mirror of
https://github.com/codeninjasllc/codecombat.git
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308 lines
9.2 KiB
CoffeeScript
308 lines
9.2 KiB
CoffeeScript
c = require './../schemas'
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LevelSessionPlayerSchema = c.object
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id: c.objectId
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links: [
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{
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rel: 'extra'
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href: '/db/user/{($)}'
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}
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]
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time:
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type: 'Number'
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changes:
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type: 'Number'
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LevelSessionLevelSchema = c.object {required: ['original', 'majorVersion'], links: [{rel: 'db', href: '/db/level/{(original)}/version/{(majorVersion)}'}]},
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original: c.objectId({})
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majorVersion:
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type: 'integer'
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minimum: 0
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LevelSessionSchema = c.object
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title: 'Session'
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description: 'A single session for a given level.'
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default:
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codeLanguage: 'python'
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submittedCodeLanguage: 'python'
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playtime: 0
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_.extend LevelSessionSchema.properties,
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# denormalization
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browser:
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type: 'object'
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creatorName:
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type: 'string'
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levelName:
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type: 'string'
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levelID:
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type: 'string'
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creator: c.objectId
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links:
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[
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{
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rel: 'extra'
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href: '/db/user/{($)}'
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}
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]
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created: c.date
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title: 'Created'
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readOnly: true
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changed: c.date
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title: 'Changed'
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readOnly: true
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dateFirstCompleted: {} # c.stringDate
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# title: 'Completed'
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# readOnly: true
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team: c.shortString()
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level: LevelSessionLevelSchema
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heroConfig: c.HeroConfigSchema
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state: c.object {},
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complete:
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type: 'boolean'
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scripts: c.object {},
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ended:
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type: 'object'
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additionalProperties:
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type: 'number'
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currentScript:
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type: [
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'null'
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'string'
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]
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currentScriptOffset:
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type: 'number'
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selected: # Not tracked any more, delete with old level types
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type: [
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'null'
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'string'
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]
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playing:
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type: 'boolean' # Not tracked any more, delete with old level types
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frame:
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type: 'number' # Not tracked any more, delete with old level types
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thangs: # ... what is this? Is this used?
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type: 'object'
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additionalProperties:
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title: 'Thang'
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type: 'object'
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properties:
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methods:
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type: 'object'
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additionalProperties:
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title: 'Thang Method'
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type: 'object'
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properties:
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metrics:
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type: 'object'
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source:
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type: 'string'
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goalStates:
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type: 'object'
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description: 'Maps Goal ID on a goal state object'
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additionalProperties:
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title: 'Goal State'
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type: 'object'
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properties:
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status: enum: ['failure', 'incomplete', 'success']
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submissionCount:
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description: 'How many times the session has been submitted for real-time playback (can affect the random seed).'
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type: 'integer'
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minimum: 0
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difficulty:
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description: 'The highest difficulty level beaten, for use in increasing-difficulty replayable levels.'
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type: 'integer'
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minimum: 0
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lastUnsuccessfulSubmissionTime: c.date
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description: 'The last time that real-time submission was started without resulting in a win.'
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flagHistory:
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description: 'The history of flag events during the last real-time playback submission.'
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type: 'array'
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items: c.object {required: ['player', 'color', 'time', 'active']},
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player: {type: 'string'}
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team: {type: 'string'}
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color: {type: 'string', enum: ['green', 'black', 'violet']}
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time: {type: 'number', minimum: 0}
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active: {type: 'boolean'}
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pos: c.object {required: ['x', 'y']},
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x: {type: 'number'}
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y: {type: 'number'}
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source: {type: 'string', enum: ['click']} # Do not store 'code' flag events in the session.
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topScores: c.array {},
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c.object {},
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type: c.shortString('enum': ['time', 'damage-taken', 'damage-dealt', 'gold-collected', 'difficulty'])
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date: c.date
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description: 'When the submission achieving this score happened.'
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score: {type: 'number'} # Store 'time' and 'damage-taken' as negative numbers so the index works.
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code:
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type: 'object'
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additionalProperties:
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type: 'object'
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additionalProperties:
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type: 'string'
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format: 'code'
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codeLogs:
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type: 'array'
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codeLanguage:
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type: 'string'
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playtime:
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type: 'number'
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title: 'Playtime'
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description: 'The total playtime on this session'
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teamSpells:
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type: 'object'
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additionalProperties:
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type: 'array'
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players:
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type: 'object'
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chat:
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type: 'array'
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ladderAchievementDifficulty:
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type: 'integer'
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minimum: 0
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description: 'What ogre AI difficulty, 0-4, this human session has beaten in a multiplayer arena.'
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meanStrength:
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type: 'number'
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standardDeviation:
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type: 'number'
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minimum: 0
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totalScore:
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type: 'number'
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submitted:
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type: 'boolean'
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submitDate: c.date
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title: 'Submitted'
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submittedCode:
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type: 'object'
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additionalProperties:
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type: 'object'
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additionalProperties:
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type: 'string'
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format: 'code'
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submittedCodeLanguage:
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type: 'string'
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isRanking:
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type: 'boolean'
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description: 'Whether this session is still in the first ranking chain after being submitted.'
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randomSimulationIndex:
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type: 'number'
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description: 'A random updated every time the game is randomly simulated for a uniform random distribution of simulations (see #2448).'
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minimum: 0
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maximum: 1
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unsubscribed:
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type: 'boolean'
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description: 'Whether the player has opted out of receiving email updates about ladder rankings for this session.'
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numberOfWinsAndTies:
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type: 'number'
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numberOfLosses:
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type: 'number'
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scoreHistory:
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type: 'array'
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title: 'Score History'
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description: 'A list of objects representing the score history of a session'
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items:
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title: 'Score History Point'
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description: 'An array with the format [unix timestamp, totalScore]'
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type: 'array'
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items:
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type: 'number'
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matches:
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type: 'array'
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title: 'Matches'
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description: 'All of the matches a submitted session has played in its current state.'
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items:
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type: 'object'
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properties:
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date: c.date
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title: 'Date computed'
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description: 'The date a match was computed.'
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playtime:
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title: 'Playtime so far'
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description: 'The total seconds of playtime on this session when the match was computed. Not currently tracked.'
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type: 'number'
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metrics:
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type: 'object'
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title: 'Metrics'
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description: 'Various information about the outcome of a match.'
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properties:
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rank:
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title: 'Rank'
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description: 'A 0-indexed ranking representing the player\'s standing in the outcome of a match'
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type: 'number'
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opponents:
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type: 'array'
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title: 'Opponents'
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description: 'An array containing information about the opponents\' sessions in a given match.'
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items:
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type: 'object'
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properties:
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sessionID:
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title: 'Opponent Session ID'
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description: 'The session ID of an opponent.'
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type: ['object', 'string', 'null']
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userID:
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title: 'Opponent User ID'
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description: 'The user ID of an opponent'
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type: ['object', 'string', 'null']
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name:
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title: 'Opponent name'
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description: 'The name of the opponent'
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type: ['string', 'null']
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totalScore:
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title: 'Opponent total score'
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description: 'The totalScore of a user when the match was computed'
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type: ['number', 'string', 'null']
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metrics:
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type: 'object'
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properties:
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rank:
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title: 'Opponent Rank'
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description: 'The opponent\'s ranking in a given match'
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type: 'number'
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codeLanguage:
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type: ['string', 'null'] # 'null' in case an opponent session got corrupted, don't care much here
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description: 'What submittedCodeLanguage the opponent used during the match'
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simulator: {type: 'object', description: 'Holds info on who simulated the match, and with what tools.'}
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randomSeed: {description: 'Stores the random seed that was used during this match.'}
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leagues:
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c.array {description: 'Multiplayer data for the league corresponding to Clans and CourseInstances the player is a part of.'},
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c.object {},
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leagueID: {type: 'string', description: 'The _id of a Clan or CourseInstance the user belongs to.'}
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stats: c.object {description: 'Multiplayer match statistics corresponding to this entry in the league.'}
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lastOpponentSubmitDate: c.date {description: 'The submitDate of the last league session we selected to play against (for playing through league opponents in order).'}
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LevelSessionSchema.properties.leagues.items.properties.stats.properties = _.pick LevelSessionSchema.properties, 'meanStrength', 'standardDeviation', 'totalScore', 'numberOfWinsAndTies', 'numberOfLosses', 'scoreHistory', 'matches'
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c.extendBasicProperties LevelSessionSchema, 'level.session'
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c.extendPermissionsProperties LevelSessionSchema, 'level.session'
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module.exports = LevelSessionSchema
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