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96 lines
3.7 KiB
CoffeeScript
96 lines
3.7 KiB
CoffeeScript
mongoose = require 'mongoose'
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EarnedAchievement = require '../achievements/EarnedAchievement'
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LocalMongo = require '../../app/lib/LocalMongo'
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util = require '../../app/lib/utils'
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log = require 'winston'
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achievements = {}
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module.exports = AchievablePlugin = (schema, options) ->
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User = require '../users/User' # Avoid mutual inclusion cycles
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Achievement = require '../achievements/Achievement'
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checkForAchievement = (doc) ->
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collectionName = doc.constructor.modelName
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before = {}
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schema.post 'init', (doc) ->
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before[doc.id] = doc.toObject()
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schema.post 'save', (doc) ->
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isNew = not doc.isInit('_id')
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originalDocObj = before[doc.id] unless isNew
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category = doc.constructor.modelName
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if category of achievements
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docObj = doc.toObject()
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for achievement in achievements[category]
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query = achievement.get('query')
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isRepeatable = achievement.get('proportionalTo')?
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alreadyAchieved = if isNew then false else LocalMongo.matchesQuery originalDocObj, query
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newlyAchieved = LocalMongo.matchesQuery(docObj, query)
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log.debug 'isRepeatable: ' + isRepeatable
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log.debug 'alreadyAchieved: ' + alreadyAchieved
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log.debug 'newlyAchieved: ' + newlyAchieved
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userObjectID = doc.get(achievement.get('userField'))
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userID = if _.isObject userObjectID then userObjectID.toHexString() else userObjectID # Standardize! Use strings, not ObjectId's
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if newlyAchieved and (not alreadyAchieved or isRepeatable)
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earned = {
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user: userID
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achievement: achievement._id.toHexString()
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achievementName: achievement.get 'name'
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}
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worth = achievement.get('worth')
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earnedPoints = 0
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wrapUp = ->
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# Update user's experience points
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User.update({_id: userID}, {$inc: {points: earnedPoints}}, {}, (err, count) ->
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console.error err if err?
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)
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if isRepeatable
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log.debug 'Upserting repeatable achievement called \'' + (achievement.get 'name') + '\' for ' + userID
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proportionalTo = achievement.get 'proportionalTo'
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originalAmount = util.getByPath(originalDocObj, proportionalTo) or 0
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newAmount = docObj[proportionalTo]
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if originalAmount isnt newAmount
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expFunction = achievement.getExpFunction()
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earned.notified = false
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earned.achievedAmount = newAmount
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earned.earnedPoints = (expFunction(newAmount) - expFunction(originalAmount)) * worth
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earned.previouslyAchievedAmount = originalAmount
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EarnedAchievement.update {achievement: earned.achievement, user: earned.user}, earned, {upsert: true}, (err) ->
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return log.debug err if err?
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earnedPoints = earned.earnedPoints
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log.debug earnedPoints
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wrapUp()
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else # not alreadyAchieved
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log.debug 'Creating a new earned achievement called \'' + (achievement.get 'name') + '\' for ' + userID
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earned.earnedPoints = worth
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(new EarnedAchievement(earned)).save (err, doc) ->
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return log.debug err if err?
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earnedPoints = worth
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wrapUp()
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delete before[doc.id] unless isNew # This assumes everything we patch has a _id
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return
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module.exports.loadAchievements = ->
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achievements = {}
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Achievement = require '../achievements/Achievement'
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query = Achievement.find({})
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query.exec (err, docs) ->
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_.each docs, (achievement) ->
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category = achievement.get 'collection'
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achievements[category] = [] unless category of achievements
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achievements[category].push achievement
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AchievablePlugin.loadAchievements()
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