codecombat/app/views/play/level/control_bar_view.coffee

63 lines
1.9 KiB
CoffeeScript

View = require 'views/kinds/CocoView'
template = require 'templates/play/level/control_bar'
DocsModal = require './modal/docs_modal'
MultiplayerModal = require './modal/multiplayer_modal'
ReloadModal = require './modal/reload_modal'
module.exports = class ControlBarView extends View
id: "control-bar-view"
template: template
subscriptions:
'bus:player-states-changed': 'onPlayerStatesChanged'
events:
'click #multiplayer-button': ->
window.tracker?.trackEvent 'Clicked Multiplayer', level: @worldName, label: @worldName
@showMultiplayerModal()
'click #docs-button': ->
window.tracker?.trackEvent 'Clicked Docs', level: @worldName, label: @worldName
@showGuideModal()
'click #restart-button': ->
window.tracker?.trackEvent 'Clicked Restart', level: @worldName, label: @worldName
@showRestartModal()
'click': -> Backbone.Mediator.publish 'focus-editor'
constructor: (options) ->
@worldName = options.worldName
@session = options.session
@level = options.level
@playableTeams = options.playableTeams
super options
setBus: (@bus) ->
onPlayerStatesChanged: (e) ->
# TODO: this doesn't fire any more. Replacement?
return unless @bus is e.bus
numPlayers = _.keys(e.players).length
return if numPlayers is @numPlayers
@numPlayers = numPlayers
text = 'Multiplayer'
text += " (#{numPlayers})" if numPlayers > 1
$('#multiplayer-button', @$el).text(text)
getRenderData: (context={}) ->
super context
context.worldName = @worldName
context.multiplayerEnabled = @session.get('multiplayer')
context
showGuideModal: ->
options = {docs: @level.get('documentation'), supermodel: @supermodel}
@openModalView(new DocsModal(options))
showMultiplayerModal: ->
@openModalView(new MultiplayerModal(session: @session, playableTeams: @playableTeams, level: @level))
showRestartModal: ->
@openModalView(new ReloadModal())