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105 lines
3.3 KiB
CoffeeScript
105 lines
3.3 KiB
CoffeeScript
RootView = require 'views/core/RootView'
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template = require 'templates/play/ladder_home'
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LevelSession = require 'models/LevelSession'
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CocoCollection = require 'collections/CocoCollection'
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (model) ->
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super()
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@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID"
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module.exports = class LadderHomeView extends RootView
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id: 'ladder-home-view'
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template: template
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constructor: (options) ->
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super options
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@levelStatusMap = {}
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@levelPlayCountMap = {}
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@sessions = @supermodel.loadCollection(new LevelSessionsCollection(), 'your_sessions', {cache: false}, 0).model
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@listenToOnce @sessions, 'sync', @onSessionsLoaded
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@getLevelPlayCounts()
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onSessionsLoaded: (e) ->
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for session in @sessions.models
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@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
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@render()
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getLevelPlayCounts: ->
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success = (levelPlayCounts) =>
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return if @destroyed
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for level in levelPlayCounts
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@levelPlayCountMap[level._id] = playtime: level.playtime, sessions: level.sessions
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@render() if @supermodel.finished()
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levelIDs = []
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for campaign in campaigns
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for level in campaign.levels
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levelIDs.push level.id
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levelPlayCountsRequest = @supermodel.addRequestResource 'play_counts', {
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url: '/db/level/-/play_counts'
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data: {ids: levelIDs}
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method: 'POST'
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success: success
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}, 0
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levelPlayCountsRequest.load()
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getRenderData: (context={}) ->
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context = super(context)
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context.levelStatusMap = @levelStatusMap
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context.levelPlayCountMap = @levelPlayCountMap
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context.campaigns = campaigns
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context
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arenas = [
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{
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name: 'Criss-Cross'
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difficulty: 5
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id: 'criss-cross'
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image: '/file/db/level/5391f3d519dc22b8082159b2/banner2.png'
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description: 'Participate in a bidding war with opponents to reach the other side!'
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}
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{
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name: 'Greed'
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difficulty: 4
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id: 'greed'
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image: '/file/db/level/53558b5a9914f5a90d7ccddb/greed_banner.jpg'
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description: 'Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!'
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}
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{
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name: 'Sky Span (Testing)'
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difficulty: 3
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id: 'sky-span'
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image: '/file/db/level/53c80fce0ddbef000084c667/sky-Span-banner.jpg'
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description: 'Preview version of an upgraded Dungeon Arena. Help us with hero balance before release!'
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}
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{
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name: 'Dungeon Arena'
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difficulty: 3
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id: 'dungeon-arena'
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image: '/file/db/level/53173f76c269d400000543c2/Level%20Banner%20Dungeon%20Arena.jpg'
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description: 'Play head-to-head against fellow Wizards in a dungeon melee!'
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}
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{
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name: 'Gold Rush'
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difficulty: 3
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id: 'gold-rush'
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image: '/file/db/level/533353722a61b7ca6832840c/Gold-Rush.png'
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description: 'Prove you are better at collecting gold than your opponent!'
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}
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{
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name: 'Brawlwood'
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difficulty: 4
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id: 'brawlwood'
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image: '/file/db/level/52d97ecd32362bc86e004e87/Level%20Banner%20Brawlwood.jpg'
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description: 'Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)'
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}
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]
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campaigns = [
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{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas}
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]
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