mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 18:15:52 -05:00
272 lines
9.4 KiB
CoffeeScript
272 lines
9.4 KiB
CoffeeScript
IndieLank = require 'lib/surface/IndieLank'
|
|
{me} = require 'core/auth'
|
|
|
|
module.exports = class WizardLank extends IndieLank
|
|
# Wizard targets are constantly changing, so a simple tween doesn't work.
|
|
# Instead, the wizard stores its origin point and the (possibly) moving target.
|
|
# Then it figures out its current position based on tween percentage and
|
|
# those two points.
|
|
tweenPercentage: 1.0
|
|
originPos: null
|
|
targetPos: null
|
|
targetLank: null
|
|
reachedTarget: true
|
|
spriteXOffset: 4 # meters from target sprite
|
|
spriteYOffset: 0 # meters from target sprite
|
|
|
|
subscriptions:
|
|
'bus:player-states-changed': 'onPlayerStatesChanged'
|
|
'auth:me-synced': 'onMeSynced'
|
|
'surface:sprite-selected': 'onLankSelected'
|
|
'sprite:echo-all-wizard-sprites': 'onEchoAllWizardLanks'
|
|
|
|
shortcuts:
|
|
'up': 'onMoveKey'
|
|
'down': 'onMoveKey'
|
|
'left': 'onMoveKey'
|
|
'right': 'onMoveKey'
|
|
|
|
constructor: (thangType, options) ->
|
|
if @isSelf = options.isSelf
|
|
options.colorConfig = $.extend(true, {}, me.get('wizard')?.colorConfig) or {}
|
|
super thangType, options
|
|
@targetPos = @thang.pos
|
|
if @isSelf
|
|
@setNameLabel me.displayName()
|
|
else if options.name
|
|
@setNameLabel options.name
|
|
Backbone.Mediator.publish 'self-wizard:created', sprite: @
|
|
|
|
makeIndieThang: (thangType, options) ->
|
|
thang = super thangType, options
|
|
thang.isSelectable = false
|
|
thang.bobHeight = 0.75
|
|
thang.bobTime = 2
|
|
thang.pos.z += thang.bobHeight
|
|
thang
|
|
|
|
finishSetup: ->
|
|
@scaleFactor = @thang.scaleFactor if @thang?.scaleFactor
|
|
@updateScale()
|
|
@updateRotation()
|
|
# Don't call general update() because Thang isn't built yet
|
|
|
|
setNameLabel: (name) ->
|
|
if @options.codeLanguage and @options.codeLanguage isnt 'javascript' and not @isSelf
|
|
name += " (#{@options.codeLanguage})" # TODO: move on second line, capitalize properly
|
|
super name
|
|
|
|
toggle: (to) ->
|
|
@sprite?.visible = to
|
|
label[if to then 'show' else 'hide']() for name, label of @labels
|
|
mark.mark?.visible = to for name, mark of @marks
|
|
|
|
onPlayerStatesChanged: (e) ->
|
|
for playerID, state of e.states
|
|
continue unless playerID is @thang.id
|
|
@setEditing state.wizard?.editing
|
|
continue if playerID is me.id # ignore changes for self wizard lank
|
|
@setNameLabel state.name
|
|
continue unless state.wizard?
|
|
if targetID = state.wizard.targetLank
|
|
return console.warn 'Wizard Lank couldn\'t find target lank', targetID unless targetID of @options.lanks
|
|
@setTarget @options.lanks[targetID]
|
|
else
|
|
@setTarget state.wizard.targetPos
|
|
|
|
onMeSynced: (e) ->
|
|
return unless @isSelf
|
|
@setNameLabel me.displayName() if @sprite.visible # not if we hid the wiz
|
|
newColorConfig = me.get('wizard')?.colorConfig or {}
|
|
shouldUpdate = not _.isEqual(newColorConfig, @options.colorConfig)
|
|
@options.colorConfig = $.extend(true, {}, newColorConfig)
|
|
if shouldUpdate
|
|
@playAction(@currentAction) if @currentAction
|
|
|
|
onLankSelected: (e) ->
|
|
return unless @isSelf
|
|
@setTarget e.sprite or e.worldPos
|
|
|
|
animateIn: ->
|
|
@sprite.scaleX = @sprite.scaleY = @sprite.alpha = 0
|
|
createjs.Tween.get(@sprite)
|
|
.to({scaleX: 1, scaleY: 1, alpha: 1}, 1000, createjs.Ease.getPowInOut(2.2))
|
|
@labels.name?.show()
|
|
|
|
animateOut: (callback) ->
|
|
tween = createjs.Tween.get(@sprite)
|
|
.to({scaleX: 0, scaleY: 0, alpha: 0}, 1000, createjs.Ease.getPowInOut(2.2))
|
|
tween.call(callback) if callback
|
|
@labels.name?.hide()
|
|
|
|
setEditing: (@editing) ->
|
|
if @editing
|
|
@thang.actionActivated = @thang.action isnt 'cast'
|
|
@thang.action = 'cast'
|
|
else
|
|
@thang.action = 'idle' if @thang.action is 'cast'
|
|
|
|
setInitialState: (targetPos, @targetLank) ->
|
|
@targetPos = @getPosFromTarget(@targetLank or targetPos)
|
|
@endMoveTween()
|
|
|
|
onEchoAllWizardLanks: (e) -> e.payload.push @
|
|
defaultPos: -> x: 35, y: 24, z: @thang.depth / 2 + @thang.bobHeight
|
|
move: (pos, duration) -> @setTarget(pos, duration)
|
|
|
|
setTarget: (newTarget, duration, isLinear=false) ->
|
|
# ignore targets you're already heading for
|
|
targetPos = @getPosFromTarget(newTarget)
|
|
return if @targetPos and @targetPos.x is targetPos.x and @targetPos.y is targetPos.y
|
|
|
|
# ignore selecting sprites you can't control
|
|
isLank = newTarget?.thang?
|
|
return if isLank and not newTarget.thang.isProgrammable
|
|
return if isLank and newTarget is @targetLank
|
|
|
|
@shoveOtherWizards(true) if @targetLank
|
|
@targetLank = if isLank then newTarget else null
|
|
@targetPos = @boundWizard targetPos
|
|
@beginMoveTween(duration, isLinear)
|
|
@shoveOtherWizards()
|
|
Backbone.Mediator.publish('self-wizard:target-changed', {sprite: @}) if @isSelf
|
|
|
|
boundWizard: (target) ->
|
|
# Passed an {x, y} in world coordinates, returns {x, y} within world bounds
|
|
return target unless @options.camera.bounds
|
|
@bounds = @options.camera.bounds
|
|
surfaceTarget = @options.camera.worldToSurface target
|
|
x = Math.min(Math.max(surfaceTarget.x, @bounds.x), @bounds.x + @bounds.width)
|
|
y = Math.min(Math.max(surfaceTarget.y, @bounds.y), @bounds.y + @bounds.height)
|
|
return @options.camera.surfaceToWorld {x: x, y: y}
|
|
|
|
getPosFromTarget: (target) ->
|
|
"""
|
|
Could be null, a vector, or sprite object. Get the position from any of these.
|
|
"""
|
|
return @defaultPos() unless target?
|
|
return target if target.x?
|
|
return target.thang.pos
|
|
|
|
beginMoveTween: (duration=1000, isLinear=false) ->
|
|
# clear the old tween
|
|
createjs.Tween.removeTweens(@)
|
|
|
|
# create a new tween to go from the current location to the new location
|
|
@originPos = _.clone(@thang.pos)
|
|
@tweenPercentage = 1.0
|
|
@thang.action = 'move'
|
|
@pointToward(@targetPos)
|
|
if duration is 0
|
|
@updatePosition()
|
|
@endMoveTween()
|
|
return
|
|
if isLinear
|
|
ease = createjs.Ease.linear
|
|
else
|
|
ease = createjs.Ease.getPowInOut(3.0)
|
|
|
|
createjs.Tween
|
|
.get(@)
|
|
.to({tweenPercentage: 0.0}, duration, ease)
|
|
.call(@endMoveTween)
|
|
@reachedTarget = false
|
|
@update true
|
|
|
|
shoveOtherWizards: (removeMe) ->
|
|
return unless @targetLank
|
|
allWizards = []
|
|
Backbone.Mediator.publish 'sprite:echo-all-wizard-sprites', payload: allWizards
|
|
allOfUs = (wizard for wizard in allWizards when wizard.targetLank is @targetLank)
|
|
allOfUs = (wizard for wizard in allOfUs when wizard isnt @) if removeMe
|
|
|
|
# diagonal lineup pattern
|
|
# wizardPosition = [[4, 0], [5,1], [3,-1], [6,2], [2,-2]]
|
|
# step = 3
|
|
# for wizard, i in allOfUs
|
|
# [x,y] = wizardPositions[i%@wizardPositions.length]
|
|
# wizard.spriteXOffset = x
|
|
# wizard.spriteYOffset = y
|
|
# wizard.beginMoveTween()
|
|
|
|
# circular pattern
|
|
step = Math.PI * 2 / allOfUs.length
|
|
for wizard, i in allOfUs
|
|
wizard.spriteXOffset = 5*Math.cos(step*i)
|
|
wizard.spriteYOffset = 4*Math.sin(step*i)
|
|
wizard.beginMoveTween()
|
|
|
|
endMoveTween: =>
|
|
return if @destroyed
|
|
@thang.action = if @editing then 'cast' else 'idle'
|
|
@thang.actionActivated = @thang.action is 'cast'
|
|
@reachedTarget = true
|
|
@faceTarget()
|
|
@update true
|
|
|
|
updatePosition: (whileLoading=false) ->
|
|
return if whileLoading or not @options.camera
|
|
@thang.pos = @getCurrentPosition()
|
|
@faceTarget()
|
|
sup = @options.camera.worldToSurface x: @thang.pos.x, y: @thang.pos.y, z: @thang.pos.z - @thang.depth / 2
|
|
@sprite.x = sup.x
|
|
@sprite.y = sup.y
|
|
|
|
getCurrentPosition: ->
|
|
"""
|
|
Takes into account whether the wizard is in transit or not, and the bobbing up and down.
|
|
Eventually will also adjust based on where other wizards are.
|
|
"""
|
|
@targetPos = @targetLank.thang.pos if @targetLank?.thang
|
|
pos = _.clone(@targetPos)
|
|
pos.z = @defaultPos().z + @getBobOffset()
|
|
@adjustPositionToSideOfTarget(pos) if @targetLank # be off to the side depending on placement in world
|
|
return pos if @reachedTarget # stick like glue
|
|
|
|
# if here, then the wizard is in transit. Calculate the diff!
|
|
pos =
|
|
x: pos.x + ((@originPos.x - pos.x) * @tweenPercentage)
|
|
y: pos.y + ((@originPos.y - pos.y) * @tweenPercentage)
|
|
z: pos.z
|
|
return pos
|
|
|
|
adjustPositionToSideOfTarget: (targetPos) ->
|
|
targetPos.x += @spriteXOffset
|
|
return
|
|
# doesn't work when you're zoomed in on the target, so disabling
|
|
center = @options.camera.surfaceToWorld(@options.camera.currentTarget).x
|
|
distanceFromCenter = Math.abs(targetPos.x - center)
|
|
if @spriteXOffset
|
|
distanceFromTarget = Math.abs(@spriteXOffset) - (1 / (distanceFromCenter + (1/Math.abs(@spriteXOffset))))
|
|
else
|
|
distanceFromTarget = 0
|
|
@onLeftSide = targetPos.x > center
|
|
@onLeftSide = not @onLeftSide if @spriteXOffset < 0
|
|
distanceFromTarget *= -1 if @onLeftSide
|
|
targetPos.x += distanceFromTarget # adjusted
|
|
targetPos.y += @spriteYOffset
|
|
|
|
faceTarget: ->
|
|
if @targetLank?.thang
|
|
@pointToward(@targetLank.thang.pos)
|
|
|
|
updateMarks: ->
|
|
super() if @sprite.visible # not if we hid the wiz
|
|
|
|
onMoveKey: (e) ->
|
|
return unless @isSelf
|
|
e?.preventDefault()
|
|
yMovement = 0
|
|
xMovement = 0
|
|
yMovement += 2 if key.isPressed('up')
|
|
yMovement -= 2 if key.isPressed('down')
|
|
xMovement += 2 if key.isPressed('right')
|
|
xMovement -= 2 if key.isPressed('left')
|
|
@moveWizard xMovement, yMovement
|
|
|
|
moveWizard: (x, y) ->
|
|
interval = 500
|
|
position = {x: @targetPos.x + x, y: @targetPos.y + y}
|
|
@setTarget(position, interval, true)
|
|
@updatePosition()
|
|
Backbone.Mediator.publish 'camera:zoom-to', pos: position, duration: interval
|