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https://github.com/codeninjasllc/codecombat.git
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114 lines
4.9 KiB
CoffeeScript
114 lines
4.9 KiB
CoffeeScript
log = require 'winston'
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mongoose = require 'mongoose'
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async = require 'async'
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Achievement = require './Achievement'
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EarnedAchievement = require './EarnedAchievement'
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User = require '../users/User'
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Handler = require '../commons/Handler'
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LocalMongo = require '../../app/lib/LocalMongo'
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class EarnedAchievementHandler extends Handler
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modelClass: EarnedAchievement
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# Don't allow POSTs or anything yet
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hasAccess: (req) ->
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req.method is 'GET' # or req.user.isAdmin()
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recalculate: (req, res) ->
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onSuccess = (data) => log.debug 'Finished recalculating achievements'
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if 'achievements' of req.body # Support both slugs and IDs separated by commas
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achievementSlugsOrIDs = req.body.achievements
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EarnedAchievementHandler.recalculate achievementSlugsOrIDs, onSuccess
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else
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EarnedAchievementHandler.recalculate onSuccess
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@sendSuccess res, {}
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# Returns success: boolean
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# TODO call onFinished
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@recalculate: (callbackOrSlugsOrIDs, onFinished) ->
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if _.isArray callbackOrSlugsOrIDs
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achievementSlugs = (thing for thing in callbackOrSlugsOrIDs when not Handler.isID(thing))
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achievementIDs = (thing for thing in callbackOrSlugsOrIDs when Handler.isID(thing))
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else
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onFinished = callbackOrSlugsOrIDs
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filter = {}
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filter.$or = [
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{_id: $in: achievementIDs},
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{slug: $in: achievementSlugs}
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] if achievementSlugs? or achievementIDs?
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# Fetch all relevant achievements
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Achievement.find filter, (err, achievements) ->
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return log.error err if err?
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# Fetch every single user
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User.find {}, (err, users) ->
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_.each users, (user) ->
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# Keep track of a user's already achieved in order to set the notified values correctly
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userID = user.get('_id').toHexString()
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# Fetch all of a user's earned achievements
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EarnedAchievement.find {user: userID}, (err, alreadyEarned) ->
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alreadyEarnedIDs = []
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previousPoints = 0
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_.each alreadyEarned, (earned) ->
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if (_.find achievements, (single) -> earned.get('achievement') is single.get('_id').toHexString())
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alreadyEarnedIDs.push earned.get('achievement')
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previousPoints += earned.get 'earnedPoints'
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# TODO maybe also delete earned? Make sure you don't delete too many
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newTotalPoints = 0
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earnedAchievementSaverGenerator = (achievement) -> (callback) ->
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isRepeatable = achievement.get('proportionalTo')?
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model = mongoose.model(achievement.get('collection'))
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if not model?
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log.error "Model #{achievement.get 'collection'} doesn't even exist."
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return callback()
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model.findOne achievement.query, (err, something) ->
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return callback() unless something
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log.debug "Matched an achievement: #{achievement.get 'name'}"
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earned =
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user: userID
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achievement: achievement._id.toHexString()
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achievementName: achievement.get 'name'
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notified: achievement._id in alreadyEarnedIDs
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if isRepeatable
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earned.achievedAmount = something.get(achievement.get 'proportionalTo')
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earned.previouslyAchievedAmount = 0
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expFunction = achievement.getExpFunction()
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newPoints = expFunction(earned.achievedAmount) * achievement.get('worth')
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else
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newPoints = achievement.get 'worth'
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earned.earnedPoints = newPoints
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newTotalPoints += newPoints
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EarnedAchievement.update {achievement: earned.achievement, user: earned.user}, earned, {upsert: true}, (err) ->
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log.error err if err?
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callback()
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saveUserPoints = (callback) ->
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# In principle it is enough to deduct the old amount of points and add the new amount,
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# but just to be entirely safe let's start from 0 in case we're updating all of a user's achievements
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log.debug "Matched a total of #{newTotalPoints} new points"
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if _.isEmpty filter # Completely clean
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User.update {_id: userID}, {$set: points: newTotalPoints}, {}, (err) -> log.error err if err?
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else
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log.debug "Incrementing score for these achievements with #{newTotalPoints - previousPoints}"
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User.update {_id: userID}, {$inc: points: newTotalPoints - previousPoints}, {}, (err) -> log.error err if err?
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earnedAchievementSavers = (earnedAchievementSaverGenerator(achievement) for achievement in achievements)
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earnedAchievementSavers.push saveUserPoints
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# We need to have all these database updates chained so we know the final score
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async.series earnedAchievementSavers
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module.exports = new EarnedAchievementHandler()
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