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https://github.com/codeninjasllc/codecombat.git
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b0fcddac68
* Initial pass adding new game-dev level type. * Fix a failing test with updated LevelSystem required properties * Bring back normal Angel worker timeout times * Fix another failing LevelSystem test since removing propertyDocumentation
36 lines
1.3 KiB
CoffeeScript
36 lines
1.3 KiB
CoffeeScript
ModalView = require 'views/core/ModalView'
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template = require 'templates/editor/level/system/new'
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LevelSystem = require 'models/LevelSystem'
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forms = require 'core/forms'
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{me} = require 'core/auth'
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module.exports = class NewLevelSystemModal extends ModalView
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id: 'editor-level-system-new-modal'
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template: template
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instant: false
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modalWidthPercent: 60
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events:
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'click #new-level-system-submit': 'makeNewLevelSystem'
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'submit form': 'makeNewLevelSystem'
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makeNewLevelSystem: (e) ->
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e.preventDefault()
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system = @$el.find('#level-system-system').val()
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name = @$el.find('#level-system-name').val()
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system = new LevelSystem()
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system.set 'name', name
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system.set 'code', system.get('code', true).replace(/Jitter/g, name)
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system.set 'permissions', [{access: 'owner', target: me.id}] # Private until saved in a published Level
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res = system.save(null, {type: 'POST'}) # Override PUT so we can trigger postFirstVersion logic
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return unless res
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@showLoading()
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res.error =>
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@hideLoading()
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console.log 'Got errors:', JSON.parse(res.responseText)
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forms.applyErrorsToForm(@$el, JSON.parse(res.responseText))
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res.success =>
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@supermodel.registerModel system
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Backbone.Mediator.publish 'editor:edit-level-system', original: system.get('_id'), majorVersion: 0
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@hide()
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