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86fc4a3846
Add per-level tips and tricks, available during gameplay to help unstick players. Closes #3736
61 lines
1.5 KiB
CoffeeScript
61 lines
1.5 KiB
CoffeeScript
HintsView = require 'views/play/level/HintsView'
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factories = require 'test/app/factories'
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hintWithCode = """
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Hint #2 rosebud
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```python
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print('Hello World')
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```
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```javascript
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console.log('Hello World')
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```
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"""
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longHint = _.times(100, -> 'Beuller...').join('\n\n')
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xdescribe 'HintsView', ->
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beforeEach ->
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level = factories.makeLevel({
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documentation: {
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hints: [
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{ body: 'Hint #1 xyzzy' }
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{ body: hintWithCode }
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{ body: longHint }
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]
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}
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})
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@session = factories.makeLevelSession({ playtime: 0 })
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@view = new HintsView({ level, @session })
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@view.render()
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jasmine.demoEl(@view.$el)
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describe 'when the first hint is shown', ->
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it 'does not show the previous button', ->
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expect(@view.$el.find('.previous-btn').length).toBe(0)
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describe 'when the user has played for a while', ->
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beforeEach ->
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@view.render()
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it 'shows the first hint', ->
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expect(_.string.contains(@view.$el.text(), 'xyzzy')).toBe(true)
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it 'shows the next hint button', ->
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expect(@view.$el.find('.next-btn').length).toBe(1)
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it 'filters out all code blocks but those of the selected language', ->
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@session.set({
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codeLanguage: 'javascript'
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playtime: 9001
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})
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@view.state.set('hintIndex', 1)
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@view.render()
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if _.string.contains(@view.$el.text(), 'print')
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fail('Python code snippet found, should be filtered out')
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if not _.string.contains(@view.$el.text(), 'console')
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fail('JavaScript code snippet not found')
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