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https://github.com/codeninjasllc/codecombat.git
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d72e4eb750
Update classroom and gameplay Ux to surface practice levels as 3a, 3b, etc. Update next level logic to leverage practice levels based on per level completion playtime thresholds. Patrol buster and patrol buster A are live for testing. Fix a few classroom Ux progress hover bubble info bugs. Closes #3767
34 lines
1.2 KiB
CoffeeScript
34 lines
1.2 KiB
CoffeeScript
CocoModel = require './CocoModel'
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schema = require 'schemas/models/campaign.schema'
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Level = require 'models/Level'
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Levels = require 'collections/Levels'
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CocoCollection = require 'collections/CocoCollection'
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utils = require '../core/utils'
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module.exports = class Campaign extends CocoModel
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@className: 'Campaign'
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@schema: schema
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urlRoot: '/db/campaign'
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@denormalizedLevelProperties: _.keys(_.omit(schema.properties.levels.additionalProperties.properties, ['unlocks', 'position', 'rewards']))
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@denormalizedCampaignProperties: ['name', 'i18n', 'slug']
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getLevels: ->
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levels = new Levels(_.values(@get('levels')))
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levels.comparator = 'campaignIndex'
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levels.sort()
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return levels
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getNonLadderLevels: ->
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levels = new Levels(_.values(@get('levels')))
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levels.reset(levels.reject (level) -> level.isLadder())
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levels.comparator = 'campaignIndex'
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levels.sort()
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return levels
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getLevelNumber: (levelID, defaultNumber) ->
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unless @levelNumberMap
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levels = []
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for level in @getLevels().models when level.get('original')
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levels.push({key: level.get('original'), practice: level.get('practice') ? false})
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@levelNumberMap = utils.createLevelNumberMap(levels)
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@levelNumberMap[levelID] ? defaultNumber
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