mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 01:55:38 -05:00
35cba4a90d
Pvp status view (temp location and UI) Remove pvp status from control bar Add game menu param for jumping into a specific tab Lots of bug fixing and session state cleanup Does not address problems with executing real-time multiplayer cast
93 lines
3.4 KiB
CoffeeScript
93 lines
3.4 KiB
CoffeeScript
CocoView = require 'views/kinds/CocoView'
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template = require 'templates/play/level/multiplayer-status'
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{me} = require 'lib/auth'
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RealTimeModel = require 'models/RealTimeModel'
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RealTimeCollection = require 'collections/RealTimeCollection'
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GameMenuModal = require 'views/game-menu/GameMenuModal'
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# Real-time Multiplayer ######################################################
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#
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# This view displays the real-time multiplayer status for the current level.
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#
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# It performs these actions:
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# Multiplayer button into game-menu multiplayer section
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# Display number of players waiting for an opponent in this level
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# Display number of players current playing a pvp game in this level
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# Status for user's current real-time multiplayer session
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#
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# It monitors these:
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# Real-time multiplayer players
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# Internal multiplayer status
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#
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# Real-time state variables:
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# @playersCollection - Real-time multiplayer players
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module.exports = class MultiplayerStatusView extends CocoView
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id: 'multiplayer-status-view'
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template: template
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subscriptions:
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'real-time-multiplayer:player-status': 'onRealTimeMultiplayerPlayerStatus'
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events:
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'click #multiplayer-button': 'onClickMultiplayerButton'
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constructor: (options) ->
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super(options)
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@session = options.session
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@level = options.level
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@levelID = options.levelID
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@status = ''
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@players = {}
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@playersCollection = new RealTimeCollection('multiplayer_players/' + @levelID)
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@playersCollection.on 'add', @onPlayerAdded
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@playersCollection.each (player) => @onPlayerAdded player
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destroy: ->
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@playersCollection?.off 'add', @onPlayerAdded
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player.off 'change', @onPlayerChanged for id, player of @players
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super()
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getRenderData: ->
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c = super()
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c.playerCount = @playerCount
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c.playersAvailable = @playersCollectionAvailable
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c.playersUnavailable = @playersCollectionUnavailable
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c.status = @status
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c
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onRealTimeMultiplayerPlayerStatus: (e) ->
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@status = e.status
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@render?()
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onClickMultiplayerButton: (e) ->
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@openModalView new GameMenuModal showTab: 'multiplayer', level: @level, session: @session, supermodel: @supermodel
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onPlayerAdded: (player) =>
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# console.log 'MultiplayerStatusView onPlayerAdded', player
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unless player.id is me.id
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@players[player.id] = new RealTimeModel('multiplayer_players/' + @levelID + '/' + player.id)
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@players[player.id].on 'change', @onPlayerChanged
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@countPlayers player
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onPlayerChanged: (player) =>
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# console.log 'MultiplayerStatusView onPlayerChanged', player
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@countPlayers player
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countPlayers: (changedPlayer) =>
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# TODO: save this stale hearbeat threshold setting somewhere
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staleHeartbeat = new Date()
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staleHeartbeat.setMinutes staleHeartbeat.getMinutes() - 3
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@playerCount = 0
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@playersCollectionAvailable = 0
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@playersCollectionUnavailable = 0
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@playersCollection.each (player) =>
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# Assume changedPlayer is fresher than entry in @playersCollection collection
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player = changedPlayer if changedPlayer? and player.id is changedPlayer.id
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unless staleHeartbeat >= new Date(player.get('heartbeat'))
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@playerCount++
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@playersCollectionAvailable++ if player.get('state') is 'available'
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@playersCollectionUnavailable++ if player.get('state') is 'unavailable'
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# console.log 'MultiplayerStatusView countPlayers', @playerCount, @playersCollectionAvailable, @playersCollectionUnavailable
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@render()
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