mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-05 13:21:10 -05:00
e6593dea8d
* Move api loading to FacebookHandler * Use success callbacks * Use same, properly named events * Use same functions and property names * Refactor related social button, out of use rendering system * Remove the now unnecessary form split from CreateAccountModal
188 lines
6.8 KiB
CoffeeScript
188 lines
6.8 KiB
CoffeeScript
# A root view is one that replaces everything else on the screen when it
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# comes into being, as opposed to sub-views which get inserted into other views.
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CocoView = require './CocoView'
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{logoutUser, me} = require('core/auth')
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locale = require 'locale/locale'
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Achievement = require 'models/Achievement'
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AchievementPopup = require 'views/core/AchievementPopup'
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utils = require 'core/utils'
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# TODO remove
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filterKeyboardEvents = (allowedEvents, func) ->
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return (splat...) ->
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e = splat[0]
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return unless e.keyCode in allowedEvents or not e.keyCode
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return func(splat...)
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module.exports = class RootView extends CocoView
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showBackground: true
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events:
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'click #logout-button': 'logoutAccount'
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'change .language-dropdown': 'onLanguageChanged'
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'click .toggle-fullscreen': 'toggleFullscreen'
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'click .signup-button': 'onClickSignupButton'
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'click .login-button': 'onClickLoginButton'
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'click a': 'onClickAnchor'
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'click button': 'toggleModal'
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'click li': 'toggleModal'
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subscriptions:
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'achievements:new': 'handleNewAchievements'
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'modal:open-modal-view': 'onOpenModalView'
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shortcuts:
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'ctrl+shift+a': 'navigateToAdmin'
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showNewAchievement: (achievement, earnedAchievement) ->
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earnedAchievement.set('notified', true)
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earnedAchievement.patch()
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return if achievement.get('collection') is 'level.sessions' and not achievement.get('query')?.team
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#return if @isIE() # Some bugs in IE right now, TODO fix soon! # Maybe working now with not caching achievement fetches in CocoModel?
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return if window.serverConfig.picoCTF
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new AchievementPopup achievement: achievement, earnedAchievement: earnedAchievement
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handleNewAchievements: (e) ->
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_.each e.earnedAchievements.models, (earnedAchievement) =>
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achievement = new Achievement(_id: earnedAchievement.get('achievement'))
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achievement.fetch
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success: (achievement) => @showNewAchievement?(achievement, earnedAchievement)
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cache: false
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logoutAccount: ->
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window?.webkit?.messageHandlers?.notification?.postMessage(name: "signOut") if window.application.isIPadApp
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Backbone.Mediator.publish("auth:logging-out", {})
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window.tracker?.trackEvent 'Log Out', category:'Homepage', ['Google Analytics'] if @id is 'home-view'
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logoutUser($('#login-email').val())
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onClickSignupButton: ->
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CreateAccountModal = require 'views/core/CreateAccountModal'
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switch @id
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when 'home-view'
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window.tracker?.trackEvent 'Started Signup', category: 'Homepage', label: 'Homepage'
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when 'world-map-view'
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# TODO: add campaign data
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window.tracker?.trackEvent 'Started Signup', category: 'World Map', label: 'World Map'
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else
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window.tracker?.trackEvent 'Started Signup', label: @id
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@openModalView new CreateAccountModal()
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onClickLoginButton: ->
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AuthModal = require 'views/core/AuthModal'
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window.tracker?.trackEvent 'Login', category: 'Homepage', ['Google Analytics'] if @id is 'home-view'
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@openModalView new AuthModal()
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onClickAnchor: (e) ->
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return if @destroyed
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anchorText = e?.currentTarget?.text
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window.tracker?.trackEvent anchorText, category: 'Homepage', ['Google Analytics'] if @id is 'home-view' and anchorText
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@toggleModal e
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onOpenModalView: (e) ->
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return console.error "Couldn't find modalPath #{e.modalPath}" unless e.modalPath and ModalClass = require e.modalPath
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@openModalView new ModalClass {}
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showLoading: ($el) ->
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$el ?= @$el.find('#site-content-area')
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super($el)
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afterInsert: ->
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# force the browser to scroll to the hash
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# also messes with the browser history, so perhaps come up with a better solution
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super()
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#hash = location.hash
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#location.hash = ''
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#location.hash = hash
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@renderScrollbar()
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afterRender: ->
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if @$el.find('#site-nav').length # hack...
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@$el.addClass('site-chrome')
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if @showBackground
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@$el.addClass('show-background')
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super(arguments...)
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@chooseTab(location.hash.replace('#', '')) if location.hash
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@buildLanguages()
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$('body').removeClass('is-playing')
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if application.isProduction()
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title = 'CodeCombat - ' + (@getTitle() or 'Learn how to code by playing a game')
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else
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title = @getTitle() or @constructor.name
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$('title').text(title)
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getTitle: -> ''
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chooseTab: (category) ->
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$("a[href='##{category}']", @$el).tab('show')
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# TODO: automate tabs to put in hashes when they are clicked
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buildLanguages: ->
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$select = @$el.find('.language-dropdown').empty()
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preferred = me.get('preferredLanguage', true)
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@addLanguagesToSelect($select, preferred)
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$('body').attr('lang', preferred)
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addLanguagesToSelect: ($select, initialVal) ->
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initialVal ?= me.get('preferredLanguage', true)
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codes = _.keys(locale)
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genericCodes = _.filter codes, (code) ->
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_.find(codes, (code2) ->
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code2 isnt code and code2.split('-')[0] is code)
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for code, localeInfo of locale when code isnt 'update' and (not (code in genericCodes) or code is initialVal)
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$select.append(
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$('<option></option>').val(code).text(localeInfo.nativeDescription))
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if code is 'fr'
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$select.append(
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$('<option class="select-dash" disabled="disabled"></option>').text('----------------------------------'))
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$select.val(initialVal)
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onLanguageChanged: ->
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newLang = $('.language-dropdown').val()
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$.i18n.setLng(newLang, {})
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@saveLanguage(newLang)
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loading = application.moduleLoader.loadLanguage(me.get('preferredLanguage', true))
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if loading
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@listenToOnce application.moduleLoader, 'load-complete', @onLanguageLoaded
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else
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@onLanguageLoaded()
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onLanguageLoaded: ->
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@render()
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unless me.get('preferredLanguage').split('-')[0] is 'en'
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DiplomatModal = require 'views/core/DiplomatSuggestionModal'
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@openModalView(new DiplomatModal())
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saveLanguage: (newLang) ->
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me.set('preferredLanguage', newLang)
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res = me.patch()
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return unless res
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res.error ->
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errors = JSON.parse(res.responseText)
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console.warn 'Error saving language:', errors
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res.success (model, response, options) ->
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#console.log 'Saved language:', newLang
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isOldBrowser: ->
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if $.browser
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majorVersion = $.browser.versionNumber
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return true if $.browser.mozilla && majorVersion < 25
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return true if $.browser.chrome && majorVersion < 31 # Noticed Gems in the Deep not loading with 30
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return true if $.browser.safari && majorVersion < 6 # 6 might have problems with Aether, or maybe just old minors of 6: https://errorception.com/projects/51a79585ee207206390002a2/errors/547a202e1ead63ba4e4ac9fd
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else
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console.warn 'no more jquery browser version...'
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return false
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logoutRedirectURL: '/'
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navigateToAdmin: ->
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if window.amActually or me.isAdmin()
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application.router.navigate('/admin', {trigger: true})
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