mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 23:58:02 -05:00
218 lines
6.7 KiB
CoffeeScript
218 lines
6.7 KiB
CoffeeScript
# function to use inside a webworker.
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# This function needs to run inside an environment that has a 'self'.
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# This specific worker is targeted towards the node.js headless_client environment.
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JASON = require 'jason'
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fs = require 'fs'
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GLOBAL.Aether = Aether = require 'aether'
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GLOBAL._ = _ = require 'lodash'
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betterConsole = () ->
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self.logLimit = 200;
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self.logsLogged = 0;
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self.transferableSupported = () -> true
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self.console = log: ->
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if self.logsLogged++ is self.logLimit
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self.postMessage
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type: 'console-log'
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args: ['Log limit ' + self.logLimit + ' reached; shutting up.']
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id: self.workerID
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else if self.logsLogged < self.logLimit
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args = [].slice.call(arguments)
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i = 0
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while i < args.length
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args[i] = args[i].toString() if args[i].constructor.className is 'Thang' or args[i].isComponent if args[i] and args[i].constructor
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++i
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try
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self.postMessage
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type: 'console-log'
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args: args
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id: self.workerID
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catch error
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self.postMessage
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type: 'console-log'
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args: [
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'Could not post log: ' + args
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error.toString()
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error.stack
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error.stackTrace
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]
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id: self.workerID
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# so that we don't crash when debugging statements happen
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self.console.error = self.console.warn = self.console.info = self.console.debug = self.console.log
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GLOBAL.console = console = self.console
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self.console
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work = () ->
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console.log 'starting...'
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console.log = ->
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World = self.require('lib/world/world')
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GoalManager = self.require('lib/world/GoalManager')
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Aether.addGlobal('Vector', require('lib/world/vector'))
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Aether.addGlobal('_', _)
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self.cleanUp = ->
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self.world = null
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self.goalManager = null
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self.postedErrors = {}
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self.t0 = null
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self.logsLogged = 0
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self.runWorld = (args) ->
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console.log 'Running world inside worker.'
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self.postedErrors = {}
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self.t0 = new Date()
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self.postedErrors = false
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self.logsLogged = 0
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try
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self.world = new World(args.userCodeMap)
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self.world.levelSessionIDs = args.levelSessionIDs
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self.world.submissionCount = args.submissionCount
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self.world.flagHistory = args.flagHistory
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self.world.loadFromLevel args.level, true if args.level
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self.world.headless = args.headless
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self.goalManager = new GoalManager(self.world)
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self.goalManager.setGoals args.goals
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self.goalManager.setCode args.userCodeMap
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self.goalManager.worldGenerationWillBegin()
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self.world.setGoalManager self.goalManager
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catch error
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console.log 'There has been an error inside the worker.'
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self.onWorldError error
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return
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Math.random = self.world.rand.randf # so user code is predictable
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Aether.replaceBuiltin('Math', Math)
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replacedLoDash = _.runInContext(self)
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_[key] = replacedLoDash[key] for key, val of replacedLoDash
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console.log 'Loading frames.'
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self.postMessage type: 'start-load-frames'
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self.world.loadFrames self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress, true
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self.onWorldLoaded = onWorldLoaded = ->
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self.goalManager.worldGenerationEnded()
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goalStates = self.goalManager.getGoalStates()
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self.postMessage type: 'end-load-frames', goalStates: goalStates
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t1 = new Date()
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diff = t1 - self.t0
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if (self.world.headless)
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return console.log("Headless simulation completed in #{diff}ms.");
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transferableSupported = self.transferableSupported()
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try
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serialized = serializedWorld: self.world.serialize()
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transferableSupported = false
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catch error
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console.log 'World serialization error:', error.toString() + "\n" + error.stack or error.stackTrace
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t2 = new Date()
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# console.log('About to transfer', serialized.serializedWorld.trackedPropertiesPerThangValues, serialized.transferableObjects);
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try
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message =
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type: 'new-world'
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serialized: serialized.serializedWorld
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goalStates: goalStates
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if transferableSupported
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self.postMessage message, serialized.transferableObjects
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else
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self.postMessage message
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catch error
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console.log 'World delivery error:', error.toString() + "\n" + error.stack or error.stackTrace
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t3 = new Date()
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console.log 'And it was so: (' + (diff / self.world.totalFrames).toFixed(3) + 'ms per frame,', self.world.totalFrames, "frames)\nSimulation :", diff + "ms \nSerialization:", (t2 - t1) + "ms\nDelivery :", (t3 - t2) + 'ms'
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self.cleanUp()
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self.onWorldError = onWorldError = (error) ->
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if error.isUserCodeProblem
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errorKey = error.userInfo.key
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if not errorKey or not self.postedErrors[errorKey]
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self.postMessage
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type: 'user-code-problem'
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problem: error
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self.postedErrors[errorKey] = error
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else
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console.log 'Non-UserCodeError:', error.toString() + "\n" + error.stack or error.stackTrace
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self.cleanUp()
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return true
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self.onWorldLoadProgress = onWorldLoadProgress = (progress) ->
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#console.log 'Worker onWorldLoadProgress'
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self.postMessage
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type: 'world-load-progress-changed'
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progress: progress
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self.abort = abort = ->
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#console.log 'Abort called for worker.'
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if self.world
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#console.log 'About to abort:', self.world.name, typeof self.world.abort
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self.world.abort()
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self.world = null
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self.postMessage type: 'abort'
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self.cleanUp()
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self.reportIn = reportIn = ->
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console.log 'Reporting in.'
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self.postMessage type: 'report-in'
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self.addEventListener 'message', (event) ->
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#console.log JSON.stringify event
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self[event.data.func] event.data.args
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self.postMessage type: 'worker-initialized'
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worldCode = fs.readFileSync './public/javascripts/world.js', 'utf8'
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lodashCode = fs.readFileSync './public/javascripts/lodash.js', 'utf8'
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aetherCode = fs.readFileSync './public/javascripts/aether.js', 'utf8'
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#window.BOX2D_ENABLED = true;
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newConsole = "newConsole = #{}JASON.stringify newConsole}()";
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ret = """
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GLOBAL = root = window = self;
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GLOBAL.window = window;
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self.workerID = 'Worker';
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console = #{JASON.stringify betterConsole}();
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try {
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// the world javascript file
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#{worldCode};
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#{lodashCode};
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#{aetherCode};
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// Don't let user generated code access stuff from our file system!
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self.importScripts = importScripts = null;
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self.native_fs_ = native_fs_ = null;
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// the actual function
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#{JASON.stringify work}();
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} catch (error) {
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self.postMessage({'type': 'console-log', args: ['An unhandled error occured: ', error.toString(), error.stack], id: -1});
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}
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"""
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#console = #{JASON.stringify createConsole}();
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#
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# console.error = console.info = console.log;
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#self.console = console;
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#GLOBAL.console = console;
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module.exports = new Function(ret)
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