mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-24 14:32:24 -05:00
d77625bc77
* Tweak API doc behavior and styling * Instead of moving to the left during active dialogues, just move to the top * Allow pointer events * Adjust close button * Re-enable pinning API docs for game-dev and web-dev levels * Make sidebar in PlayGameDevLevelView stretch, better layout columns * Set up content of PlayGameDevLevelView sidebar to scroll * Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like * Finish PlayGameDevLevelView * Add share area below * Cover the brown background, paint it gray * Tweak PlayGameDevLevelView * Have progress bar show everything * Fix Surface resize handling * Fix PlayGameDevLevelView resizing incorrectly when playing * Add GameDevVictoryModal to PlayGameDevLevelView * Don't show missing-doctype annotation in Ace * Hook up GameDevVictoryModal copy button * Fix onChangeAnnotation runtime error * Fix onLevelLoaded runtime error * Have CourseVictoryModal link to /courses when course is done * Trim, update CourseDetailsView * Remove last vestiges of teacherMode * Remove giant navigation buttons at top * Quick switch to flat style * Add analytics for game-dev * Update Analytics events for gamedev * Prefix event names with context * Send to Mixpanel * Include more properties * Mostly set up indefinite play and autocast for game-dev levels * Set up cast buttons and shortcut for game-dev * Add rudimentary instructions when students play game-dev levels * Couple tweaks * fix a bit of code that expects frames to always stick around * have PlayGameDevLevelView render a couple frames on load * API Docs use 'game' instead of 'hero' * Move tags to head without combining * Add HTML comment-start string Fixes missing entry point arrows * Fix some whitespace
401 lines
14 KiB
CoffeeScript
401 lines
14 KiB
CoffeeScript
CocoView = require 'views/core/CocoView'
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template = require 'templates/play/level/level-playback-view'
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{me} = require 'core/auth'
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module.exports = class LevelPlaybackView extends CocoView
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id: 'playback-view'
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template: template
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subscriptions:
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'level:disable-controls': 'onDisableControls'
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'level:enable-controls': 'onEnableControls'
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'level:set-playing': 'onSetPlaying'
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'level:toggle-playing': 'onTogglePlay'
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'level:scrub-forward': 'onScrubForward'
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'level:scrub-back': 'onScrubBack'
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'level:set-volume': 'onSetVolume'
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'surface:frame-changed': 'onFrameChanged'
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'god:new-world-created': 'onNewWorld'
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'god:streaming-world-updated': 'onNewWorld'
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'level:set-letterbox': 'onSetLetterbox'
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'tome:cast-spells': 'onTomeCast'
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'playback:real-time-playback-ended': 'onRealTimePlaybackEnded'
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'playback:stop-real-time-playback': 'onStopRealTimePlayback'
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events:
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'click #music-button': 'onToggleMusic'
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'click #zoom-in-button': -> Backbone.Mediator.publish 'camera:zoom-in', {} unless @shouldIgnore()
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'click #zoom-out-button': -> Backbone.Mediator.publish 'camera:zoom-out', {} unless @shouldIgnore()
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'click #volume-button': 'onToggleVolume'
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'click #play-button': 'onTogglePlay'
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'click': -> Backbone.Mediator.publish 'tome:focus-editor', {} unless @realTime
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'mouseenter #timeProgress': 'onProgressEnter'
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'mouseleave #timeProgress': 'onProgressLeave'
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'mousemove #timeProgress': 'onProgressHover'
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'tapstart #timeProgress': 'onProgressTapStart'
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'tapend #timeProgress': 'onProgressTapEnd'
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'tapmove #timeProgress': 'onProgressTapMove'
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shortcuts:
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'⌘+p, p, ctrl+p': 'onTogglePlay'
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'⌘+[, ctrl+[': 'onScrubBack'
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'⌘+⇧+[, ctrl+⇧+[': 'onSingleScrubBack'
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'⌘+], ctrl+]': 'onScrubForward'
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'⌘+⇧+], ctrl+⇧+]': 'onSingleScrubForward'
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constructor: ->
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super(arguments...)
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me.on('change:music', @updateMusicButton, @)
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afterRender: ->
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super()
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@$progressScrubber = $('.scrubber .progress', @$el)
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@hookUpScrubber() unless @options.level.isType('game-dev')
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@updateMusicButton()
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$(window).on('resize', @onWindowResize)
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ua = navigator.userAgent.toLowerCase()
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if /safari/.test(ua) and not /chrome/.test(ua)
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@$el.find('.toggle-fullscreen').hide()
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@timePopup ?= new HoverPopup
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t = $.i18n.t
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@second = t 'units.second'
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@seconds = t 'units.seconds'
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@minute = t 'units.minute'
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@minutes = t 'units.minutes'
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@goto = t 'play_level.time_goto'
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@current = t 'play_level.time_current'
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@total = t 'play_level.time_total'
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@$el.find('#play-button').css('visibility', 'hidden') if @options.level.get 'hidesPlayButton' # Don't show for first few levels, confuses new players.
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updatePopupContent: ->
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@timePopup?.updateContent "<h2>#{@timeToString @newTime}</h2>#{@formatTime(@current, @currentTime)}<br/>#{@formatTime(@total, @totalTime)}"
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# These functions could go to some helper class
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pad2: (num) ->
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if not num? or num is 0 then '00' else ((if num < 10 then '0' else '') + num)
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formatTime: (text, time) =>
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"#{text}\t#{@timeToString time}"
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timeToString: (time=0, withUnits=false) ->
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mins = Math.floor(time / 60)
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secs = (time - mins * 60).toFixed(1)
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if withUnits
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ret = ''
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ret = (mins + ' ' + (if mins is 1 then @minute else @minutes)) if (mins > 0)
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ret = (ret + ' ' + secs + ' ' + (if secs is 1 then @second else @seconds)) if (secs > 0 or mins is 0)
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else
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"#{mins}:#{@pad2 secs}"
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# callbacks
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updateMusicButton: ->
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@$el.find('#music-button').toggleClass('music-on', me.get('music'))
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onSetLetterbox: (e) ->
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return if @realTime
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@togglePlaybackControls !e.on
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@disabled = e.on
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togglePlaybackControls: (to) ->
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buttons = @$el.find '#play-button, .scrubber-handle'
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buttons.css 'visibility', if to then 'visible' else 'hidden'
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onTomeCast: (e) ->
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return unless e.realTime
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@realTime = true
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@togglePlaybackControls false
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Backbone.Mediator.publish 'playback:real-time-playback-started', {}
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@playSound 'real-time-playback-start'
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onWindowResize: (s...) =>
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@barWidth = $('.progress', @$el).width()
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onNewWorld: (e) ->
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@updateBarWidth e.world.frames.length, e.world.maxTotalFrames, e.world.dt
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updateBarWidth: (loadedFrameCount, maxTotalFrames, dt) ->
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@totalTime = (loadedFrameCount - 1) * dt
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pct = parseInt(100 * loadedFrameCount / (maxTotalFrames - 1)) + '%'
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@barWidth = $('.progress', @$el).css('width', pct).show().width()
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$('.scrubber .progress', @$el).slider('enable', true)
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@newTime = 0
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@currentTime = 0
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@lastLoadedFrameCount = loadedFrameCount
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onDisableControls: (e) ->
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if not e.controls or ('playback' in e.controls)
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@disabled = true
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$('button', @$el).addClass('disabled')
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try
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@$progressScrubber.slider('disable', true)
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catch error
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console.warn('error disabling scrubber', error)
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@timePopup?.disable()
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$('#volume-button', @$el).removeClass('disabled')
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@$el.addClass 'controls-disabled'
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onEnableControls: (e) ->
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return if @realTime
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if not e.controls or ('playback' in e.controls)
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@disabled = false
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$('button', @$el).removeClass('disabled')
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try
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@$progressScrubber.slider('enable', true)
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catch error
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console.warn('error enabling scrubber', error)
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@timePopup?.enable()
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@$el.removeClass 'controls-disabled'
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onSetPlaying: (e) ->
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@playing = (e ? {}).playing ? true
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button = @$el.find '#play-button'
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ended = button.hasClass 'ended'
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changed = button.hasClass('playing') isnt @playing
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button.toggleClass('playing', @playing and not ended).toggleClass('paused', not @playing and not ended)
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@playSound (if @playing then 'playback-play' else 'playback-pause') unless @options.level.isType('game-dev')
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return # don't stripe the bar
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bar = @$el.find '.scrubber .progress'
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bar.toggleClass('progress-striped', @playing and not ended).toggleClass('active', @playing and not ended)
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onSetVolume: (e) ->
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classes = ['vol-off', 'vol-down', 'vol-up']
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button = $('#volume-button', @$el)
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button.removeClass(c) for c in classes
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button.addClass(classes[0]) if e.volume <= 0.0
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button.addClass(classes[1]) if e.volume > 0.0 and e.volume < 1.0
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button.addClass(classes[2]) if e.volume >= 1.0
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onScrub: (e, options) ->
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e?.preventDefault?()
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options.scrubDuration = 500
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Backbone.Mediator.publish('level:set-time', options)
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onScrubForward: (e) ->
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@onScrub e, ratioOffset: 0.05
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onSingleScrubForward: (e) ->
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@onScrub e, frameOffset: 1
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onScrubBack: (e) ->
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@onScrub e, ratioOffset: -0.05
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onSingleScrubBack: (e) ->
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@onScrub e, frameOffset: -1
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onFrameChanged: (e) ->
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if e.progress isnt @lastProgress
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@currentTime = e.frame / e.world.frameRate
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@updatePopupContent() if @timePopup?.shown
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@updateProgress(e.progress, e.world)
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@updatePlayButton(e.progress)
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@lastProgress = e.progress
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onProgressEnter: (e) ->
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# Why it needs itself as parameter you ask? Ask Twitter instead.
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@timePopup?.enter @timePopup
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onProgressLeave: (e) ->
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@timePopup?.leave @timePopup
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onProgressHover: (e, offsetX) ->
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timeRatio = @$progressScrubber.width() / @totalTime
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offsetX ?= e.clientX - $(e.target).closest('#timeProgress').offset().left
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offsetX = Math.max 0, offsetX
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@newTime = offsetX / timeRatio
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@updatePopupContent()
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@timePopup?.onHover e
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# Show it instantaneously if close enough to current time.
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if @timePopup and Math.abs(@currentTime - @newTime) < 1 and not @timePopup.shown
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@timePopup.show()
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onProgressTapStart: (e, touchData) ->
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return unless application.isIPadApp
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@onProgressEnter e
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screenOffsetX = e.clientX ? touchData?.position.x ? 0
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offsetX = screenOffsetX - $(e.target).closest('#timeProgress').offset().left
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offsetX = Math.max offsetX, 0
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@scrubTo offsetX / @$progressScrubber.width()
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@onTogglePlay() if @$el.find('#play-button').hasClass 'playing'
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onProgressTapEnd: (e, touchData) ->
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return unless application.isIPadApp
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@onProgressLeave e
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onProgressTapMove: (e, touchData) ->
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return unless application.isIPadApp # Not sure why the tap events would fire when it's not one.
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screenOffsetX = e.clientX ? touchData?.position.x ? 0
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offsetX = screenOffsetX - $(e.target).closest('#timeProgress').offset().left
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offsetX = Math.max offsetX, 0
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@onProgressHover e, offsetX
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@scrubTo offsetX / @$progressScrubber.width()
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updateProgress: (progress, world) ->
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if world.frames.length isnt @lastLoadedFrameCount
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@updateBarWidth world.frames.length, world.maxTotalFrames, world.dt
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wasLoaded = @worldCompletelyLoaded
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@worldCompletelyLoaded = world.frames.length is world.totalFrames
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if @realTime and @worldCompletelyLoaded and not wasLoaded
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Backbone.Mediator.publish 'playback:real-time-playback-ended', {}
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Backbone.Mediator.publish 'level:set-letterbox', on: false
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$('.scrubber .progress-bar', @$el).css('width', "#{progress * 100}%")
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updatePlayButton: (progress) ->
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playButton = @$el.find('#play-button')
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wasEnded = playButton.hasClass('ended')
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if @worldCompletelyLoaded and progress >= 0.99 and @lastProgress < 0.99
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playButton.removeClass('playing').removeClass('paused').addClass('ended')
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Backbone.Mediator.publish 'level:set-letterbox', on: false if @realTime
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Backbone.Mediator.publish 'playback:real-time-playback-ended', {} if @realTime
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if progress < 0.99 and @lastProgress >= 0.99
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playButton.removeClass('ended')
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playButton.addClass(if @playing then 'playing' else 'paused')
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isEnded = playButton.hasClass('ended')
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if wasEnded isnt isEnded
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Backbone.Mediator.publish 'playback:ended-changed', ended: isEnded
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onRealTimePlaybackEnded: (e) ->
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return unless @realTime
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@realTime = false
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@togglePlaybackControls true
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@playSound 'real-time-playback-end'
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onStopRealTimePlayback: (e) ->
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Backbone.Mediator.publish 'level:set-letterbox', on: false
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Backbone.Mediator.publish 'playback:real-time-playback-ended', {}
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# to refactor
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hookUpScrubber: ->
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@sliderIncrements = 500 # max slider width before we skip pixels
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@$progressScrubber.slider(
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max: @sliderIncrements
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animate: 'slow'
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slide: (event, ui) =>
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return if @shouldIgnore()
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++@slideCount
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oldRatio = @getScrubRatio()
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@scrubTo ui.value / @sliderIncrements
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if ratioChange = @getScrubRatio() - oldRatio
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sound = "playback-scrub-slide-#{if ratioChange > 0 then 'forward' else 'back'}-#{@slideCount % 3}"
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unless /back/.test sound # We don't have the back sounds in yet: http://discourse.codecombat.com/t/bug-some-mp3-lost/4830
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@playSound sound, (Math.min 1, Math.abs ratioChange * 50)
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start: (event, ui) =>
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return if @shouldIgnore()
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@slideCount = 0
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@wasPlaying = @playing and not $('#play-button').hasClass('ended')
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Backbone.Mediator.publish 'level:set-playing', {playing: false}
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@playSound 'playback-scrub-start', 0.5
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stop: (event, ui) =>
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return if @shouldIgnore()
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@actualProgress = ui.value / @sliderIncrements
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Backbone.Mediator.publish 'playback:manually-scrubbed', ratio: @actualProgress # For scripts
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Backbone.Mediator.publish 'level:set-playing', {playing: @wasPlaying}
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if @slideCount < 3
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@wasPlaying = false
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Backbone.Mediator.publish 'level:set-playing', {playing: false}
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@$el.find('.scrubber-handle').effect('bounce', {times: 2})
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else
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@playSound 'playback-scrub-end', 0.5
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)
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getScrubRatio: ->
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@$progressScrubber.find('.progress-bar').width() / @$progressScrubber.width()
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scrubTo: (ratio, duration=0) ->
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return if @shouldIgnore()
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Backbone.Mediator.publish 'level:set-time', ratio: ratio, scrubDuration: duration
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shouldIgnore: -> return @disabled or @realTime
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onTogglePlay: (e) ->
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e?.preventDefault?()
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return if @shouldIgnore()
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button = $('#play-button')
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willPlay = button.hasClass('paused') or button.hasClass('ended')
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Backbone.Mediator.publish 'level:set-playing', playing: willPlay
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$(document.activeElement).blur()
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onToggleVolume: (e) ->
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button = $(e.target).closest('#volume-button')
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classes = ['vol-off', 'vol-down', 'vol-up']
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volumes = [0, 0.4, 1.0]
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for oldClass, i in classes
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if button.hasClass oldClass
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newI = (i + 1) % classes.length
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break
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else if i is classes.length - 1 # no oldClass
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newI = 2
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Backbone.Mediator.publish 'level:set-volume', volume: volumes[newI]
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$(document.activeElement).blur()
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onToggleMusic: (e) ->
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e?.preventDefault()
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me.set('music', not me.get('music', true))
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me.patch()
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$(document.activeElement).blur()
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destroy: ->
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me.off('change:music', @updateMusicButton, @)
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$(window).off('resize', @onWindowResize)
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@onWindowResize = null
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super()
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# popover that shows at the current mouse position on the progressbar, using the bootstrap popover.
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# Could make this into a jQuery plugins itself theoretically.
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class HoverPopup extends $.fn.popover.Constructor
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constructor: () ->
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@enabled = true
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@shown = false
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@type = 'HoverPopup'
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@options =
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placement: 'top'
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container: 'body'
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animation: true
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html: true
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delay:
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show: 400
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@$element = $('#timeProgress')
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@$tip = $('#timePopover')
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@content = ''
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getContent: -> @content
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show: ->
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unless @shown
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super()
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@shown = true
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updateContent: (@content) ->
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@setContent()
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@$tip.addClass('fade top in')
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onHover: (@e) ->
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pos = @getPosition()
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actualWidth = @$tip[0].offsetWidth
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actualHeight = @$tip[0].offsetHeight
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calculatedOffset =
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top: pos.top - actualHeight
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left: pos.left + pos.width / 2 - actualWidth / 2
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@applyPlacement(calculatedOffset, 'top')
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getPosition: ->
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top: @$element.offset().top
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left: if @e? then @e.pageX else @$element.offset().left
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height: 0
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width: 0
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hide: ->
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super()
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@shown = false
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disable: ->
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super()
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@hide()
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