..."
|
||
rank_submitted: "Inviato per essere Valutato"
|
||
rank_failed: "Impossibile Valutare"
|
||
rank_being_ranked: "Il Gioco è stato Valutato"
|
||
# rank_last_submitted: "submitted "
|
||
# help_simulate: "Help simulate games?"
|
||
code_being_simulated: "Il tuo nuovo codice sarà simulato da altri giocatori per essere valutato. Sarà aggiornato ad ogni nuova partita."
|
||
no_ranked_matches_pre: "Nessuna partita valutata per "
|
||
no_ranked_matches_post: " squadra! Gioca contro altri avversari e poi torna qui affinchè la tua partita venga valutata."
|
||
choose_opponent: "Scegli un avversario"
|
||
# select_your_language: "Select your language!"
|
||
tutorial_play: "Gioca il Tutorial"
|
||
tutorial_recommended: "Consigliato se questa è la tua primissima partita"
|
||
tutorial_skip: "Salta il Tutorial"
|
||
tutorial_not_sure: "Non sei sicuro di quello che sta accadendo?"
|
||
tutorial_play_first: "Prima di tutto gioca al Tutorial."
|
||
# simple_ai: "Simple AI"
|
||
# warmup: "Warmup"
|
||
vs: "VS"
|
||
# friends_playing: "Friends Playing"
|
||
# log_in_for_friends: "Log in to play with your friends!"
|
||
# social_connect_blurb: "Connect and play against your friends!"
|
||
# invite_friends_to_battle: "Invite your friends to join you in battle!"
|
||
# fight: "Fight!"
|
||
# watch_victory: "Watch your victory"
|
||
# defeat_the: "Defeat the"
|
||
# tournament_ends: "Tournament ends"
|
||
# tournament_ended: "Tournament ended"
|
||
# tournament_rules: "Tournament Rules"
|
||
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
|
||
# tournament_blurb_blog: "on our blog"
|
||
# rules: "Rules"
|
||
# winners: "Winners"
|
||
|
||
# ladder_prizes:
|
||
# title: "Tournament Prizes"
|
||
# blurb_1: "These prizes will be awarded according to"
|
||
# blurb_2: "the tournament rules"
|
||
# blurb_3: "to the top human and ogre players."
|
||
# blurb_4: "Two teams means double the prizes!"
|
||
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
|
||
# rank: "Rank"
|
||
# prizes: "Prizes"
|
||
# total_value: "Total Value"
|
||
# in_cash: "in cash"
|
||
# custom_wizard: "Custom CodeCombat Wizard"
|
||
# custom_avatar: "Custom CodeCombat avatar"
|
||
# heap: "for six months of \"Startup\" access"
|
||
# credits: "credits"
|
||
# one_month_coupon: "coupon: choose either Rails or HTML"
|
||
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
|
||
# license: "license"
|
||
# oreilly: "ebook of your choice"
|
||
|
||
# multiplayer_launch:
|
||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||
# new_way: "The new way to compete with code."
|
||
# to_battle: "To Battle, Developers!"
|
||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
|
||
# fork_our_arenas: "fork our arenas"
|
||
# create_worlds: "and create your own worlds."
|
||
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
|
||
# tutorial: "tutorial"
|
||
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
|
||
# so_ready: "I Am So Ready for This"
|
||
|
||
# loading_error:
|
||
# could_not_load: "Error loading from server"
|
||
# connection_failure: "Connection failed."
|
||
# unauthorized: "You need to be signed in. Do you have cookies disabled?"
|
||
# forbidden: "You do not have the permissions."
|
||
# not_found: "Not found."
|
||
# not_allowed: "Method not allowed."
|
||
# timeout: "Server timeout."
|
||
# conflict: "Resource conflict."
|
||
# bad_input: "Bad input."
|
||
# server_error: "Server error."
|
||
# unknown: "Unknown error."
|
||
|
||
# resources:
|
||
# your_sessions: "Your Sessions"
|
||
# level: "Level"
|
||
# social_network_apis: "Social Network APIs"
|
||
# facebook_status: "Facebook Status"
|
||
# facebook_friends: "Facebook Friends"
|
||
# facebook_friend_sessions: "Facebook Friend Sessions"
|
||
# gplus_friends: "G+ Friends"
|
||
# gplus_friend_sessions: "G+ Friend Sessions"
|
||
# leaderboard: "Leaderboard"
|
||
# user_schema: "User Schema"
|
||
# user_profile: "User Profile"
|
||
# patches: "Patches"
|
||
# patched_model: "Source Document"
|
||
# model: "Model"
|
||
# system: "System"
|
||
# component: "Component"
|
||
# components: "Components"
|
||
# thang: "Thang"
|
||
# thangs: "Thangs"
|
||
# level_session: "Your Session"
|
||
# opponent_session: "Opponent Session"
|
||
# article: "Article"
|
||
# user_names: "User Names"
|
||
# thang_names: "Thang Names"
|
||
# files: "Files"
|
||
# top_simulators: "Top Simulators"
|
||
# source_document: "Source Document"
|
||
# document: "Document"
|
||
# sprite_sheet: "Sprite Sheet"
|
||
# candidate_sessions: "Candidate Sessions"
|
||
# user_remark: "User Remark"
|
||
# versions: "Versions"
|
||
|
||
# delta:
|
||
# added: "Added"
|
||
# modified: "Modified"
|
||
# deleted: "Deleted"
|
||
# moved_index: "Moved Index"
|
||
# text_diff: "Text Diff"
|
||
# merge_conflict_with: "MERGE CONFLICT WITH"
|
||
# no_changes: "No Changes"
|