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Rings often have unique effects instead of progressively enhancing another ring's effect, hence let's make rings required even if there's already non-restricted rings equipped. If, by any chance, there's ever a new ring which enhances the effect of a ring which is required for some level, then it should be easy enough to whitelist it in the given ring slot's allowed items array. |
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GameMenuModal.coffee | ||
GuideView.coffee | ||
InventoryModal.coffee | ||
ItemView.coffee | ||
MultiplayerView.coffee | ||
OptionsView.coffee | ||
SaveLoadView.coffee |