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98 lines
4.4 KiB
CoffeeScript
98 lines
4.4 KiB
CoffeeScript
ModalView = require 'views/kinds/ModalView'
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template = require 'templates/game-menu/game-menu-modal'
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submenuViews = [
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require 'views/game-menu/InventoryView'
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require 'views/game-menu/ChooseHeroView'
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require 'views/game-menu/SaveLoadView'
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require 'views/game-menu/OptionsView'
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require 'views/game-menu/GuideView'
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require 'views/game-menu/MultiplayerView'
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]
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module.exports = class GameMenuModal extends ModalView
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template: template
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id: 'game-menu-modal'
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instant: true
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events:
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'change input.select': 'onSelectionChanged'
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'shown.bs.tab #game-menu-nav a': 'onTabShown'
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constructor: (options) ->
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super options
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@options.showDevBits = me.isAdmin() or /https?:\/\/localhost/.test(window.location.href)
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@options.showInventory = @options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop']
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@options.showTab = options.showTab
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@options.levelID = @options.level.get('slug')
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@options.startingSessionHeroConfig = $.extend {}, true, (@options.session.get('heroConfig') ? {})
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Backbone.Mediator.publish 'music-player:enter-menu', terrain: @options.level.get('terrain', true) ? 'Dungeon'
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getRenderData: (context={}) ->
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context = super(context)
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context.showDevBits = @options.showDevBits
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context.showInventory = @options.showInventory
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context.showTab = @options.showTab
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docs = @options.level.get('documentation') ? {}
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context.showsGuide = docs.specificArticles?.length or docs.generalArticles?.length
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context
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afterRender: ->
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super()
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@insertSubView new submenuView @options for submenuView in submenuViews
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if @options.showTab
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firstView = switch @options.showTab
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when 'multiplayer' then @subviews.multiplayer_view
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unless firstView?
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firstView = (if @options.showInventory then @subviews.inventory_view else @subviews.choose_hero_view)
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firstView.$el.addClass 'active'
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firstView.onShown?()
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-open', volume: 1
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onTabShown: (e) ->
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-tab-switch', volume: 1
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@subviews.inventory_view.selectedHero = @subviews.choose_hero_view.selectedHero
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@subviews[e.target.hash.substring(1).replace(/-/g, '_')].onShown?()
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onHidden: ->
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super()
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subview.onHidden?() for subviewKey, subview of @subviews
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patchingMe = @updateConfig()
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me.patch() unless patchingMe # Might need to patch for options menu, too
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-close', volume: 1
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Backbone.Mediator.publish 'music-player:exit-menu', {}
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updateConfig: ->
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sessionHeroConfig = @options.startingSessionHeroConfig
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lastHeroConfig = me.get('heroConfig') ? {}
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thangType = @subviews.choose_hero_view.selectedHero?.get 'original'
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inventory = @subviews.inventory_view.getCurrentEquipmentConfig()
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patchSession = patchMe = false
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props = {}
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if thangType or not sessionHeroConfig.thangType
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props.thangType = thangType ? '529ffbf1cf1818f2be000001' # Default to Tharin if it somehow doesn't get set.
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if _.size(inventory) or not sessionHeroConfig.inventory
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props.inventory = inventory
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for key, val of props when val
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patchSession ||= not _.isEqual val, sessionHeroConfig[key]
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patchMe ||= not _.isEqual val, lastHeroConfig[key]
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sessionHeroConfig[key] = val
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lastHeroConfig[key] = val
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if (codeLanguage = @subviews.choose_hero_view.codeLanguage) and @subviews.choose_hero_view.codeLanguageChanged
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patchSession ||= codeLanguage isnt @options.session.get('codeLanguage')
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patchMe ||= codeLanguage isnt me.get('aceConfig')?.language
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@options.session.set 'codeLanguage', codeLanguage
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aceConfig = me.get('aceConfig', true) ? {}
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aceConfig.language = codeLanguage
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me.set 'aceConfig', aceConfig
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console.log 'update config from game menu modal; props:', props, 'patch session?', patchSession, 'patch me?', patchMe
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if patchSession
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@options.session.set 'heroConfig', sessionHeroConfig
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success = ->
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_.defer -> Backbone.Mediator.publish 'level:hero-config-changed', {}
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error = (model, res) ->
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console.error 'error patching session', model, res, res.responseJSON, res.status, res.statusText
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@options.session.patch success: success, error: error
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if patchMe
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me.set 'heroConfig', lastHeroConfig
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me.patch()
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patchMe
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