codecombat/app
Matt Lott 1773744bcd Turn off a/b test hide locked levels
Minor increase in level completion for hiding locked levels was not
statistically significant.  We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
..
assets Got modularized Aether imports working for PlayLevelView and its workers. 2014-12-01 15:43:22 -08:00
collections Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
core Set up aether module loading, but it's not working, so creating a branch until it works. 2014-12-01 15:43:22 -08:00
lib Set up aether module loading, but it's not working, so creating a branch until it works. 2014-12-01 15:43:22 -08:00
locale Update pt-PT.coffee 2014-12-01 20:45:29 +00:00
models Turn off a/b test hide locked levels 2014-12-02 09:13:42 -08:00
schemas Added back doll image buckets. 2014-12-01 18:19:20 -08:00
styles Fixed item details view shadow. 2014-12-01 17:17:27 -08:00
templates Turn off a/b test hide locked levels 2014-12-02 09:13:42 -08:00
views Turn off a/b test hide locked levels 2014-12-02 09:13:42 -08:00