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https://github.com/codeninjasllc/codecombat.git
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173 lines
6.7 KiB
CoffeeScript
173 lines
6.7 KiB
CoffeeScript
View = require 'views/kinds/CocoView'
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template = require 'templates/editor/level/systems_tab'
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Level = require 'models/Level'
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LevelSystem = require 'models/LevelSystem'
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LevelSystemEditView = require './system/edit'
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LevelSystemNewView = require './system/new'
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LevelSystemAddView = require './system/add'
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{ThangTypeNode} = require './treema_nodes'
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module.exports = class SystemsTabView extends View
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id: "editor-level-systems-tab-view"
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template: template
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className: 'tab-pane'
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startsLoading: true
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subscriptions:
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'level-system-added': 'onLevelSystemAdded'
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'edit-level-system': 'editLevelSystem'
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'level-system-edited': 'onLevelSystemEdited'
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'level-system-editing-ended': 'onLevelSystemEditingEnded'
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'level-loaded': 'onLevelLoaded'
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events:
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'click #add-system-button': 'addLevelSystem'
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'click #create-new-system-button': 'createNewLevelSystem'
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constructor: (options) ->
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super options
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@toLoad = 0
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for system in @buildDefaultSystems()
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url = "/db/level.system/#{system.original}/version/#{system.majorVersion}"
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ls = new LevelSystem()
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ls.saveBackups = true
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do (url) -> ls.url = -> url
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continue if @supermodel.getModelByURL ls.url
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ls.fetch()
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ls.on 'sync', @onSystemLoaded
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++@toLoad
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@onDefaultSystemsLoaded() unless @toLoad
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onSystemLoaded: (ls) =>
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@supermodel.addModel ls
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--@toLoad
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@onDefaultSystemsLoaded() unless @toLoad
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onDefaultSystemsLoaded: ->
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@startsLoading = false
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@render() # do it again but without the loading screen
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@onLevelLoaded level: @level if @level
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onLevelLoaded: (e) ->
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@level = e.level
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return if @startsLoading
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@buildSystemsTreema()
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buildSystemsTreema: ->
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systems = $.extend(true, [], @level.get('systems') ? [])
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unless systems.length
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systems = @buildDefaultSystems()
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insertedDefaults = true
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systemModels = @supermodel.getModels LevelSystem
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systemModelMap = {}
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systemModelMap[sys.get('original')] = sys.get('name') for sys in systemModels
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systems = _.sortBy systems, (sys) -> systemModelMap[sys.original]
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treemaOptions =
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# TODO: somehow get rid of the + button, or repurpose it to open the LevelSystemAddView instead
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supermodel: @supermodel
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schema: Level.schema.get('properties').systems
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data: systems
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readOnly: true unless me.isAdmin() or @level.hasWriteAccess(me)
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callbacks:
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change: @onSystemsChanged
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select: @onSystemSelected
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nodeClasses:
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'level-system': LevelSystemNode
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'level-system-configuration': LevelSystemConfigurationNode
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'thang-type': ThangTypeNode # Not until we actually want CocoSprite IndieSprites
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@systemsTreema = @$el.find('#systems-treema').treema treemaOptions
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@systemsTreema.build()
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@systemsTreema.open()
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@onSystemsChanged() if insertedDefaults
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onSystemsChanged: (e) =>
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@level.set 'systems', @systemsTreema.data
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onSystemSelected: (e, selected) =>
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selected = if selected.length > 1 then selected[0].getLastSelectedTreema() else selected[0]
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unless selected
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@removeSubView @levelSystemEditView if @levelSystemEditView
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@levelSystemEditView = null
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return
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until selected.data.original
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selected = selected.parent
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@editLevelSystem original: selected.data.original, majorVersion: selected.data.majorVersion
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onLevelSystemAdded: (e) ->
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@systemsTreema.insert '/', e.system
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addLevelSystem: (e) ->
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@openModalView new LevelSystemAddView supermodel: @supermodel, extantSystems: _.cloneDeep @systemsTreema.data
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Backbone.Mediator.publish 'level:view-switched', e
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createNewLevelSystem: (e) ->
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@openModalView new LevelSystemNewView supermodel: @supermodel
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Backbone.Mediator.publish 'level:view-switched', e
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editLevelSystem: (e) ->
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@levelSystemEditView = @insertSubView new LevelSystemEditView(original: e.original, majorVersion: e.majorVersion, supermodel: @supermodel)
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onLevelSystemEdited: (e) ->
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Backbone.Mediator.publish 'level-systems-changed', systemsData: @systemsTreema.data
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onLevelSystemEditingEnded: (e) ->
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@removeSubView @levelSystemEditView
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@levelSystemEditView = null
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buildDefaultSystems: ->
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[
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{original: "528112c00268d018e3000008", majorVersion: 0} # Event
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{original: "5280f83b8ae1581b66000001", majorVersion: 0, config: {lifespan: 60}} # Existence
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{original: "5281146f0268d018e3000014", majorVersion: 0} # Programming
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{original: "528110f30268d018e3000001", majorVersion: 0} # AI
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{original: "52810ffa33e01a6e86000012", majorVersion: 0} # Action
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{original: "528114b20268d018e3000017", majorVersion: 0} # Targeting
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{original: "528105f833e01a6e86000007", majorVersion: 0} # Collision
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{original: "528113240268d018e300000c", majorVersion: 0, config: {gravity: 9.81}} # Movement
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{original: "528112530268d018e3000007", majorVersion: 0} # Combat
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{original: "52810f4933e01a6e8600000c", majorVersion: 0} # Hearing
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{original: "528115040268d018e300001b", majorVersion: 0} # Vision
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{original: "5280dc4d251616c907000001", majorVersion: 0} # Inventory
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{original: "528111b30268d018e3000004", majorVersion: 0} # Alliance
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{original: "528114e60268d018e300001a", majorVersion: 0} # UI
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{original: "528114040268d018e3000011", majorVersion: 0} # Physics
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]
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class LevelSystemNode extends TreemaObjectNode
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valueClass: 'treema-level-system'
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constructor: ->
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super(arguments...)
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@grabDBComponent()
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@collection = @system?.attributes?.configSchema?.properties?
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grabDBComponent: ->
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@system = @settings.supermodel.getModelByOriginalAndMajorVersion LevelSystem, @data.original, @data.majorVersion
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#@system = _.find @settings.supermodel.getModels(LevelSystem), (m) =>
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# m.get('original') is @data.original and m.get('version').major is @data.majorVersion
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console.error "Couldn't find system for", @data.original, @data.majorVersion, "from models", @settings.supermodel.models unless @system
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getChildSchema: (key) ->
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return @system.attributes.configSchema if key is 'config'
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return super(key)
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buildValueForDisplay: (valEl) ->
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return super valEl unless @data.original and @system
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name = "#{@system.get('name')} v#{@system.get('version').major}"
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@buildValueForDisplaySimply valEl, "#{name}"
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onEnterPressed: ->
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Backbone.Mediator.publish 'edit-level-system', original: @data.original, majorVersion: @data.majorVersion
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open: ->
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super()
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cTreema = @childrenTreemas.config
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if cTreema? and (cTreema.getChildren().length or cTreema.canAddChild())
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cTreema.open()
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# No easy way to flatten the config object, so for now just keep it longer than it needs to be
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class LevelSystemConfigurationNode extends TreemaObjectNode
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valueClass: 'treema-level-system-configuration'
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buildValueForDisplay: (valEl) ->
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return
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