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https://github.com/codeninjasllc/codecombat.git
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d72e4eb750
Update classroom and gameplay Ux to surface practice levels as 3a, 3b, etc. Update next level logic to leverage practice levels based on per level completion playtime thresholds. Patrol buster and patrol buster A are live for testing. Fix a few classroom Ux progress hover bubble info bugs. Closes #3767
40 lines
1.1 KiB
Text
40 lines
1.1 KiB
Text
mixin timePlayed()
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if session.get('playtime') > 0
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.small-details.nowrap
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span.spr(data-i18n='teacher.time_played')
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| Played for
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span= moment.duration({ seconds: session.get('playtime') }).humanize()
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if completed
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.small-details.nowrap
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span= levelNumber
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span.spr .
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span= levelName
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.small-details.nowrap
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span.spr(data-i18n='teacher.completed')
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| Completed
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span= new Date(session.get('dateFirstCompleted')).toLocaleString()
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+timePlayed
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//- .small-details
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//- i(data-i18n='teacher.click_to_view_solution')
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//- | click to view solution
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else if started
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.small-details.nowrap
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span= levelNumber
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span.spr .
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span= levelName
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.small-details.nowrap
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span.spr(data-i18n='teacher.last_played')
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| Last played
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span= new Date(session.get('changed')).toLocaleString()
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+timePlayed
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//- .small-details
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//- i(data-i18n='teacher.click_to_view_progress')
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//- | click to view progress
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else
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.small-details.nowrap
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span= levelNumber
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span.spr .
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span= levelName
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span.small-details.nowrap(data-i18n='teacher.no_progress')
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| No progress
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