codecombat/app/templates/game-menu/inventory-modal.jade

68 lines
2.4 KiB
Text

extends /templates/modal/modal_base
block modal-header-content
h1#choose-inventory-header.choose-inventory-active(data-i18n="inventory.choose_inventory") Equip Items
block modal-body-content
#equipped
.item-slot-row
for slot in ['left-ring', 'neck', 'eyes', 'head', 'wrists', 'right-ring']
.item-slot(data-slot=slot)
.placeholder
.item-container
if equipment[slot]
.replace-me(data-item-id=equipment[slot].get('original'))
.item-slot-column.pull-left
// TODO: add in 'misc-0' again somehow? Used to be where 'flag' is now.
for slot in ['minion', 'torso', 'gloves', 'left-hand', 'flag']
.item-slot(data-slot=slot)
.placeholder
.item-container
if equipment[slot]
.replace-me(data-item-id=equipment[slot].get('original'))
.hero-container
canvas.equipped-hero-canvas
.hero-feature-image
img
#selected-items
#selected-equipped-item.well
h3(data-i18n="inventory.equipped_item") Equipped
.item-view-stub
#selected-available-item.well
h3(data-i18n="inventory.available_item") Available
.item-view-stub
.item-slot-column.pull-right
for slot in ['pet', 'waist', 'feet', 'right-hand', 'programming-book']
.item-slot(data-slot=slot)
.placeholder
.item-container
if equipment[slot]
.replace-me(data-item-id=equipment[slot].get('original'))
// TODO: work in misc 1 again
//hr.slot-row-separator
//
//.item-slot-row.row-4
// for slot in ['misc-1']
// .item-slot(data-slot=slot)
// .placeholder
// .item-container
// if equipment[slot]
// .replace-me(data-item-id=equipment[slot].get('original'))
#available-equipment
h4#unlocked-description
ul.list-group
for item in unlockedItems
li.list-group-item(class=item.classes, data-item-id=item.get('original'))
h4#locked-description
ul.list-group
for item in lockedItems
li.list-group-item(class=item.classes, data-item-id=item.get('original'), style="display: none")
block modal-footer-content
button#choose-hero-button.btn.btn-lg.btn-primary.choose-inventory-active.pull-left(data-i18n="play.change_hero") Change Hero
button#play-level-button.btn.btn-lg.btn-success.choose-inventory-active(data-i18n="common.play") Play