codecombat/test/app
Scott Erickson 1ef3d150a8 Integrated WebGLLayer and WebGLSprite with CocoSprite.
Disabled some features in CocoSprite that'll have to be added back later.
Moved more logic from CocoSprite, like determining registration points for a given animation, to WebGLSprite.
WebGLSprite can now display either rendering containers or SpriteSheets.
2014-09-16 15:36:59 -07:00
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collections Refactored the item equips view to limit items by slot and also moved the item name loading to the node class itself. 2014-08-28 11:24:45 -07:00
fixtures Got the WebGLSprite to work with nested MovieClips. 2014-09-15 15:08:02 -07:00
lib Integrated WebGLLayer and WebGLSprite with CocoSprite. 2014-09-16 15:36:59 -07:00
models Made the SuperModel a little bit more clever about handling duplicate loaded models. 2014-08-26 16:31:53 -07:00
vendorTests Fixed some tests. 2014-08-13 10:48:22 -07:00
views Bunch of fixes to the thang component edit view. 2014-08-26 09:48:33 -07:00
require.spec.coffee Refactored and improved the ThangComponentsEditView and ThangComponentConfigView. Still some things to do. 2014-08-10 13:03:53 -07:00