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25531477c5
This fixes #3243. Achievement notification animation now slides in from off-screen left and then hides back to off-screen left.
88 lines
3.2 KiB
CoffeeScript
88 lines
3.2 KiB
CoffeeScript
CocoView = require 'views/core/CocoView'
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template = require 'templates/core/achievement-popup'
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User = require '../../models/User'
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Achievement = require '../../models/Achievement'
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module.exports = class AchievementPopup extends CocoView
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className: 'achievement-popup'
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template: template
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constructor: (options) ->
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@achievement = options.achievement
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@earnedAchievement = options.earnedAchievement
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@container = options.container or @getContainer()
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@popup = options.container
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@popup ?= true
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@className += ' popup' if @popup
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super options
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@render()
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calculateData: ->
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currentLevel = me.level()
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nextLevel = currentLevel + 1
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currentLevelXP = User.expForLevel(currentLevel)
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nextLevelXP = User.expForLevel(nextLevel)
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totalXPNeeded = nextLevelXP - currentLevelXP
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expFunction = @achievement.getExpFunction()
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currentXP = me.get 'points', true
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if @achievement.isRepeatable()
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achievedXP = expFunction(@earnedAchievement.get('previouslyAchievedAmount')) * @achievement.get('worth') if @achievement.isRepeatable()
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else
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achievedXP = @achievement.get 'worth', true
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previousXP = currentXP - achievedXP
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leveledUp = currentXP - achievedXP < currentLevelXP
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#console.debug 'Leveled up' if leveledUp
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alreadyAchievedPercentage = 100 * (previousXP - currentLevelXP) / totalXPNeeded
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alreadyAchievedPercentage = 0 if alreadyAchievedPercentage < 0 # In case of level up
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newlyAchievedPercentage = if leveledUp then 100 * (currentXP - currentLevelXP) / totalXPNeeded else 100 * achievedXP / totalXPNeeded
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#console.debug "Current level is #{currentLevel} (#{currentLevelXP} xp), next level is #{nextLevel} (#{nextLevelXP} xp)."
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#console.debug "Need a total of #{nextLevelXP - currentLevelXP}, already had #{previousXP} and just now earned #{achievedXP} totalling on #{currentXP}"
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data =
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title: @achievement.i18nName()
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imgURL: @achievement.getImageURL()
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description: @achievement.i18nDescription()
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level: currentLevel
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currentXP: currentXP
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newXP: achievedXP
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leftXP: nextLevelXP - currentXP
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oldXPWidth: alreadyAchievedPercentage
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newXPWidth: newlyAchievedPercentage
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leftXPWidth: 100 - newlyAchievedPercentage - alreadyAchievedPercentage
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getRenderData: ->
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c = super()
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_.extend c, @calculateData()
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c.style = @achievement.getStyle()
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c.popup = true
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c.$ = $ # Allows the jade template to do i18n
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c
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render: ->
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super()
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@container.prepend @$el
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if @popup
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hide = =>
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return if @destroyed
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@$el.animate {left: -600}, =>
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@$el.remove()
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@destroy()
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@$el.animate left: 0
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@$el.on 'click', hide
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_.delay hide, 10000 unless $('#editor-achievement-edit-view').length
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getContainer: ->
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unless @container
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@container = $('.achievement-popup-container')
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unless @container.length
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$('body').append('<div class="achievement-popup-container"></div>')
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@container = $('.achievement-popup-container')
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@container
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afterRender: ->
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super()
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_.delay @initializeTooltips, 1000 # TODO this could be smoother
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initializeTooltips: ->
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$('.progress-bar').addClass('has-tooltip').tooltip()
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