mirror of
https://github.com/codeninjasllc/codecombat.git
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162 lines
5.7 KiB
CoffeeScript
162 lines
5.7 KiB
CoffeeScript
CocoClass = require 'core/CocoClass'
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cache = {}
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{me} = require 'core/auth'
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# Top 20 obscene words (plus 'fiddlesticks') will trigger swearing Simlish with *beeps*.
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# Didn't like leaving so much profanity lying around in the source, so rot13'd.
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rot13 = (s) -> s.replace /[A-z]/g, (c) -> String.fromCharCode c.charCodeAt(0) + (if c.toUpperCase() <= 'M' then 13 else -13)
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swears = (rot13 s for s in ['nefrubyr', 'nffubyr', 'onfgneq', 'ovgpu', 'oybbql', 'obyybpxf', 'ohttre', 'pbpx', 'penc', 'phag', 'qnza', 'qnea', 'qvpx', 'qbhpur', 'snt', 'shpx', 'cvff', 'chffl', 'fuvg', 'fyhg', 'svqqyrfgvpxf'])
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# IE(11, 10, 9) throws an exception if createjs.FlashPlugin is undefined
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# Chrome and Firefox don't seem to care that it's undefined
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if createjs.FlashPlugin?
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soundPlugins = [createjs.WebAudioPlugin, createjs.FlashPlugin, createjs.HTMLAudioPlugin]
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else
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soundPlugins = [createjs.WebAudioPlugin, createjs.HTMLAudioPlugin]
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createjs.Sound.registerPlugins(soundPlugins)
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class Manifest
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constructor: -> @storage = {}
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add: (filename, group='misc') ->
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name = name or filename
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@storage[group] = [] unless @storage[group]?
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return if filename in @storage[group]
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@storage[group].push(filename)
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addPrimarySound: (filename) -> @add(filename, 'primarySounds')
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addSecondarySound: (filename) -> @add(filename, 'secondarySounds')
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getData: -> return @storage
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class Media
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constructor: (name) -> @name = name if name
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loaded: false
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data: null
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progress: 0.0
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error: null
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name: ''
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class AudioPlayer extends CocoClass
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subscriptions:
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'audio-player:play-sound': (e) -> @playInterfaceSound e.trigger, e.volume
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constructor: () ->
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super()
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@ext = if createjs.Sound.getCapability('mp3') then '.mp3' else '.ogg'
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@camera = null
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@listenToSound()
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@createNewManifest()
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@soundsToPlayWhenLoaded = {}
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createNewManifest: ->
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@manifest = new Manifest()
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listenToSound: ->
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# I would like to go through PreloadJS to organize loading by queue, but
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# when I try to set it up, I get an error with the Sound plugin.
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# So for now, we'll just load through SoundJS instead.
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createjs.Sound.on 'fileload', @onSoundLoaded
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applyPanning: (options, pos) ->
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sup = @camera.worldToSurface pos
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svp = @camera.surfaceViewport
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pan = Math.max -1, Math.min 1, ((sup.x - svp.x) - svp.width / 2) / svp.width
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dst = @camera.distanceRatioTo pos
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vol = Math.min 1, options.volume / Math.pow (dst + 0.2), 2
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volume: options.volume, delay: options.delay, pan: pan
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# PUBLIC LOADING METHODS
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soundForDialogue: (message, soundTriggers) ->
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if _.isArray message then message = message.join ' '
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return message unless _.isString message
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return null unless say = soundTriggers?.say
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message = _.string.slugify message
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return sound if sound = say[message]
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if _.string.startsWith message, 'attack'
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return sound if sound = say.attack
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if message.indexOf("i-dont-see-anyone") isnt -1
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return sound if sound = say['i-dont-see-anyone']
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if message.indexOf("i-see-you") isnt -1
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return sound if sound = say['i-see-you']
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if message.indexOf("repeating-loop") isnt -1
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return sound if sound = say['repeating-loop']
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if /move(up|down|left|right)/.test message
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return sound if sound = say["move-#{message[4...]}"]
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defaults = say.defaultSimlish
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if say.swearingSimlish?.length and _.find(swears, (s) -> message.search(s) isnt -1)
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defaults = say.swearingSimlish
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return null unless defaults?.length
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return defaults[message.length % defaults.length]
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preloadInterfaceSounds: (names) ->
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for name in names
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filename = "/file/interface/#{name}#{@ext}"
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@preloadSound filename, name
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playInterfaceSound: (name, volume=1) ->
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filename = "/file/interface/#{name}#{@ext}"
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if @hasLoadedSound filename
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@playSound name, volume
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else
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@preloadInterfaceSounds [name] unless filename of cache
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@soundsToPlayWhenLoaded[name] = volume
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playSound: (name, volume=1, delay=0, pos=null) ->
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return console.error 'Trying to play empty sound?' unless name
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audioOptions = {volume: volume, delay: delay}
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filename = if _.string.startsWith(name, '/file/') then name else '/file/' + name
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unless @hasLoadedSound filename
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@soundsToPlayWhenLoaded[name] = audioOptions.volume
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audioOptions = @applyPanning audioOptions, pos if @camera and not @camera.destroyed and pos
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instance = createjs.Sound.play name, audioOptions
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instance
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hasLoadedSound: (filename, name) ->
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return false unless filename of cache
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return false unless createjs.Sound.loadComplete filename
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true
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# TODO: load Interface sounds somehow, somewhere, somewhen
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preloadSoundReference: (sound) ->
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return unless name = @nameForSoundReference sound
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filename = '/file/' + name
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@preloadSound filename, name
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filename
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nameForSoundReference: (sound) ->
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sound[@ext.slice(1)] # mp3 or ogg
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preloadSound: (filename, name) ->
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return unless filename
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return if filename of cache
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name ?= filename
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# SoundJS flips out if you try to register the same file twice
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result = createjs.Sound.registerSound(filename, name, 1) # 1: 1 channel
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cache[filename] = new Media(name)
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# PROGRESS CALLBACKS
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onSoundLoaded: (e) =>
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media = cache[e.src]
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return if not media
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media.loaded = true
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media.progress = 1.0
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if volume = @soundsToPlayWhenLoaded[media.name]
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@playSound media.name, volume
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@soundsToPlayWhenLoaded[media.name] = false
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@notifyProgressChanged()
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onSoundLoadError: (e) =>
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console.error 'Could not load sound', e
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notifyProgressChanged: ->
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Backbone.Mediator.publish('audio-player:loaded', {sender: @})
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getStatus: (src) ->
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return cache[src] or null
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module.exports = new AudioPlayer()
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