mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 16:17:57 -05:00
441 lines
30 KiB
CoffeeScript
441 lines
30 KiB
CoffeeScript
module.exports = nativeDescription: "español (ES)", englishDescription: "Spanish (Spain)", translation:
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common:
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loading: "Cargando..."
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saving: "Guardando..."
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sending: "Enviando..."
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cancel: "Cancelar"
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save: "Guardar"
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delay_1_sec: "1 segundo"
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delay_3_sec: "3 segundos"
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delay_5_sec: "5 segundos"
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manual: "Manual"
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# fork: "Fork"
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play: "Jugar"
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modal:
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close: "Cerrar"
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okay: "Ok"
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not_found:
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page_not_found: "Página no encontrada"
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nav:
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play: "Jugar"
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editor: "Editor"
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blog: "Blog"
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forum: "Foro"
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admin: "Admin"
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home: "Inicio"
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contribute: "Colaborar"
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legal: "Legalidad"
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about: "Sobre nosotros"
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contact: "Contacta"
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twitter_follow: "Síguenos"
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employers: "Empresas"
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versions:
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save_version_title: "Guardar nueva versión"
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new_major_version: "Nueva versión principal"
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cla_prefix: "Para guardar los cambios, primero debes aceptar nuestro"
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cla_url: "CLA"
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cla_suffix: "."
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cla_agree: "De acuerdo"
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login:
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sign_up: "Crear una cuenta"
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log_in: "Entrar"
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log_out: "Salir"
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recover: "recuperar cuenta"
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recover:
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recover_account_title: "recuperar cuenta"
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send_password: "Enviar recuperación de contraseña"
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signup:
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create_account_title: "Crea una cuenta para guardar tu progreso"
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description: "Es gratis. Solo necesitamos un par de cosas y listo para comenzar!"
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email_announcements: "Recibir noticias por correo electrónico"
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coppa: "Soy mayor de 13 o de fuera de los Estados Unidos"
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coppa_why: "(¿Por qué?)"
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creating: "Creando cuenta..."
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sign_up: "Registrarse"
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log_in: "Iniciar sesión con contraseña"
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home:
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slogan: "Aprende a programar JavaScript jugando"
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no_ie: "CodeCombat no funciona en Internet Explorer 9 o anteriores. ¡Lo sentimos!"
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no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y puede que no funcione!"
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play: "Jugar"
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play:
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choose_your_level: "Elige tu nivel"
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adventurer_prefix: "Puedes elegir cualquier pantalla o charlar en "
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adventurer_forum: "el foro del aventurero "
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adventurer_suffix: "sobre ello."
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campaign_beginner: "Campaña de Principiante"
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campaign_beginner_description: "... en la que aprenderás la magia de la programación."
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campaign_dev: "Niveles aleatorios más dificiles"
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campaign_dev_description: "... en la que aprenderás sobre la interfaz mientras haces algo más difícil."
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campaign_multiplayer: "Arenas Multijugador"
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campaign_multiplayer_description: "... en las que tu código se enfrentará al de otros jugadores."
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campaign_player_created: "Creaciones de los Jugadores"
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campaign_player_created_description: "... en la que luchas contra la creatividad de tus compañeros <a href=\"/contribute#artisa\">Magos Artesanos</a>."
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level_difficulty: "Dificultad: "
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contact:
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contact_us: "Contacta con CodeCombat"
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welcome: "¡Nos gusta saber de ti! Usa este formulario para enviarnos un correo."
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contribute_prefix: "Si estás interesado en colaborar, ¡échale un vistazo a nuestra "
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contribute_page: "página de contribuciones"
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contribute_suffix: "!"
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forum_prefix: "Para cosas públicos, por favor usa "
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forum_page: "nuestro foro"
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forum_suffix: " en su lugar."
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send: "Envía tu comentario"
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diplomat_suggestion:
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title: "¡Ayuda a traducir CodeCombat!"
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sub_heading: "Necesitamos tus habilidades lingüisticas."
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pitch_body: "Nosotros desarrollamos CodeCombat en inglés, pero ya tenemos jugadores de todo el mundo. Muchos de ellos quieren jugar en español porque no hablan inglés, así que si hablas ambos idiomas, inscríbete como Diplomático y ayuda a traducir la web y todos los niveles de CodeCombat al español."
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missing_translations: "Mientras terminamos la traducción al español, verás en inglés las partes que no estén todavía disponibles."
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learn_more: "Aprende más sobre ser un Diplomático"
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subscribe_as_diplomat: "Suscríbete como Diplomático"
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wizard_settings:
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title: "Ajustes del mago"
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customize_avatar: "Personaliza tu Avatar"
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account_settings:
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title: "Ajustes de la cuenta"
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not_logged_in: "Inicia sesión o crea una cuenta para cambiar tus ajustes."
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autosave: "Los cambios se guardan automáticamente"
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me_tab: "Yo"
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picture_tab: "Foto"
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wizard_tab: "Mago"
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password_tab: "Contraseña"
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emails_tab: "Correos electrónicos"
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gravatar_select: "Selecciona una foto de Gravatar para usar"
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gravatar_add_photos: "Añade fotos a la cuenta de Gravatar asociada a tu correo electrónico para elegir la imagen."
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gravatar_add_more_photos: "Añade más fotos a tu cuenta de Gravatar para tener acceso a ellas aquí."
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wizard_color: "Color de la ropa del Mago"
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new_password: "Nuevo contraseña"
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new_password_verify: "Verificar"
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email_subscriptions: "Suscripciones de correo electrónico"
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email_announcements: "Noticias"
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email_notifications_description: "Recibe notificaciones periódicas para tu cuenta."
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email_announcements_description: "Recibe correos electrónicos con las últimas noticias y desarrollos de CodeCombat."
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contributor_emails: "Correos para colaboradores"
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contribute_prefix: "¡Buscamos gente que se una a nuestro comunidad! Comprueba la "
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contribute_page: "página de colaboraciones"
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contribute_suffix: " para saber más."
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email_toggle: "Activar todo"
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error_saving: "Error al guardar"
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saved: "Cambios guardados"
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password_mismatch: "La contraseña no coincide"
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account_profile:
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edit_settings: "Ajustes"
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profile_for_prefix: "Perfil de "
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# profile_for_suffix: ""
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profile: "Perfil"
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user_not_found: "No se encontró al usuario. ¿Comprueba la URL?"
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gravatar_not_found_mine: "No podemos encontrar el perfil asociado con:"
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# gravatar_not_found_email_suffix: "."
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gravatar_signup_prefix: "¡Suscribete en "
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gravatar_signup_suffix: " para ponerte en marcha!"
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gravatar_not_found_other: "Vaya, no hay un perfil asociado a la dirección de correo electrónico de esta persona."
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gravatar_contact: "Contacto"
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gravatar_websites: "Paginas web"
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gravatar_accounts: "Como se vé en"
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gravatar_profile_link: "Perfil de Gravatar completo"
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play_level:
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level_load_error: "No se pudo cargar el nivel."
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done: "Hecho"
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grid: "Cuadrícrula"
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customize_wizard: "Personalizar Mago"
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home: "Inicio"
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guide: "Guía"
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multiplayer: "Multijugador"
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restart: "Reiniciar"
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goals: "Objetivos"
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action_timeline: "Cronología de Acción"
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click_to_select: "Click en una unidad para seleccionarla"
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reload_title: "¿Recargar todo el código?"
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reload_really: "¿Estas seguro que quieres reiniciar el nivel?"
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reload_confirm: "Recargarlo todo"
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victory_title_prefix: "¡"
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victory_title_suffix: " Completado!"
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victory_sign_up: "Regístrate para recibir actualizaciones."
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victory_sign_up_poke: "¿Quieres recibir las últimas noticias en tu correo electrónico? ¡Crea una cuente gratuita y te mantendremos informado!"
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victory_rate_the_level: "Puntúa este nivel: "
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victory_play_next_level: "Jugar el siguiente nivel"
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victory_go_home: "Ir a Inicio"
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victory_review: "¡Cuéntanos más!"
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victory_hour_of_code_done: "¿Ya terminaste?"
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victory_hour_of_code_done_yes: "Si, ¡He terminado con mi hora de código!"
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multiplayer_title: "Ajustes de Multijugador"
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multiplayer_link_description: "Pasa este enlace a alguien para que se una a ti."
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multiplayer_hint_label: "Pista:"
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multiplayer_hint: " Haz un click en el link para que se seleccione, después utiliza Ctrl-C o ⌘-C para copiar el link."
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multiplayer_coming_soon: "¡Más opciones de Multijugador están por venir!"
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guide_title: "Guía"
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tome_minion_spells: "Los hechizos de tus súbditos"
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tome_read_only_spells: "Hechizos de solo lectura"
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tome_other_units: "Otras unidades"
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tome_cast_button_castable: "Invocable"
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tome_cast_button_casting: "Invocando"
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tome_cast_button_cast: "Invocar"
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tome_autocast_delay: "Retardo de autoinvocación"
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tome_select_spell: "Selecciona un Hechizo"
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tome_select_a_thang: "Selecciona a alguien para "
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tome_available_spells: "Hechizos disponibles"
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hud_continue: "Continuar (pulsa Shift+Space)"
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spell_saved: "Hechizo guardado"
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# admin:
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# av_title: "Admin Views"
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# av_entities_sub_title: "Entities"
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# av_entities_users_url: "Users"
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# av_entities_active_instances_url: "Active Instances"
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# av_other_sub_title: "Other"
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# av_other_debug_base_url: "Base (for debugging base.jade)"
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# u_title: "User List"
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# lg_title: "Latest Games"
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editor:
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# main_title: "CodeCombat Editors"
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main_description: "Construye tus propios niveles, campañas, unidades y contenido educativo. ¡Nosotros te ofrecemos todas las herramientas que necesitas!"
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article_title: "Editor de artículos"
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# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
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# thang_title: "Thang Editor"
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# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
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level_title: "Editor de Niveles"
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# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
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# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
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contact_us: "¡Contacta con nosotros!"
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hipchat_prefix: "También puedes encontrarnos en nuestra"
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# hipchat_url: "sala de HipChat."
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# level_some_options: "Some Options?"
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# level_tab_thangs: "Thangs"
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# level_tab_scripts: "Scripts"
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level_tab_settings: "Ajustes"
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# level_tab_components: "Components"
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# level_tab_systems: "Systems"
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# level_tab_thangs_title: "Current Thangs"
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# level_tab_thangs_conditions: "Starting Conditions"
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# level_tab_thangs_add: "Add Thangs"
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level_settings_title: "Ajustes"
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# level_component_tab_title: "Current Components"
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# level_component_btn_new: "Create New Component"
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# level_systems_tab_title: "Current Systems"
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# level_systems_btn_new: "Create New System"
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# level_systems_btn_add: "Add System"
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# level_components_title: "Back to All Thangs"
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# level_components_type: "Type"
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# level_component_edit_title: "Edit Component"
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# level_system_edit_title: "Edit System"
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# create_system_title: "Create New System"
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# new_component_title: "Create New Component"
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# new_component_field_system: "System"
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article:
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edit_btn_preview: "Vista preliminar"
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edit_article_title: "Editar artículo"
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general:
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and: "y"
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or: "o"
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name: "Nombre"
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# body: "Body"
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version: "Versión"
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# commit_msg: "Commit Message"
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# version_history_for: "Version History for: "
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results: "Resultados"
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description: "Descripción"
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email: "Correo electrónico"
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message: "Mensaje"
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about:
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who_is_codecombat: "¿Qué es CodeCombat?"
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why_codecombat: "¿Por qué CodeCombat?"
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# who_description_prefix: "together started CodeCombat in 2013. We also created "
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# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
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# who_description_ending: "Es hora de empezar a enseñar a la gente a escribir código."
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# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
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# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
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why_paragraph_3_prefix: "De eso va la programación. Tiene que ser divertido. No divertido como:"
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why_paragraph_3_italic: "¡bien una insignia!,"
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why_paragraph_3_center: "sino más bien como:"
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why_paragraph_3_italic_caps: "¡NO MAMA, TENGO QUE TERMINAR EL NIVEL!"
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why_paragraph_3_suffix: "Por eso Codecombat es multijugador, no un curso con lecciones \"gamificadas\" . No pararemos hasta que tú no puedas parar... pero esta vez, eso será buena señal."
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why_paragraph_4: "Si vas a engancharte a algún juego, engánchate a este y conviértete en uno de los magos de la era tecnológica."
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why_ending: "Y, oye, es gratis. "
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why_ending_url: "Comienza a hacer magia ¡ya!"
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# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
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# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
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# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
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# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
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# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
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legal:
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page_title: "Legal"
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opensource_intro: "CodeCombat es gratis y totalmente open source."
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opensource_description_prefix: "Echa un vistazo a "
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github_url: "nuestro GitHub"
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opensource_description_center: "y ayúdanos si quieres. CodeCombat está desarrollado sobre docenas de proyectos open source, y nos encantana. Mira "
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archmage_wiki_url: "nuestra wiki del Archimago"
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opensource_description_suffix: "para encontrar una lista del software que hace este juego posible."
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practices_title: "Prácticas respetuosas"
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practices_description: "Esto es lo que te prometemos a ti, el jugador, sin usar mucha jerga legal."
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privacy_title: "Privacidad"
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privacy_description: "No venderemos tu información personal. Tenemos la intención de hacer dinero a través de la contratación con el tiempo, pero puedes estar seguro que no vamos a distribuir tu información personal a las empresas interesadas sin tu consentimiento expreso."
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security_title: "Seguridad"
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security_description: "Nos esforzamos por mantener segura tu información personal. Como proyecto de código abierto, nuestro sitio está abierto a cualquiera que quiera revisarlo y mejorar nuestros sistemas de seguridad."
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email_title: "Correo electrónico"
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email_description_prefix: "No te inundaremos con spam. Mediante"
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email_settings_url: "tus ajustes de correo electrónico"
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email_description_suffix: "o a través de los enlaces en los correos que te enviemos, puedes cambiar tus preferencias y darte de baja fácilmente en cualquier momento."
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cost_title: "Precio"
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cost_description: "Actualmente, ¡CodeCombat es 100% gratis! Uno de nuestros principales objetivos es mantenerlo así, de forma que el mayor número posible de gente pueda jugar, independientemente de sus posibilidades económicas. Si las cosas se tuercen, quizás tengamos que cobrar suscripciones o por algún contenido, pero preferimos no hacerlo. Con un poco de suerte, podremos mantener la empresa con: "
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recruitment_title: "Contratación"
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recruitment_description_prefix: "En CodeCombat, te vas a convertir en un poderoso mago no solo en el juego, también en el mundo real."
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url_hire_programmers: "Nadie puede contratar programadores con la suficiente rapidez"
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recruitment_description_suffix: "así que una vez que hayas afilado tus habilidades y si estás de acuerdo, mostraremos tus mejores logros en programación a los miles de empresas que están deseando tener la oportunidad de contratarte. Ellos nos pagan un poco y ellos te pagan a ti"
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recruitment_description_italic: "un montón."
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recruitment_description_ending: "La web permanece gratuita y todo el mundo es feliz. Ese es el plan."
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copyrights_title: "Copyrights y Licencias"
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contributor_title: "Acuerdo de Licencia del Colaborador"
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contributor_description_prefix: "Todas las colaboraciones, tanto en la web como en nuestro repositorio de GitHub, están sujetas a nuestro"
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cla_url: "CLA"
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contributor_description_suffix: "con el que deberás estar de acuerdo antes de colaborar."
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# code_title: "Code - MIT"
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# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
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mit_license_url: "Licencia MIT"
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# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
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art_title: "Arte/Música - Creative Commons "
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art_description_prefix: "Todo el contenido común está disponible bajo la"
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# cc_license_url: "Creative Commons Attribution 4.0 International License"
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# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
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art_music: "Música"
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art_sound: "Sonido"
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# art_artwork: "Artwork"
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# art_sprites: "Sprites"
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# art_other: "Any and all other non-code creative works that are made available when creating Levels."
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# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
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# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
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# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
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# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
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# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
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# rights_title: "Rights Reserved"
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# rights_desc: "All rights are reserved for Levels themselves. This includes"
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# rights_scripts: "Scripts"
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# rights_unit: "Unit configuration"
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# rights_description: "Description"
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# rights_writings: "Writings"
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# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
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# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
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# nutshell_title: "In a Nutshell"
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# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
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# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
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contribute:
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page_title: "Colaborar"
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# character_classes_title: "Character Classes"
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# introduction_desc_intro: "We have high hopes for CodeCombat."
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# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
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# introduction_desc_github_url: "CodeCombat is totally open source"
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# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
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# introduction_desc_ending: "We hope you'll join our party!"
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# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
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# alert_account_message_intro: "Hey there!"
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# alert_account_message_pref: "To subscribe for class emails, you'll need to "
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# alert_account_message_suf: "first."
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# alert_account_message_create_url: "create an account"
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# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
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# class_attributes: "Class Attributes"
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# archmage_attribute_1_pref: "Knowledge in "
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# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
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# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
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# how_to_join: "How To Join"
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# join_desc_1: "Anyone can help out! Just check out our "
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# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
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# join_desc_3: ", or find us in our "
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# join_desc_4: "and we'll go from there!"
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# join_url_email: "Email us"
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# join_url_hipchat: "public HipChat room"
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# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
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# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
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# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
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# artisan_introduction_suf: "to then this class might be for you."
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# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
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# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
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# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
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# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
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# artisan_join_step1: "Read the documentation."
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# artisan_join_step2: "Create a new level and explore existing levels."
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# artisan_join_step3: "Find us in our public HipChat room for help."
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# artisan_join_step4: "Post your levels on the forum for feedback."
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# more_about_artisan: "Learn More About Becoming A Creative Artisan"
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# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
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# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
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# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
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# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
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# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
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# adventurer_forum_url: "our forum"
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# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
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# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
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# adventurer_subscribe_desc: "Get emails when there are new levels to test."
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# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
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# scribe_introduction_url_mozilla: "Mozilla Developer Network"
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# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
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# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
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# contact_us_url: "Contact us"
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# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
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# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
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# scribe_subscribe_desc: "Get emails about article writing announcements."
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# diplomat_introduction_pref: "So, if there's one thing we learned from the "
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# diplomat_launch_url: "launch in October"
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# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
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# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
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# diplomat_join_pref: "We've started a lot of initial translations at "
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# diplomat_doc_url: "this forum post"
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# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
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# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
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# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
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# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
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# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
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# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
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# ambassador_join_note_strong: "Note"
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# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
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# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
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# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
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# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
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# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
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# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
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# counselor_attribute_2: "A little bit of free time!"
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# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
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# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
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# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
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# diligent_scribes: "Our Diligent Scribes:"
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# powerful_archmages: "Our Powerful Archmages:"
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# creative_artisans: "Our Creative Artisans:"
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# brave_adventurers: "Our Brave Adventurers:"
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# translating_diplomats: "Our Translating Diplomats:"
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# helpful_ambassadors: "Our Helpful Ambassadors:"
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classes:
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archmage_title: "Archimago"
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# archmage_title_description: "(Coder)"
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# artisan_title: "Artisan"
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# artisan_title_description: "(Level Builder)"
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# adventurer_title: "Adventurer"
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# adventurer_title_description: "(Level Playtester)"
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# scribe_title: "Scribe"
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# scribe_title_description: "(Article Editor)"
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# diplomat_title: "Diplomat"
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# diplomat_title_description: "(Translator)"
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# ambassador_title: "Ambassador"
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# ambassador_title_description: "(Support)"
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# counselor_title: "Counselor"
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# counselor_title_description: "(Expert/Teacher)"
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