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https://github.com/codeninjasllc/codecombat.git
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58716f5b75
Saw that this caused 500s on /auth/whoami with no cookies set, with this error:
debug: 500: MongoError: E11000 duplicate key error index: coco.users.$emailLower_1 dup key: { : null }
Probably we need to be much more careful about what changes this blanket change to the minimize Mongoose option might introduce, since tests didn't catch this, but it would have taken the site down for anyone not logged in already.
This reverts commit 121f07d020
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57 lines
2.2 KiB
CoffeeScript
57 lines
2.2 KiB
CoffeeScript
# TODO: not updated since rename from level_instance, or since we redid how all models are done; probably busted
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mongoose = require 'mongoose'
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plugins = require '../../plugins/plugins'
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AchievablePlugin = require '../../plugins/achievements'
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jsonschema = require '../../../app/schemas/models/level_session'
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log = require 'winston'
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LevelSessionSchema = new mongoose.Schema({
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created:
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type: Date
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'default': Date.now
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}, {strict: false})
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LevelSessionSchema.plugin(plugins.PermissionsPlugin)
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LevelSessionSchema.plugin(AchievablePlugin)
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previous = {}
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LevelSessionSchema.post 'init', (doc) ->
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previous[doc.get 'id'] =
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'state.complete': doc.get 'state.complete'
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'playtime': doc.get 'playtime'
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LevelSessionSchema.pre 'save', (next) ->
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User = require '../../users/User' # Avoid mutual inclusion cycles
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@set('changed', new Date().toISOString())
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id = @get('id')
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initd = id of previous
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levelID = @get('levelID')
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userID = @get('creator')
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activeUserEvent = null
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# Newly completed level
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if not (initd and previous[id]['state']?['complete']) and @get('state.complete')
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User.update {_id: userID}, {$inc: 'stats.gamesCompleted': 1}, {}, (err, count) ->
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log.error err if err?
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activeUserEvent = "level-completed/#{levelID}"
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# Spent at least 30s playing this level
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if not initd and @get('playtime') >= 30 or initd and (@get('playtime') - previous[id]['playtime'] >= 30)
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activeUserEvent = "level-playtime/#{levelID}"
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delete previous[id] if initd
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if activeUserEvent?
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User.saveActiveUser userID, activeUserEvent, next
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else
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next()
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LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed']
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LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state',
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'levelName', 'creatorName', 'levelID', 'screenshot',
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'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage',
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'unsubscribed', 'playtime', 'heroConfig', 'team', 'transpiledCode']
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LevelSessionSchema.statics.jsonSchema = jsonschema
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module.exports = LevelSession = mongoose.model('level.session', LevelSessionSchema, 'level.sessions')
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