mirror of
https://github.com/codeninjasllc/codecombat.git
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197 lines
6.7 KiB
CoffeeScript
197 lines
6.7 KiB
CoffeeScript
RootView = require 'views/kinds/RootView'
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Level = require 'models/Level'
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Simulator = require 'lib/simulator/Simulator'
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LevelSession = require 'models/LevelSession'
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CocoCollection = require 'models/CocoCollection'
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LeaderboardCollection = require 'collections/LeaderboardCollection'
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{hslToHex} = require 'lib/utils'
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HIGHEST_SCORE = 1000000
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (levelID) ->
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super()
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@url = "/db/level/#{levelID}/all_sessions"
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module.exports = class LadderView extends RootView
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id: 'ladder-view'
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template: require 'templates/play/ladder'
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startsLoading: true
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events:
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'click #simulate-button': 'onSimulateButtonClick'
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'click #simulate-all-button': 'onSimulateAllButtonClick'
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onSimulateAllButtonClick: (e) ->
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submitIDs = _.pluck @leaderboards[@teams[0]].topPlayers.models, "id"
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for ID in submitIDs
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$.ajax
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url: '/queue/scoring'
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method: 'POST'
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data:
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session: ID
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$("#simulate-all-button").prop "disabled", true
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$("#simulate-all-button").text "Submitted all!"
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onSimulateButtonClick: (e) ->
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$("#simulate-button").prop "disabled",true
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$("#simulate-button").text "Simulating..."
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@simulator.fetchAndSimulateTask()
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updateSimulationStatus: (simulationStatus, sessions)->
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@simulationStatus = simulationStatus
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try
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if sessions?
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#TODO: Fetch names from Redis, the creatorName is denormalized
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creatorNames = (session.creatorName for session in sessions)
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@simulationStatus = "Simulating game between "
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for index in [0...creatorNames.length]
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unless creatorNames[index]
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creatorNames[index] = "Anonymous"
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@simulationStatus += " and " + creatorNames[index]
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@simulationStatus += "..."
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catch e
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console.log "There was a problem with the named simulation status: #{e}"
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$("#simulation-status-text").text @simulationStatus
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constructor: (options, @levelID) ->
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super(options)
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@level = new Level(_id:@levelID)
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@level.fetch()
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@level.once 'sync', @onLevelLoaded, @
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@simulator = new Simulator()
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@simulator.on 'statusUpdate', @updateSimulationStatus, @
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# @sessions = new LevelSessionsCollection(levelID)
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# @sessions.fetch({})
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# @sessions.once 'sync', @onMySessionsLoaded, @
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onLevelLoaded: -> @startLoadingPhaseTwoMaybe()
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onMySessionsLoaded: ->
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@startLoadingPhaseTwoMaybe()
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startLoadingPhaseTwoMaybe: ->
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return unless @level.loaded # and @sessions.loaded
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@loadPhaseTwo()
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loadPhaseTwo: ->
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alliedSystem = _.find @level.get('systems'), (value) -> value.config?.teams?
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teams = []
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for teamName, teamConfig of alliedSystem.config.teams
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continue unless teamConfig.playable
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teams.push teamName
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@teams = teams
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@teamConfigs = alliedSystem.config.teams
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@leaderboards = {}
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@challengers = {}
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for team in teams
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# teamSession = _.find @sessions.models, (session) -> session.get('team') is team
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teamSession = null
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console.log "Team session: #{JSON.stringify teamSession}"
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@leaderboards[team] = new LeaderboardData(@level, team, teamSession)
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@leaderboards[team].once 'sync', @onLeaderboardLoaded, @
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onChallengersLoaded: -> @renderMaybe()
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onLeaderboardLoaded: -> @renderMaybe()
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renderMaybe: ->
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loaders = _.values(@leaderboards) # .concat(_.values(@challengers))
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return unless _.every loaders, (loader) -> loader.loaded
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@startsLoading = false
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@render()
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getRenderData: ->
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ctx = super()
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ctx.level = @level
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description = @level.get('description')
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ctx.description = if description then marked(description) else ''
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ctx.link = "/play/level/#{@level.get('name')}"
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ctx.simulationStatus = @simulationStatus
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ctx.teams = []
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ctx.levelID = @levelID
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for team in @teams or []
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otherTeam = if team is 'ogres' then 'humans' else 'ogres'
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color = @teamConfigs[team].color
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bgColor = hslToHex([color.hue, color.saturation, color.lightness + (1 - color.lightness) * 0.5])
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primaryColor = hslToHex([color.hue, 0.5, 0.5])
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ctx.teams.push({
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id: team
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name: _.string.titleize(team)
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leaderboard: @leaderboards[team]
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otherTeam: otherTeam
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bgColor: bgColor
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primaryColor: primaryColor
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})
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ctx
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class LeaderboardData
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constructor: (@level, @team, @session) ->
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_.extend @, Backbone.Events
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@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: if @session then 10 else 20})
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@topPlayers.fetch()
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@topPlayers.comparator = (model) ->
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return -model.get('totalScore')
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@topPlayers.sort()
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@topPlayers.once 'sync', @leaderboardPartLoaded, @
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# if @session
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# score = @session.get('totalScore') or 25
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# @playersAbove = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 4, team: @team})
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# @playersAbove.fetch()
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# @playersAbove.once 'sync', @leaderboardPartLoaded, @
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# @playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team})
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# @playersBelow.fetch()
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# @playersBelow.once 'sync', @leaderboardPartLoaded, @
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leaderboardPartLoaded: ->
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if @session
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if @topPlayers.loaded # and @playersAbove.loaded and @playersBelow.loaded
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@loaded = true
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@fetchNames()
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else
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@loaded = true
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@fetchNames()
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fetchNames: ->
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sessionCollections = [@topPlayers, @playersAbove, @playersBelow]
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sessionCollections = (s for s in sessionCollections when s)
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ids = []
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for collection in sessionCollections
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ids.push model.get('creator') for model in collection.models
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success = (nameMap) =>
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for collection in sessionCollections
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session.set('creatorName', nameMap[session.get('creator')]) for session in collection.models
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@trigger 'sync'
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$.ajax('/db/user/-/names', {
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data: {ids: ids}
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type: 'POST'
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success: success
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})
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class ChallengersData
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constructor: (@level, @team, @session) ->
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_.extend @, Backbone.Events
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score = @session?.get('totalScore') or 25
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@easyPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score - 5, limit: 1, team: @team})
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@easyPlayer.fetch()
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@easyPlayer.once 'sync', @challengerLoaded, @
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@mediumPlayer = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 1, team: @team})
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@mediumPlayer.fetch()
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@mediumPlayer.once 'sync', @challengerLoaded, @
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@hardPlayer = new LeaderboardCollection(@level, {order:-1, scoreOffset: score + 5, limit: 1, team: @team})
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@hardPlayer.fetch()
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@hardPlayer.once 'sync', @challengerLoaded, @
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challengerLoaded: ->
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if @easyPlayer.loaded and @mediumPlayer.loaded and @hardPlayer.loaded
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@loaded = true
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@trigger 'sync'
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