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96 lines
3.1 KiB
CoffeeScript
96 lines
3.1 KiB
CoffeeScript
# The SpellListView has SpellListEntryViews, which have ThangAvatarViews.
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# The SpellListView serves as a dropdown triggered from a SpellListTabEntryView, which actually isn't in a list, just had a lot of similar parts.
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# There is only one SpellListView, and it belongs to the TomeView.
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# TODO: showTopDivider should change when we reorder
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CocoView = require 'views/core/CocoView'
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template = require 'templates/play/level/tome/spell_list'
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{me} = require 'core/auth'
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SpellListEntryView = require './SpellListEntryView'
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module.exports = class SpellListView extends CocoView
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className: 'spell-list-view'
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id: 'spell-list-view'
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template: template
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subscriptions:
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'god:new-world-created': 'onNewWorld'
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constructor: (options) ->
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super options
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@entries = []
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@sortSpells()
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sortSpells: ->
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# Keep only spells for which we have permissions
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spells = _.filter @options.spells, (s) -> s.canRead()
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@spells = _.sortBy spells, @sortScoreForSpell
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#console.log 'Kept sorted spells', @spells
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sortScoreForSpell: (s) =>
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# Sort by most spells per fewest Thangs
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# Lower comes first
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score = 0
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# Selected spell at the top
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score -= 9001900190019001 if s is @spell
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# Spells for selected thang at the top
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score -= 900190019001 if @thang and @thang.id of s.thangs
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# Read-only spells at the bottom
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score += 90019001 unless s.canWrite()
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# The more Thangs sharing a spell, the lower
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score += 9001 * _.size(s.thangs)
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# The more spells per Thang, the higher
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score -= _.filter(@spells, (s2) -> thangID of s2.thangs).length for thangID of s.thangs
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score
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sortEntries: ->
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# Call sortSpells before this
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@entries = _.sortBy @entries, (entry) => _.indexOf @spells, entry.spell
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@$el.append entry.$el for entry in @entries
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afterRender: ->
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super()
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@addSpellListEntries()
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addSpellListEntries: ->
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newEntries = []
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lastThangs = null
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for spell, index in @spells
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continue if _.find @entries, spell: spell
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theseThangs = _.keys(spell.thangs)
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changedThangs = not lastThangs or not _.isEqual theseThangs, lastThangs
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lastThangs = theseThangs
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newEntries.push entry = new SpellListEntryView spell: spell, showTopDivider: changedThangs, supermodel: @supermodel, level: @options.level
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@entries.push entry
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for entry in newEntries
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@$el.append entry.el
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entry.render() # Render after appending so that we can access parent container for popover
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rerenderEntries: ->
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entry.render() for entry in @entries
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onNewWorld: (e) ->
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@thang = e.world.thangMap[@thang.id] if @thang
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setThangAndSpell: (@thang, @spell) ->
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@entries[0]?.setSelected false
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@sortSpells()
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@sortEntries()
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@entries[0].setSelected true, @thang
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addThang: (thang) ->
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@sortSpells()
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@addSpellListEntries()
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adjustSpells: (spells) ->
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for entry in @entries when _.isEmpty entry.spell.thangs
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entry.$el.remove()
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entry.destroy()
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@spells = @options.spells = spells
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@sortSpells()
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@addSpellListEntries()
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destroy: ->
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entry.destroy() for entry in @entries
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super()
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