codecombat/app/lib/surface
2015-08-09 14:10:32 -07:00
..
Camera.coffee
CameraBorder.coffee
CoordinateDisplay.coffee
CoordinateGrid.coffee
CountdownScreen.coffee
DebugDisplay.coffee
Dimmer.coffee Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
Dropper.coffee
FlagLank.coffee Flags now animate in using the appear action. (Still need to fix it to make it not 'appear' when it's just a cursor change.) 2015-08-08 08:23:02 -07:00
IndieLank.coffee
Label.coffee Workaround for #2259, although I haven't been able to reproduce when it happens. 2015-02-09 11:11:52 -08:00
Lank.coffee Possible solution for #2917, needs testing. Added crossbow bolts to missile orientation display logic. 2015-08-09 14:10:32 -07:00
LankBoss.coffee Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
LayerAdapter.coffee Refactored away from having the underscore string library added to the String prototype. 2015-01-04 08:05:46 -08:00
Letterbox.coffee
Mark.coffee Added keyboard shortcuts to move, resize, minor-rotate, and toggle collision for Thangs in the level editor. Fixed some issues with stretchy Thangs and collision shapes not updating. Fixed #1699. Fixed #57. Colored collision overlays according to collision categories. 2014-12-20 13:39:51 -08:00
MusicPlayer.coffee
PlaybackOverScreen.coffee
PointChooser.coffee
RegionChooser.coffee
SegmentedSprite.coffee Identifying lastLevel to Segment. Added Ogre Headhunter names. 2015-01-28 17:58:56 -08:00
SingularSprite.coffee Fixed cliff sprite scaling. 2015-08-07 19:26:47 -07:00
sprite_utils.coffee
Surface.coffee Adding 'course' type levels. Removing 'campaign' type levels. 2015-07-24 17:37:42 -07:00
TrailMaster.coffee
WaitingScreen.coffee