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9c7320e26a
- Move snippet creation out of SpellView - Disable text based completions.
497 lines
No EOL
12 KiB
JavaScript
497 lines
No EOL
12 KiB
JavaScript
/**
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* Based upon:
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* A Dynamic Programming Algorithm for Name Matching
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* Top, P.; Dowla, F.; Gansemer, J.;
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* Sch. of Electr. & Comput. Eng., Purdue Univ., West Lafayette, IN
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*
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* Variation in JavaScript
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* Copyright © 2011, Christopher Stoll
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* @author <a href="http://www.christopherstoll.org/">Christopher Stoll</a>
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*
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* @constructor
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* @param {String} [pNameSource=''] The source name, the name of interest
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* @param {Boolean} [pDebug=false] The instance is in debugging mode
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* @param {String} [pDebugOutputArea=''] Where to put debuging output
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*/
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function fuzziac(pNameSource, pDebug, pDebugOutputArea){
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var tNameSource = pNameSource || '';
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if(tNameSource){
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// convert "last, first" to "first last"
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if(tNameSource.indexOf(',') > 0){
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var tIndex = tNameSource.indexOf(','),
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tFirst = tNameSource.slice(tIndex+1),
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tLast = tNameSource.slice(0, tIndex);
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tNameSource = tFirst + ' ' + tLast;
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}
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// all lowercase, no special characters, and no double sapces
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tNameSource = tNameSource.toLowerCase();
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tNameSource = tNameSource.replace(/[.'"]/ig, ' ');
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tNameSource = tNameSource.replace(/\s{2,}/g, ' ');
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}
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// TODO: remove when converted for string matching only
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// debug variables
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this.DEBUG = pDebug || false;
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this.DEBUG_AREA = pDebugOutputArea;
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// y axis in matrix, the name in question
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this.nameSource = tNameSource;
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this.nameSourceLength = this.nameSource.length + 1;
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this.nameSourceScore = 0;
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this._reset();
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}
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fuzziac.prototype = {
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/**
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* Reset class variables
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* @private
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*/
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_reset: function(pNameTarget){
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var tNameTarget = pNameTarget || '';
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// TODO: remove when converted for string matching only
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if(tNameTarget){
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tNameTarget = tNameTarget.toLowerCase();
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tNameTarget = tNameTarget.replace(/[.,'"]/ig, '');
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tNameTarget = tNameTarget.replace(/\s{2,}/g, ' ');
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}
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// x axis in matrix, the name to check against
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this.nameTarget = tNameTarget;
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this.nameTargetLength = this.nameTarget.length + 1;
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this.nameTargetScore = 0;
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// DV, the dunamic programming matrix
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this.dynamicMatrix = [];
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// Max value in the matrix
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this.maxMatrixValue = 0;
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// the score for the string
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this.overallScore = 0;
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// weighted average of string and tokens
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this.finalScore = 0;
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},
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/**
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* CM, character mismatch lookup,
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* Abreviated 2D array for hex values
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*
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* @static
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* @field
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*/
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characterMatrix: [
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//bcdefghijklmnopqrstuvwxyz
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'a0004000000000400000000000', // a
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'0a000000000000000000000000', // b
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'00a00000004000002000000000', // c
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'000a0000000000000002000000', // d
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'4000a000000000000000000020', // e
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'00000a00000000020000020000', // f
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'000000a0000000000000000000', // g
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'0000000a040000000000000000', // h
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'00000000a20400000000000020', // i
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'000000042a0000000000000040', // j
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'0040000000a000002000000000', // k
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'00000000400a00000000000000', // l
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'000000000000a4000000000000', // m
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'0000000000004a000000000000', // n
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'40000000000000a00000000000', // o
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'000002000000000a0000000000', // p
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'0020000000200000a000000000', // q
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'00000000000000000a00000000', // r
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'000000000000000000a0000000', // s
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'0002000000000000000a000000', // t
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'00000000000000000000a00000', // u
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'000002000000000000000a4000', // v
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'0000000000000000000004a000', // w
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'00000000000000000000000a00', // x
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'000020002400000000000000a0', // y
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'0000000000000000002000000a', // z
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'00000000000000400000000000', // 0
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'00000000400400000000000000', // 1
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'00000000000000000100000002', // 2
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'00002000000000000000000001', // 3
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'20000002000000000000000000', // 4
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'00000000000000000020000000', // 5
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'01000010000000000000000000', // 6
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'00000000100100000002000000', // 7
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'01000000000000000000000000', // 8
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'00000020000000000000000000' // 9
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],
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/**
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* Dictionary to speed lookups in the character matrix
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*
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* @static
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* @field
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*/
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charMatrixDictionary: {
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a: 0,
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b: 1,
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c: 2,
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d: 3,
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e: 4,
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f: 5,
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g: 6,
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h: 7,
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i: 8,
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j: 9,
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k: 10,
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l: 11,
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m: 12,
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n: 13,
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o: 14,
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p: 15,
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q: 16,
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r: 17,
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s: 18,
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t: 19,
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u: 20,
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v: 21,
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w: 22,
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x: 23,
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y: 24,
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z: 25,
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0: 26,
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1: 27,
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2: 28,
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3: 29,
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4: 30,
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5: 31,
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6: 32,
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7: 33,
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8: 34,
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9: 35
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},
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/**
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* Return a matching score for two characters
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*
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* @private
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* @param {String} pCharA The first character to test
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* @param {String} pCharB The second character to test
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* @returns {Number} Score for the current characters
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*/
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_characterScore: function(pCharA, pCharB){
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var matchScore = 10,
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mismatchScore = 0,
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mismatchPenalty = -4,
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charIndexA = 0,
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charIndexB = 0,
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refValue = 0;
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if(pCharA && pCharB){
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if(pCharA == pCharB){
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return matchScore;
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}else{
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charIndexA = this.charMatrixDictionary[pCharA];
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charIndexB = this.charMatrixDictionary[pCharB];
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if(charIndexA && charIndexB){
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mismatchScore = this.characterMatrix[charIndexA][charIndexB]
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refValue = parseInt(mismatchScore, 16);
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if(refValue){
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return refValue;
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}else{
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return mismatchPenalty;
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}
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}else{
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return mismatchPenalty;
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}
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}
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}else{
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return mismatchPenalty;
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}
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},
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/**
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* Return a score for string gaps
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*
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* @private
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* @param {String} pCharA The first character to test
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* @param {String} pCharB The second character to test
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* @returns {Number} Score for the current characters
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*/
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_gappedScore: function(pCharA, pCharB){
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var gapPenalty = -3,
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mismatchPenalty = -4;
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if((pCharA == ' ') || (pCharB == ' ')){
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return gapPenalty;
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}else{
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return mismatchPenalty;
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}
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},
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/**
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* Return a score for transposed strings
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* TODO: Either actuallly check for transposed characters or eliminate
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*
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* @private
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* @param {String} pCharA The first character to test
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* @param {String} pCharB The second character to test
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* @returns {Number} Score for the current characters
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*/
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_transposedScore: function(pCharA, pCharB){
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var transposePenalty = -2;
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return transposePenalty;
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},
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/**
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* Build the dynamic programming matrix for the two current strings
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* @private
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*/
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_buildMatrix: function(){
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var tmpArray = [],
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tCharA = '',
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tCharB = '',
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gapScore = 0;
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// fill DV, the dynamic programming matrix, with zeros
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for(var ix=0; ix<this.nameTargetLength; ix++){
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tmpArray.push(0);
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}
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for(var iy=0; iy<this.nameSourceLength; iy++){
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this.dynamicMatrix.push(tmpArray.slice(0));
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}
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// calculate the actual values for DV
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for(var iy=1; iy<this.nameSourceLength; iy++){
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for(var ix=1; ix<this.nameTargetLength; ix++){
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tCharA = this.nameSource[iy-1];
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tCharB = this.nameTarget[ix-1];
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gapScore = this._gappedScore(tCharA, tCharB);
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this.dynamicMatrix[iy][ix] = Math.max(
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this.dynamicMatrix[iy-1][ix-1] + this._characterScore(tCharA, tCharB),
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0,
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this.dynamicMatrix[iy-1][ix] + gapScore,
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this.dynamicMatrix[iy][ix-1] + gapScore
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);
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if((this.dynamicMatrix[iy-1][ix] > this.dynamicMatrix[iy-1][ix-1]) &&
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(this.dynamicMatrix[iy][ix-1] > this.dynamicMatrix[iy-1][ix-1])){
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this.dynamicMatrix[iy-1][ix-1] = Math.max(
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this.dynamicMatrix[iy-1][ix],
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this.dynamicMatrix[iy][ix-1]
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);
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this.dynamicMatrix[iy][ix] = Math.max(
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this.dynamicMatrix[iy-1][ix-1] + this._transposedScore(tCharA, tCharB),
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this.dynamicMatrix[iy][ix]
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);
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}
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}
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}
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},
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/**
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* Backtrack through the matrix to find the best path
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* @private
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*/
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_backtrack: function(){
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var tmaxi = 0,
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maxix = 0;
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// find the intial local max
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for(var ix=this.nameTargetLength-1; ix>0; ix--){
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if(this.dynamicMatrix[this.nameSourceLength-1][ix] > tmaxi){
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tmaxi = this.dynamicMatrix[this.nameSourceLength-1][ix];
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maxix = ix;
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}
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// break out of loop if we have reached zeros after non zeros
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if((tmaxi > 0) && (this.dynamicMatrix[this.nameSourceLength-1][ix+1] == 0)){
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break;
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}
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}
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if(tmaxi <= 0){
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return false;
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}
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var ix = maxix,
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iy = this.nameSourceLength-1,
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ixLast = 0,
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iyLast = 0,
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diagonal = 0,
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above = 0,
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left = 0;
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// TODO: replace with better algo or refactor
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while((iy>0) && (ix>0)){
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// store max value
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if(this.dynamicMatrix[iy][ix] > this.maxMatrixValue){
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this.maxMatrixValue = this.dynamicMatrix[iy][ix];
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}
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// DEBUG
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if(this.DEBUG){
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$('#'+this.DEBUG_AC+'-'+(iy+1)+'-'+(ix+1)).css('background-color','#ccc');
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}
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// calculate values for possible paths
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diagonal = this.dynamicMatrix[iy-1][ix-1];
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above = this.dynamicMatrix[iy][ix-1];
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left = this.dynamicMatrix[iy-1][ix];
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// choose next path
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if((diagonal>=above) && (diagonal>=left)){
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iy--;
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ix--;
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}else if((above>=diagonal) && (above>=left)){
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ix--;
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}else if((left>=diagonal) && (left>=above)){
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iy--;
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}
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// end while if we have all zeros
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if((diagonal == 0) && (above == 0) && (left == 0)){
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iy = 0;
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ix = 0;
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}
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}
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return true;
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},
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/**
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* Calculate the final match score for this pair of names
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* @private
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*/
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_finalMatchScore: function(){
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var averageNameLength = (this.nameSourceLength + this.nameTargetLength) / 2
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this.overallScore = (2 * this.maxMatrixValue) / averageNameLength;
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this.finalScore = this.overallScore / 10;
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},
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/**
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* Display debug information
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* TODO: remove when converted for string matching only
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*
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* @private
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*/
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_debug_ShowDVtable: function(){
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var DEBUG_AA = 0,
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DEBUG_AB = '';
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DEBUG_AC = Math.round(Math.random() * 9999);
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this.DEBUG_AC = DEBUG_AC;
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DEBUG_AB += '<table class="example">';
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for(var iy=0; iy<=(this.nameSourceLength); iy++){
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DEBUG_AB += '<tr>';
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for(var ix=0; ix<=(this.nameTargetLength); ix++){
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if(iy==0){
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if(ix>1){
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DEBUG_AB += '<td id="'+DEBUG_AC+'-'+iy+'-'+ix+'">'+this.nameTarget[ix-2]+'</td>';
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}else{
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DEBUG_AB += '<td id="'+DEBUG_AC+'-'+iy+'-'+ix+'"></td>';
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}
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}else{
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if(ix>0){
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DEBUG_AA = Math.round(this.dynamicMatrix[iy-1][ix-1] * 100) / 100;
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DEBUG_AB += '<td id="'+DEBUG_AC+'-'+iy+'-'+ix+'">'+DEBUG_AA+'</td>';
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}else{
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if(iy>1){
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DEBUG_AB += '<td id="'+DEBUG_AC+'-'+iy+'-'+ix+'">'+this.nameSource[iy-2]+'</td>';
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}else{
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DEBUG_AB += '<td id="'+DEBUG_AC+'-'+iy+'-'+ix+'"></td>';
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}
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}
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}
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}
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DEBUG_AB += '</tr>';
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}
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DEBUG_AB += '</table>';
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$(this.DEBUG_AREA).append(DEBUG_AB);
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},
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/**
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* Public method to perform a search
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*
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* @param {String} pNameTarget The target to compare the source with
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* @returns The match score of the two strings
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*/
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score: function(pNameTarget){
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this._reset(pNameTarget);
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this._buildMatrix();
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if(this.DEBUG){
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this._debug_ShowDVtable();
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}
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this._backtrack();
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this._finalMatchScore();
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return this.finalScore;
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},
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/**
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* Find matches from an array of choices
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*
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* @param {String[]} pArray The array of strings to check against
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* @param {Number} [10] pLimit The number of resutls to return
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* @returns {string[]} The top matching strings
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*/
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topMatchesFromArray: function(pArray, pLimit){
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var tmpValue = 0,
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tmpValRound = 0,
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worstValue = 0,
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resultLimit = pLimit || 10,
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resultArray = [];
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for(var i=0; i<resultLimit; ++i){
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resultArray.push({v:0,n:'-'});
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}
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//var dateStart = {},
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// dateEnd = {},
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// Emperical Analysis
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//dateStart = new Date();
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// check against all names in the name list
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for(var i=0; i<pArray.length; i++){
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tmpValue = this.score(allNames[i]);
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//tmpValRound = String(Math.round(tmpValue * 100) / 1000);
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// add selected names to drop-down list
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// does unnecessary work, refactor to improve speed
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if(tmpValue > resultArray[resultLimit-1].v){
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newObj = {v:tmpValue,n:pArray[i]};
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tmpObj = {v:0,n:''};
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for(var j=0; j<resultLimit; ++j){
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if(newObj.v > resultArray[j].v){
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tmpObj.v = resultArray[j].v;
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tmpObj.n = resultArray[j].n;
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resultArray[j].v = newObj.v;
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resultArray[j].n = newObj.n;
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newObj.v = tmpObj.v;
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newObj.n = tmpObj.n;
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}
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}
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}
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}
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for(var i=0; i<resultArray.length; i++){
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tmp = resultArray[i];
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//resultArray[i] = tmp.v + ' ~~ ' + tmp.n;
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resultArray[i] = tmp.n;
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}
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// Emperical Analysis
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//dateEnd = new Date();
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//timeElapsed = dateEnd.getTime() - dateStart.getTime();
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//console.log('topMatchesFromArray:', timeElapsed);
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return resultArray;
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}
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};
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module.exports = fuzziac; |