codecombat/app/views/play/modal/PlayItemsModal.coffee
Nick Winter 36494acc5a Merge pull request #2949 from trotod/fix-interface-audio
Fix some campaign interface audio
2015-08-18 16:19:38 -07:00

245 lines
8.2 KiB
CoffeeScript

ModalView = require 'views/core/ModalView'
template = require 'templates/play/modal/play-items-modal'
buyGemsPromptTemplate = require 'templates/play/modal/buy-gems-prompt'
ItemDetailsView = require './ItemDetailsView'
BuyGemsModal = require 'views/play/modal/BuyGemsModal'
AuthModal = require 'views/core/AuthModal'
CocoCollection = require 'collections/CocoCollection'
ThangType = require 'models/ThangType'
LevelComponent = require 'models/LevelComponent'
Level = require 'models/Level'
Purchase = require 'models/Purchase'
utils = require 'core/utils'
PAGE_SIZE = 200
slotToCategory = {
'right-hand': 'primary'
'left-hand': 'secondary'
'head': 'armor'
'torso': 'armor'
'gloves': 'armor'
'feet': 'armor'
'eyes': 'accessories'
'neck': 'accessories'
'wrists': 'accessories'
'left-ring': 'accessories'
'right-ring': 'accessories'
'waist': 'accessories'
'pet': 'misc'
'minion': 'misc'
'flag': 'misc'
'misc-0': 'misc'
'misc-1': 'misc'
'programming-book': 'books'
}
module.exports = class PlayItemsModal extends ModalView
className: 'modal fade play-modal'
template: template
id: 'play-items-modal'
events:
'click .item': 'onItemClicked'
'shown.bs.tab': 'onTabClicked'
'click .unlock-button': 'onUnlockButtonClicked'
'click .buy-gems-prompt-button': 'onBuyGemsPromptButtonClicked'
'click #close-modal': 'hide'
'click': 'onClickedSomewhere'
'update .tab-pane .nano': 'onScrollItemPane'
'click #hero-type-select label': 'onClickHeroTypeSelect'
constructor: (options) ->
@onScrollItemPane = _.throttle(_.bind(@onScrollItemPane, @), 200)
super options
@items = new Backbone.Collection()
@itemCategoryCollections = {}
project = [
'name'
'components.config'
'components.original'
'slug'
'original'
'rasterIcon'
'gems'
'tier'
'description'
'i18n'
'heroClass'
]
itemFetcher = new CocoCollection([], { url: '/db/thang.type?view=items', project: project, model: ThangType })
itemFetcher.skip = 0
itemFetcher.fetch({data: {skip: 0, limit: PAGE_SIZE}})
@listenTo itemFetcher, 'sync', @onItemsFetched
@stopListening @supermodel, 'loaded-all'
@supermodel.loadCollection(itemFetcher, 'items')
@idToItem = {}
onItemsFetched: (itemFetcher) ->
gemsOwned = me.gems()
needMore = itemFetcher.models.length is PAGE_SIZE
for model in itemFetcher.models
model.owned = me.ownsItem model.get('original')
continue unless (cost = model.get('gems')) or model.owned
category = slotToCategory[model.getAllowedSlots()[0]] or 'misc'
@itemCategoryCollections[category] ?= new Backbone.Collection()
collection = @itemCategoryCollections[category]
collection.comparator = (m) -> m.get('tier') ? m.get('gems')
collection.add(model)
model.name = utils.i18n model.attributes, 'name'
model.affordable = cost <= gemsOwned
model.silhouetted = not model.owned and model.isSilhouettedItem()
model.level = model.levelRequiredForItem() if model.get('tier')?
model.unequippable = not _.intersection(me.getHeroClasses(), model.getAllowedHeroClasses()).length
model.comingSoon = not model.getFrontFacingStats().props.length and not _.size(model.getFrontFacingStats().stats) and not model.owned # Temp: while there are placeholder items
@idToItem[model.id] = model
if itemFetcher.skip isnt 0
# Make sure we render the newly fetched items, except the first time (when it happens automatically).
@render()
if needMore
itemFetcher.skip += PAGE_SIZE
itemFetcher.fetch({data: {skip: itemFetcher.skip, limit: PAGE_SIZE}})
getRenderData: (context={}) ->
context = super(context)
context.itemCategoryCollections = @itemCategoryCollections
context.itemCategories = _.keys @itemCategoryCollections
context.itemCategoryNames = ($.i18n.t "items.#{category}" for category in context.itemCategories)
context.gems = me.gems()
context
afterRender: ->
super()
return unless @supermodel.finished()
@playSound 'game-menu-open'
@$el.find('.nano:visible').nanoScroller({alwaysVisible: true})
@itemDetailsView = new ItemDetailsView()
@insertSubView(@itemDetailsView)
@$el.find("a[href='#item-category-armor']").click() # Start on armor tab, if it's there.
earnedLevels = me.get('earned')?.levels or []
if Level.levels['defense-of-plainswood'] not in earnedLevels
@$el.find('#misc-tab').hide()
@$el.find('#hero-type-select #warrior').click() # Start on warrior tab, if low level.
onHidden: ->
super()
@playSound 'game-menu-close'
#- Click events
onItemClicked: (e) ->
return if $(e.target).closest('.unlock-button').length
@playSound 'menu-button-click'
itemEl = $(e.target).closest('.item')
wasSelected = itemEl.hasClass('selected')
@$el.find('.item.selected').removeClass('selected')
if wasSelected
item = null
else
item = @idToItem[itemEl.data('item-id')]
if item.silhouetted and not item.owned
item = null
else
itemEl.addClass('selected') unless wasSelected
@itemDetailsView.setItem(item)
onTabClicked: (e) ->
@playSound 'game-menu-tab-switch'
nano = $($(e.target).attr('href')).find('.nano')
nano.nanoScroller({alwaysVisible: true})
@paneNanoContent = nano.find('.nano-content')
@onScrollItemPane()
onScrollItemPane: ->
# dynamically load visible items when the user scrolls enough to see them
return console.error "Couldn't update scroll, since paneNanoContent wasn't initialized." unless @paneNanoContent
items = @paneNanoContent.find('.item:not(.loaded)')
threshold = @paneNanoContent.height() + 100
for itemEl in items
itemEl = $(itemEl)
if itemEl.position().top < threshold
$(itemEl).addClass('loaded')
item = @idToItem[itemEl.data('item-id')]
itemEl.find('.item-silhouette, .item-img').attr('src', item.getPortraitURL())
onClickHeroTypeSelect: (e) ->
value = $(e.target).closest('label').attr('id')
tabContent = @$el.find('.tab-content')
tabContent.removeClass('filter-wizard filter-ranger filter-warrior')
tabContent.addClass("filter-#{value}") if value isnt 'all'
onUnlockButtonClicked: (e) ->
e.stopPropagation()
button = $(e.target).closest('button')
item = @idToItem[button.data('item-id')]
affordable = item.affordable
if not affordable
@playSound 'menu-button-click'
@askToBuyGems button
else if button.hasClass('confirm')
@playSound 'menu-button-unlock-end'
purchase = Purchase.makeFor(item)
purchase.save()
#- set local changes to mimic what should happen on the server...
purchased = me.get('purchased') ? {}
purchased.items ?= []
purchased.items.push(item.get('original'))
item.owned = true
me.set('purchased', purchased)
me.set('spent', (me.get('spent') ? 0) + item.get('gems'))
#- ...then rerender key bits
@renderSelectors(".item[data-item-id='#{item.id}']", "#gems-count")
@itemDetailsView.render()
Backbone.Mediator.publish 'store:item-purchased', item: item, itemSlug: item.get('slug')
else
@playSound 'menu-button-unlock-start'
button.addClass('confirm').text($.i18n.t('play.confirm'))
@$el.one 'click', (e) ->
button.removeClass('confirm').text($.i18n.t('play.unlock')) if e.target isnt button[0]
askToSignUp: ->
authModal = new AuthModal supermodel: @supermodel
authModal.mode = 'signup'
return @openModalView authModal
askToBuyGems: (unlockButton) ->
@$el.find('.unlock-button').popover 'destroy'
popoverTemplate = buyGemsPromptTemplate {}
unlockButton.popover(
animation: true
trigger: 'manual'
placement: 'top'
content: ' ' # template has it
container: @$el
template: popoverTemplate
).popover 'show'
popover = unlockButton.data('bs.popover')
popover?.$tip?.i18n()
onBuyGemsPromptButtonClicked: (e) ->
@playSound 'menu-button-click'
return @askToSignUp() if me.get('anonymous')
@openModalView new BuyGemsModal()
onClickedSomewhere: (e) ->
return if @destroyed
@$el.find('.unlock-button').popover 'destroy'
destroy: ->
@$el.find('.unlock-button').popover 'destroy'
super()