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244 lines
10 KiB
CoffeeScript
244 lines
10 KiB
CoffeeScript
SpellView = require './SpellView'
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SpellListTabEntryView = require './SpellListTabEntryView'
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{me} = require 'core/auth'
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{createAetherOptions} = require 'lib/aether_utils'
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module.exports = class Spell
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loaded: false
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view: null
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entryView: null
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constructor: (options) ->
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@spellKey = options.spellKey
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@pathComponents = options.pathComponents
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@session = options.session
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@otherSession = options.otherSession
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@spectateView = options.spectateView
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@spectateOpponentCodeLanguage = options.spectateOpponentCodeLanguage
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@observing = options.observing
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@supermodel = options.supermodel
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@skipProtectAPI = options.skipProtectAPI
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@worker = options.worker
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@levelID = options.levelID
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@levelType = options.level.get('type', true)
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p = options.programmableMethod
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@commentI18N = p.i18n
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@commentContext = p.context
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@languages = p.languages ? {}
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@languages.javascript ?= p.source
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@name = p.name
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@permissions = read: p.permissions?.read ? [], readwrite: p.permissions?.readwrite ? [] # teams
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if @canWrite()
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@setLanguage options.language
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else if @isEnemySpell()
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@setLanguage @otherSession?.get('submittedCodeLanguage') ? @spectateOpponentCodeLanguage
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else
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@setLanguage 'javascript'
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@useTranspiledCode = @shouldUseTranspiledCode()
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#console.log 'Spell', @spellKey, 'is using transpiled code (should only happen if it\'s an enemy/spectate writable method).' if @useTranspiledCode
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@source = @originalSource
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@parameters = p.parameters
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if @permissions.readwrite.length and sessionSource = @session.getSourceFor(@spellKey)
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if sessionSource isnt '// Should fill in some default source\n' # TODO: figure out why session is getting this default source in there and stop it
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@source = sessionSource
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if p.aiSource and not @otherSession and not @canWrite()
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@source = @originalSource = p.aiSource
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@thangs = {}
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if @canRead() # We can avoid creating these views if we'll never use them.
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@view = new SpellView {spell: @, level: options.level, session: @session, otherSession: @otherSession, worker: @worker}
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@view.render() # Get it ready and code loaded in advance
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@tabView = new SpellListTabEntryView spell: @, supermodel: @supermodel, codeLanguage: @language, level: options.level
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@tabView.render()
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@team = @permissions.readwrite[0] ? 'common'
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Backbone.Mediator.publish 'tome:spell-created', spell: @
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destroy: ->
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@view?.destroy()
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@tabView?.destroy()
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@thangs = null
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@worker = null
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setLanguage: (@language) ->
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#console.log 'setting language to', @language, 'so using original source', @languages[language] ? @languages.javascript
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@originalSource = @languages[@language] ? @languages.javascript
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# Translate comments chosen spoken language.
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return unless @commentContext
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context = $.extend true, {}, @commentContext
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if @commentI18N
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spokenLanguage = me.get 'preferredLanguage'
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while spokenLanguage
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spokenLanguage = spokenLanguage.substr 0, spokenLanguage.lastIndexOf('-') if fallingBack?
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if spokenLanguageContext = @commentI18N[spokenLanguage]?.context
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context = _.merge context, spokenLanguageContext
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break
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fallingBack = true
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try
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@originalSource = _.template @originalSource, context
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catch e
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console.error "Couldn't create example code template of", @originalSource, "\nwith context", context, "\nError:", e
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if /loop/.test(@originalSource) and @levelType in ['course', 'course-ladder']
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# Temporary hackery to make it look like we meant while True: in our sample code until we can update everything
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@originalSource = switch @language
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when 'python' then @originalSource.replace /loop:/, 'while True:'
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when 'javascript' then @originalSource.replace /loop {/, 'while (true) {'
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when 'clojure' then @originalSource.replace /dotimes \[n 1000\]/, '(while true'
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when 'lua' then @originalSource.replace /loop\n/, 'while true then\n'
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when 'coffeescript' then @originalSource
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when 'io' then @originalSource.replace /loop\n/, 'while true,\n'
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else @originalSource
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addThang: (thang) ->
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if @thangs[thang.id]
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@thangs[thang.id].thang = thang
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else
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@thangs[thang.id] = {thang: thang, aether: @createAether(thang), castAether: null}
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removeThangID: (thangID) ->
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delete @thangs[thangID]
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canRead: (team) ->
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(team ? me.team) in @permissions.read or (team ? me.team) in @permissions.readwrite
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canWrite: (team) ->
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(team ? me.team) in @permissions.readwrite
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getSource: ->
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@view?.getSource() ? @source
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transpile: (source) ->
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if source
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@source = source
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else
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source = @getSource()
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[pure, problems] = [null, null]
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if @useTranspiledCode
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transpiledCode = @session.get('code')
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for thangID, spellThang of @thangs
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unless pure
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if @useTranspiledCode and transpiledSpell = transpiledCode[@spellKey.split('/')[0]]?[@name]
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spellThang.aether.pure = transpiledSpell
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else
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pure = spellThang.aether.transpile source
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problems = spellThang.aether.problems
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#console.log 'aether transpiled', source.length, 'to', spellThang.aether.pure.length, 'for', thangID, @spellKey
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else
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spellThang.aether.raw = source
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spellThang.aether.pure = pure
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spellThang.aether.problems = problems
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#console.log 'aether reused transpilation for', thangID, @spellKey
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null
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hasChanged: (newSource=null, currentSource=null) ->
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(newSource ? @originalSource) isnt (currentSource ? @source)
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hasChangedSignificantly: (newSource=null, currentSource=null, cb) ->
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for thangID, spellThang of @thangs
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aether = spellThang.aether
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break
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unless aether
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console.error @toString(), 'couldn\'t find a spellThang with aether of', @thangs
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cb false
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if @worker
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workerMessage =
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function: 'hasChangedSignificantly'
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a: (newSource ? @originalSource)
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spellKey: @spellKey
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b: (currentSource ? @source)
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careAboutLineNumbers: true
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careAboutLint: true
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@worker.addEventListener 'message', (e) =>
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workerData = JSON.parse e.data
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if workerData.function is 'hasChangedSignificantly' and workerData.spellKey is @spellKey
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@worker.removeEventListener 'message', arguments.callee, false
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cb(workerData.hasChanged)
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@worker.postMessage JSON.stringify(workerMessage)
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else
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cb(aether.hasChangedSignificantly((newSource ? @originalSource), (currentSource ? @source), true, true))
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createAether: (thang) ->
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writable = @permissions.readwrite.length > 0
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skipProtectAPI = @skipProtectAPI or not writable
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problemContext = @createProblemContext thang
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includeFlow = (@levelType in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder']) and not skipProtectAPI
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aetherOptions = createAetherOptions
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functionName: @name
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codeLanguage: @language
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functionParameters: @parameters
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skipProtectAPI: skipProtectAPI
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includeFlow: includeFlow
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problemContext: problemContext
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aether = new Aether aetherOptions
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if @worker
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workerMessage =
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function: 'createAether'
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spellKey: @spellKey
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options: aetherOptions
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@worker.postMessage JSON.stringify workerMessage
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aether
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updateLanguageAether: (@language) ->
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for thangId, spellThang of @thangs
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spellThang.aether?.setLanguage @language
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spellThang.castAether = null
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Backbone.Mediator.publish 'tome:spell-changed-language', spell: @, language: @language
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if @worker
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workerMessage =
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function: 'updateLanguageAether'
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newLanguage: @language
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@worker.postMessage JSON.stringify workerMessage
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@transpile()
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toString: ->
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"<Spell: #{@spellKey}>"
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isEnemySpell: ->
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return false unless @permissions.readwrite.length
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return false unless @otherSession or @spectateView
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teamSpells = @session.get('teamSpells')
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team = @session.get('team') ? 'humans'
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teamSpells and not _.contains(teamSpells[team], @spellKey)
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shouldUseTranspiledCode: ->
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# Determine whether this code has already been transpiled, or whether it's raw source needing transpilation.
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return true if @spectateView # Use transpiled code for both teams if we're just spectating.
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return true if @isEnemySpell() # Use transpiled for enemy spells.
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# Players without permissions can't view the raw code.
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return false if @observing and @levelType in ['hero', 'course']
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return true if @session.get('creator') isnt me.id and not (me.isAdmin() or 'employer' in me.get('permissions', true))
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false
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createProblemContext: (thang) ->
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# Create problemContext Aether can use to craft better error messages
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# stringReferences: values that should be referred to as a string instead of a variable (e.g. "Brak", not Brak)
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# thisMethods: methods available on the 'this' object
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# thisProperties: properties available on the 'this' object
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# commonThisMethods: methods that are available sometimes, but not awlays
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# NOTE: Assuming the first createProblemContext call has everything we need, and we'll use that forevermore
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return @problemContext if @problemContext?
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@problemContext = { stringReferences: [], thisMethods: [], thisProperties: [] }
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# TODO: These should be read from the database
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@problemContext.commonThisMethods = ['moveRight', 'moveLeft', 'moveUp', 'moveDown', 'attack', 'findNearestEnemy', 'buildXY', 'moveXY', 'say', 'move', 'distance', 'findEnemies', 'findFriends', 'addFlag', 'findFlag', 'removeFlag', 'findFlags', 'attackRange', 'cast', 'buildTypes', 'jump', 'jumpTo', 'attackXY']
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return @problemContext unless thang?
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# Populate stringReferences
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for key, value of thang.world?.thangMap
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if (value.isAttackable or value.isSelectable) and value.id not in @problemContext.stringReferences
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@problemContext.stringReferences.push value.id
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# Populate thisMethods and thisProperties
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if thang.programmableProperties?
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for prop in thang.programmableProperties
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if _.isFunction(thang[prop])
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@problemContext.thisMethods.push prop
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else
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@problemContext.thisProperties.push prop
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# TODO: See SpellPaletteView.createPalette() for other interesting contextual properties
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@problemContext
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