codecombat/app/views/play/level/tome/spell_debug_view.coffee

164 lines
6 KiB
CoffeeScript

View = require 'views/kinds/CocoView'
template = require 'templates/play/level/tome/spell_debug'
Range = ace.require("ace/range").Range
TokenIterator = ace.require("ace/token_iterator").TokenIterator
serializedClasses =
Thang: require "lib/world/thang"
Vector: require "lib/world/vector"
Rectangle: require "lib/world/rectangle"
module.exports = class DebugView extends View
className: 'spell-debug-view'
template: template
subscriptions:
'god:new-world-created': 'onNewWorld'
events: {}
constructor: (options) ->
super options
@ace = options.ace
@thang = options.thang
@variableStates = {}
@globals = {Math: Math, _: _} # ... add more as documented
for className, klass of serializedClasses
@globals[className] = klass
@onMouseMove = _.throttle @onMouseMove, 25
afterRender: ->
super()
@ace.on "mousemove", @onMouseMove
setVariableStates: (@variableStates) ->
@update()
onMouseMove: (e) =>
return if @destroyed
pos = e.getDocumentPosition()
endOfDoc = pos.row is @ace.getSession().getDocument().getLength() - 1
it = new TokenIterator e.editor.session, pos.row, pos.column
isIdentifier = (t) => t and (t.type is 'identifier' or t.value is 'this' or @globals[t.value])
while it.getCurrentTokenRow() is pos.row and not isIdentifier(token = it.getCurrentToken())
it.stepBackward()
break unless token
break if endOfDoc # Don't iterate backward on last line, since we might be way below.
if isIdentifier token
# This could be a property access, like "enemy.target.pos" or "this.spawnedRectangles".
# We have to realize this and dig into the nesting of the objects.
start = it.getCurrentTokenColumn()
[chain, start, end] = [[token.value], start, start + token.value.length]
while it.getCurrentTokenRow() is pos.row
it.stepBackward()
break unless it.getCurrentToken()?.value is "."
it.stepBackward()
token = null # If we're doing a complex access like this.getEnemies().length, then length isn't a valid var.
break unless isIdentifier(prev = it.getCurrentToken())
token = prev
start = it.getCurrentTokenColumn()
chain.unshift token.value
if token and (token.value of @variableStates or token.value is "this" or @globals[token.value])
@variableChain = chain
offsetX = e.domEvent.offsetX ? e.clientX - $(e.domEvent.target).offset().left
offsetY = e.domEvent.offsetY ? e.clientY - $(e.domEvent.target).offset().top
@pos = {left: offsetX + 50, top: offsetY + 50}
@markerRange = new Range pos.row, start, pos.row, end
else
@variableChain = @markerRange = null
@update()
onMouseOut: (e) ->
@variableChain = @markerRange = null
@update()
onNewWorld: (e) ->
@thang = @options.thang = e.world.thangMap[@thang.id] if @thang
update: ->
if @variableChain
{key, value} = @deserializeVariableChain @variableChain
@$el.find("code").text "#{key}: #{value}"
@$el.show().css(@pos)
else
@$el.hide()
if @variableChain?.length is 2
clearTimeout @hoveredPropertyTimeout if @hoveredPropertyTimeout
@hoveredPropertyTimeout = _.delay @notifyPropertyHovered, 500
else
@notifyPropertyHovered()
@updateMarker()
notifyPropertyHovered: =>
clearTimeout @hoveredPropertyTimeout if @hoveredPropertyTimeout
@hoveredPropertyTimeout = null
oldHoveredProperty = @hoveredProperty
@hoveredProperty = if @variableChain?.length is 2 then owner: @variableChain[0], property: @variableChain[1] else {}
unless _.isEqual oldHoveredProperty, @hoveredProperty
Backbone.Mediator.publish 'tome:spell-debug-property-hovered', @hoveredProperty
updateMarker: ->
if @marker
@ace.getSession().removeMarker @marker
@marker = null
if @markerRange
@marker = @ace.getSession().addMarker @markerRange, "ace_bracket", "text"
stringifyValue: (value, depth) ->
return value if not value or _.isString value
if _.isFunction value
return if depth is 2 then undefined else "<Function>"
return "<this #{value.id}>" if value is @thang and depth
if depth is 2
if value.constructor?.className is "Thang"
value = "<#{value.type or value.spriteName} - #{value.id}, #{if value.pos then value.pos.toString() else 'non-physical'}>"
else
value = value.toString()
return value
isArray = _.isArray value
isObject = _.isObject value
return value.toString() unless isArray or isObject
brackets = if isArray then ["[", "]"] else ["{", "}"]
size = _.size value
return brackets.join "" unless size
values = []
if isArray
for v in value
s = @stringifyValue(v, depth + 1)
values.push "" + s unless s is undefined
else
for key in value.apiProperties ? _.keys value
s = @stringifyValue(value[key], depth + 1)
values.push key + ": " + s unless s is undefined
sep = '\n' + (" " for i in [0 ... depth]).join('')
prefix = value.constructor?.className
prefix ?= "Array" if isArray
prefix ?= "Object" if isObject
prefix = if prefix then prefix + " " else ""
return "#{prefix}#{brackets[0]}#{sep} #{values.join(sep + ' ')}#{sep}#{brackets[1]}"
deserializeVariableChain: (chain) ->
keys = []
for prop, i in chain
if prop is "this"
value = @thang
else if i is 0
value = @variableStates[prop]
if typeof value is "undefined" then value = @globals[prop]
else
value = value[prop]
keys.push prop
break unless value
if theClass = serializedClasses[value.CN]
if value.CN is "Thang"
thang = @thang.world.thangMap[value.id]
value = thang or "<Thang #{value.id} (non-existent)>"
else
value = theClass.deserializeFromAether(value)
value = @stringifyValue value, 0
key: keys.join("."), value: value
destroy: ->
@ace?.removeEventListener "mousemove", @onMouseMove
@onMouseMove = null
super()