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149 lines
No EOL
5.8 KiB
CoffeeScript
149 lines
No EOL
5.8 KiB
CoffeeScript
LayerAdapter = require 'lib/surface/LayerAdapter'
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SingularSprite = require 'lib/surface/SingularSprite'
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Lank = require 'lib/surface/Lank'
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SpriteBuilder = require 'lib/sprites/SpriteBuilder'
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ThangType = require 'models/ThangType'
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ogreMunchkinThangType = new ThangType(require 'test/app/fixtures/ogre-munchkin-m.thang.type')
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treeThangType = new ThangType(require 'test/app/fixtures/tree1.thang.type')
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scaleTestUtils = require './scale-testing-utils'
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describe 'SingularSprite', ->
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singularSprite = null
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stage = null
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showMe = ->
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canvas = $('<canvas width="600" height="400"></canvas>').css('position', 'absolute').css('index', 1000).css('background', 'white')
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$('body').append(canvas)
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stage = new createjs.Stage(canvas[0]) # this is not a SpriteStage because some tests require adding MovieClips
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stage.addChild(singularSprite)
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scale = 3
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stage.scaleX = stage.scaleY = scale
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stage.regX = -300 / scale
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stage.regY = -200 / scale
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window.stage = stage
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ticks = 0
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listener = {
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handleEvent: ->
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return if ticks >= 100
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ticks += 1
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stage.update()
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}
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createjs.Ticker.addEventListener "tick", listener
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afterEach ->
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g = new createjs.Graphics()
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g.beginFill(createjs.Graphics.getRGB(64,255,64,0.7))
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g.drawCircle(0, 0, 1)
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s = new createjs.Shape(g)
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stage.addChild(s)
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describe 'with Tree ThangType', ->
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beforeEach ->
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layer = new LayerAdapter({webGL:true, name:'Default'})
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layer.buildAutomatically = false
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layer.buildAsync = false
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treeThangType.markToRevert()
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treeThangType.set('spriteType', 'singular')
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sprite = new Lank(treeThangType)
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layer.addLank(sprite)
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sheet = layer.renderNewSpriteSheet()
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prefix = layer.renderGroupingKey(treeThangType) + '.'
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window.singularSprite = singularSprite = new SingularSprite(sheet, treeThangType, prefix)
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singularSprite.x = 0
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singularSprite.y = 0
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it 'scales rendered containers to the size of the source container, taking into account ThangType scaling', ->
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# build a movie clip, put it on top of the singular sprite and make sure
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# they both 'hit' at the same time.
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singularSprite.gotoAndStop('idle')
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builder = new SpriteBuilder(treeThangType)
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container = builder.buildContainerFromStore('Tree_4')
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container.regX = 59
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container.regY = 100
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container.scaleX = container.scaleY = 0.3
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showMe()
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stage.addChild(container)
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stage.update()
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hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-15, -30, 35, 40))
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expect(hitRate).toBeGreaterThan(0.92)
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# $('canvas').remove()
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it 'scales placeholder containers to the size of the source container, taking into account ThangType scaling', ->
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# build a movie clip, put it on top of the singular sprite and make sure
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# they both 'hit' at the same time.
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singularSprite.usePlaceholders = true
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singularSprite.gotoAndStop('idle')
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builder = new SpriteBuilder(treeThangType)
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container = builder.buildContainerFromStore('Tree_4')
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container.regX = 59
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container.regY = 100
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container.scaleX = container.scaleY = 0.3
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showMe()
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stage.addChild(container)
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stage.update()
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hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-15, -30, 35, 40))
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expect(hitRate).toBeGreaterThan(0.73)
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# $('canvas').remove()
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describe 'with Ogre Munchkin ThangType', ->
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beforeEach ->
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layer = new LayerAdapter({webGL:true, name:'Default'})
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layer.buildAutomatically = false
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layer.buildAsync = false
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ogreMunchkinThangType.markToRevert()
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ogreMunchkinThangType.set('spriteType', 'singular')
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actions = ogreMunchkinThangType.getActions()
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colorConfig = {team: {hue: 0, saturation: 1, lightness: 0.5}}
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sprite = new Lank(ogreMunchkinThangType, {colorConfig: colorConfig})
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layer.addLank(sprite)
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sheet = layer.renderNewSpriteSheet()
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prefix = layer.renderGroupingKey(ogreMunchkinThangType, null, colorConfig) + '.'
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window.singularSprite = singularSprite = new SingularSprite(sheet, ogreMunchkinThangType, prefix)
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afterEach ->
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ogreMunchkinThangType.revert()
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it 'has the same interface as Sprite for animation', ->
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singularSprite.gotoAndPlay('move_fore')
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singularSprite.gotoAndStop('attack')
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it 'scales rendered animations like a MovieClip, taking into account ThangType scaling', ->
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# build a movie clip, put it on top of the segmented sprite and make sure
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# they both 'hit' at the same time.
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singularSprite.gotoAndStop('idle')
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builder = new SpriteBuilder(ogreMunchkinThangType)
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movieClip = builder.buildMovieClip('enemy_small_move_side')
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movieClip.scaleX = movieClip.scaleY = 0.3
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movieClip.regX = 285
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movieClip.regY = 300
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movieClip.stop()
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showMe()
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stage.addChild(movieClip)
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stage.update()
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hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-10, -30, 25, 35))
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expect(hitRate).toBeGreaterThan(0.91)
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$('canvas').remove()
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it 'scales placeholder animations like a MovieClip, taking into account ThangType scaling', ->
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# build a movie clip, put it on top of the segmented sprite and make sure
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# they both 'hit' at the same time.
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singularSprite.usePlaceholders = true
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singularSprite.gotoAndStop('idle')
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builder = new SpriteBuilder(ogreMunchkinThangType)
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movieClip = builder.buildMovieClip('enemy_small_move_side')
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movieClip.scaleX = movieClip.scaleY = 0.3
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movieClip.regX = 285
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movieClip.regY = 300
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movieClip.stop()
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showMe()
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stage.addChild(movieClip)
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stage.update()
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hitRate = scaleTestUtils.hitTest(stage, new createjs.Rectangle(-10, -30, 25, 35))
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expect(hitRate).toBeGreaterThan(0.71)
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$('canvas').remove() |