codecombat/app/templates/game-menu/inventory-view.jade

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#equipped
.item-slot-row
for slot in ['left-ring', 'neck', 'eyes', 'head', 'wrists', 'right-ring']
.item-slot(data-slot=slot)
.placeholder
.item-container
if equipment[slot]
.replace-me(data-item-id=equipment[slot].get('original'))
.item-slot-column.pull-left
// TODO: add in 'misc-0' again somehow? Used to be where 'flag' is now.
for slot in ['minion', 'torso', 'gloves', 'left-hand', 'flag']
.item-slot(data-slot=slot)
.placeholder
.item-container
if equipment[slot]
.replace-me(data-item-id=equipment[slot].get('original'))
.hero-container
canvas.equipped-hero-canvas
.hero-feature-image
img
#selected-items
#selected-equipped-item.well
h3(data-i18n="inventory.equipped") Equipped
.item-view-stub
#selected-available-item.well
h3(data-i18n="inventory.equipped") Available
.item-view-stub
.item-slot-column.pull-right
for slot in ['pet', 'waist', 'feet', 'right-hand', 'programming-book']
.item-slot(data-slot=slot)
.placeholder
.item-container
if equipment[slot]
.replace-me(data-item-id=equipment[slot].get('original'))
// TODO: work in misc 1 again
//hr.slot-row-separator
//
//.item-slot-row.row-4
// for slot in ['misc-1']
// .item-slot(data-slot=slot)
// .placeholder
// .item-container
// if equipment[slot]
// .replace-me(data-item-id=equipment[slot].get('original'))
#available-equipment
h4#unlocked-description
ul.list-group
for item in unlockedItems
li.list-group-item(class=item.classes, data-item-id=item.get('original'))
h4#locked-description
ul.list-group
for item in lockedItems
li.list-group-item(class=item.classes, data-item-id=item.get('original'))