mirror of
https://github.com/codeninjasllc/codecombat.git
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a1b012c7f5
Refactor Don't use globals in template
254 lines
11 KiB
CoffeeScript
254 lines
11 KiB
CoffeeScript
popoverTemplate = require 'templates/play/level/tome/spell_palette_entry_popover'
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{downTheChain} = require 'lib/world/world_utils'
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window.Vector = require 'lib/world/vector' # So we can document it
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utils = require 'core/utils'
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safeJSONStringify = (input, maxDepth) ->
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recursion = (input, path, depth) ->
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output = {}
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pPath = undefined
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refIdx = undefined
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path = path or ''
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depth = depth or 0
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depth++
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return '{depth over ' + maxDepth + '}' if maxDepth and depth > maxDepth
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for p of input
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pPath = ((if path then (path + '.') else '')) + p
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if typeof input[p] is 'function'
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output[p] = '{function}'
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else if typeof input[p] is 'object'
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refIdx = refs.indexOf(input[p])
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if -1 isnt refIdx
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output[p] = '{reference to ' + refsPaths[refIdx] + '}'
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else
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refs.push input[p]
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refsPaths.push pPath
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output[p] = recursion(input[p], pPath, depth)
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else
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output[p] = input[p]
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output
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refs = []
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refsPaths = []
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maxDepth = maxDepth or 5
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if typeof input is 'object'
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output = recursion(input)
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else
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output = input
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JSON.stringify output, null, 1
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module.exports = class DocFormatter
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constructor: (@options) ->
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@doc = _.cloneDeep @options.doc
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@fillOutDoc()
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fillOutDoc: ->
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# TODO: figure out better ways to format html/css/scripting docs for web-dev levels
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if _.isString @doc
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@doc = name: @doc, type: typeof @options.thang[@doc]
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if @options.isSnippet
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@doc.type = 'snippet'
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@doc.owner = 'snippets'
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@doc.shortName = @doc.shorterName = @doc.title = @doc.name
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else if @doc.owner in ['HTML', 'CSS', 'WebJavaScript', 'jQuery']
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@doc.shortName = @doc.shorterName = @doc.title = @doc.name
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else
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@doc.owner ?= 'this'
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ownerName = @doc.ownerName = if @doc.owner isnt 'this' then @doc.owner else switch @options.language
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when 'python', 'lua' then (if @options.useHero then 'hero' else 'self')
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when 'java' then 'hero'
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when 'coffeescript' then '@'
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else (if @options.useHero then 'hero' else 'this')
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ownerName = 'game' if @options.level.isType('game-dev')
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if @doc.type is 'function'
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[docName, args] = @getDocNameAndArguments()
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argNames = args.join ', '
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argString = if argNames then '__ARGS__' else ''
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@doc.shortName = switch @options.language
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when 'coffeescript' then "#{ownerName}#{if ownerName is '@' then '' else '.'}#{docName}#{if argString then ' ' + argString else '()'}"
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when 'python' then "#{ownerName}.#{docName}(#{argString})"
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when 'lua' then "#{ownerName}:#{docName}(#{argString})"
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else "#{ownerName}.#{docName}(#{argString});"
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else
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@doc.shortName = switch @options.language
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when 'coffeescript' then "#{ownerName}#{if ownerName is '@' then '' else '.'}#{@doc.name}"
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when 'python' then "#{ownerName}.#{@doc.name}"
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when 'lua' then "#{ownerName}.#{@doc.name}"
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else "#{ownerName}.#{@doc.name};"
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@doc.shorterName = @doc.shortName
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if @doc.type is 'function' and argString
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@doc.shortName = @doc.shorterName.replace argString, argNames
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@doc.shorterName = @doc.shorterName.replace argString, (if not /cast[A-Z]/.test(@doc.name) and argNames.length > 6 then '...' else argNames)
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if @options.language is 'javascript'
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@doc.shorterName = @doc.shortName.replace ';', ''
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if @doc.owner is 'this' or @options.tabbify
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@doc.shorterName = @doc.shorterName.replace /^(this|hero)\./, ''
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else if (@options.language in ['python', 'lua']) and (@doc.owner is 'this' or @options.tabbify)
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@doc.shorterName = @doc.shortName.replace /^(self|hero)[:.]/, ''
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@doc.title = if @options.shortenize then @doc.shorterName else @doc.shortName
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translatedName = utils.i18n(@doc, 'name')
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if translatedName isnt @doc.name
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@doc.translatedShortName = @doc.shortName.replace(@doc.name, translatedName)
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# Grab the language-specific documentation for some sub-properties, if we have it.
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toTranslate = [{obj: @doc, prop: 'description'}, {obj: @doc, prop: 'example'}]
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for arg in (@doc.args ? [])
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toTranslate.push {obj: arg, prop: 'example'}, {obj: arg, prop: 'description'}
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if @doc.returns
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toTranslate.push {obj: @doc.returns, prop: 'example'}, {obj: @doc.returns, prop: 'description'}
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for {obj, prop} in toTranslate
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# Translate into chosen code language.
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if val = obj[prop]?[@options.language]
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obj[prop] = val
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else unless _.isString obj[prop]
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obj[prop] = null
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# Translate into chosen spoken language.
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if val = originalVal = obj[prop]
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context = @doc.context
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obj[prop] = val = utils.i18n obj, prop
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# For multiplexed-by-both-code-and-spoken-language objects, now also get code language again.
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if _.isObject(val)
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if valByCodeLanguage = obj[prop]?[@options.language]
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obj[prop] = val = valByCodeLanguage
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else
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obj[prop] = originalVal # Never mind, we don't have that code language for that spoken language.
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if @doc.i18n
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spokenLanguage = me.get 'preferredLanguage'
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while spokenLanguage
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spokenLanguage = spokenLanguage.substr 0, spokenLanguage.lastIndexOf('-') if fallingBack?
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if spokenLanguageContext = @doc.i18n[spokenLanguage]?.context
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context = _.merge context, spokenLanguageContext
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break
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fallingBack = true
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if context
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try
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obj[prop] = _.template val, context
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catch e
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console.error "Couldn't create docs template of", val, "\nwith context", context, "\nError:", e
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obj[prop] = @replaceSpriteName obj[prop] # Do this before using the template, otherwise marked might get us first.
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# Temporary hack to replace self|this with hero until we can update the docs
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if @options.useHero
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thisToken =
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'python': /self/g,
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'javascript': /this/g,
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'lua': /self/g
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if thisToken[@options.language]
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if @doc.example
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@doc.example = @doc.example.replace thisToken[@options.language], 'hero'
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if @doc.snippets?[@options.language]?.code
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@doc.snippets[@options.language].code.replace thisToken[@options.language], 'hero'
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if @doc.args
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arg.example = arg.example.replace thisToken[@options.language], 'hero' for arg in @doc.args when arg.example
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if @doc.shortName is 'loop' and @options.level.isType('course', 'course-ladder')
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@replaceSimpleLoops()
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replaceSimpleLoops: ->
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# Temporary hackery to make it look like we meant while True: in our loop: docs until we can update everything
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@doc.shortName = @doc.shorterName = @doc.title = @doc.name = switch @options.language
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when 'coffeescript' then "loop"
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when 'python' then "while True:"
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when 'lua' then "while true do"
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else "while (true)"
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for field in ['example', 'description']
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[simpleLoop, whileLoop] = switch @options.language
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when 'coffeescript' then [/loop/g, "loop"]
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when 'python' then [/loop:/g, "while True:"]
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when 'lua' then [/loop/g, "while true do"]
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else [/loop/g, "while (true)"]
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@doc[field] = @doc[field].replace simpleLoop, whileLoop
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formatPopover: ->
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[docName, args] = @getDocNameAndArguments()
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argumentExamples = (arg.example or arg.default or arg.name for arg in @doc.args ? [])
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argumentExamples.unshift args[0] if args.length > argumentExamples.length
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content = popoverTemplate {
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doc: @doc
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docName: docName
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language: @options.language
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value: @formatValue()
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marked: marked
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argumentExamples: argumentExamples
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writable: @options.writable
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selectedMethod: @options.selectedMethod
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cooldowns: @inferCooldowns()
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item: @options.item
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_: _
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}
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owner = if @doc.owner is 'this' then @options.thang else window[@doc.owner]
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content = @replaceSpriteName content
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content = content.replace /\#\{(.*?)\}/g, (s, properties) => @formatValue downTheChain(owner, properties.split('.'))
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content = content.replace /{([a-z]+)}([^]*?){\/\1}/g, (s, language, text) =>
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if language is @options.language then return text
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return ''
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replaceSpriteName: (s) ->
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# Prefer type, and excluded the quotes we'd get with @formatValue
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name = @options.thang.type ? @options.thang.spriteName
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name = 'hero' if /Hero Placeholder/.test @options.thang.id
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s.replace /#{spriteName}/g, name
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getDocNameAndArguments: ->
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return [@doc.name, []] unless @doc.type is 'function'
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docName = @doc.name
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args = (arg.name for arg in @doc.args ? [])
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if /cast[A-Z]/.test docName
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docName = 'cast'
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args.unshift '"' + _.string.dasherize(@doc.name).replace('cast-', '') + '"'
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[docName, args]
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formatValue: (v) ->
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return null if @options.level.isType('web-dev')
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return null if @doc.type is 'snippet'
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return @options.thang.now() if @doc.name is 'now'
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return '[Function]' if not v and @doc.type is 'function'
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unless v?
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if @doc.owner is 'this'
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v = @options.thang[@doc.name]
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else
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v = window[@doc.owner][@doc.name] # grab Math or Vector
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if @doc.type is 'number' and not _.isNaN v
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if v is Math.round v
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return v
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if _.isNumber v
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return v.toFixed 2
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unless v
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return 'null'
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return '' + v
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if _.isString v
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return "\"#{v}\""
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if v?.id
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return v.id
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if v?.name
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return v.name
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if _.isArray v
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return '[' + (@formatValue v2 for v2 in v).join(', ') + ']'
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if _.isPlainObject v
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return safeJSONStringify v, 2
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v
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inferCooldowns: ->
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return null unless @doc.type is 'function' and @doc.owner is 'this'
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owner = @options.thang
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cooldowns = null
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spellName = @doc.name.match /^cast(.+)$/
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if spellName
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actionName = _.string.slugify _.string.underscored spellName[1]
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action = owner.spells?[actionName]
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type = 'spell'
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else
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actionName = _.string.slugify _.string.underscored @doc.name
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action = owner.actions?[actionName]
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type = 'action'
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return null unless action
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cooldowns = cooldown: action.cooldown, specificCooldown: action.specificCooldown, name: actionName, type: type
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for prop in ['range', 'radius', 'duration', 'damage']
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v = owner[_.string.camelize actionName + _.string.capitalize(prop)]
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continue if prop is 'range' and v <= 5 # Don't confuse players by showing melee ranges, they will inappropriately use distanceTo(enemy) < 3.
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cooldowns[prop] = v
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if _.isNumber(v) and v isnt Math.round v
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cooldowns[prop] = v.toFixed 2
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cooldowns
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