codecombat/app/views/play/modal/PlayHeroesModal.coffee

347 lines
14 KiB
CoffeeScript

ModalView = require 'views/core/ModalView'
template = require 'templates/play/modal/play-heroes-modal'
buyGemsPromptTemplate = require 'templates/play/modal/buy-gems-prompt'
CocoCollection = require 'collections/CocoCollection'
ThangType = require 'models/ThangType'
SpriteBuilder = require 'lib/sprites/SpriteBuilder'
AudioPlayer = require 'lib/AudioPlayer'
utils = require 'core/utils'
BuyGemsModal = require 'views/play/modal/BuyGemsModal'
AuthModal = require 'views/core/AuthModal'
Purchase = require 'models/Purchase'
LayerAdapter = require 'lib/surface/LayerAdapter'
Lank = require 'lib/surface/Lank'
module.exports = class PlayHeroesModal extends ModalView
className: 'modal fade play-modal'
template: template
id: 'play-heroes-modal'
events:
'slide.bs.carousel #hero-carousel': 'onHeroChanged'
'change #option-code-language': 'onCodeLanguageChanged'
'click #close-modal': 'hide'
'click #confirm-button': 'saveAndHide'
'click .unlock-button': 'onUnlockButtonClicked'
'click .buy-gems-prompt-button': 'onBuyGemsPromptButtonClicked'
'click': 'onClickedSomewhere'
shortcuts:
'left': -> @$el.find('#hero-carousel').carousel('prev') if @heroes.models.length and not @$el.hasClass 'secret'
'right': -> @$el.find('#hero-carousel').carousel('next') if @heroes.models.length and not @$el.hasClass 'secret'
'enter': -> @saveAndHide() if @visibleHero and not @visibleHero.locked
constructor: (options) ->
super options
options ?= {}
@confirmButtonI18N = options.confirmButtonI18N ? "common.save"
@heroes = new CocoCollection([], {model: ThangType})
@heroes.url = '/db/thang.type?view=heroes'
@heroes.setProjection ['original','name','slug','soundTriggers','featureImages','gems','heroClass','description','components','extendedName','unlockLevelName','i18n']
@heroes.comparator = 'gems'
@listenToOnce @heroes, 'sync', @onHeroesLoaded
@supermodel.loadCollection(@heroes, 'heroes')
@stages = {}
@layers = []
@session = options.session
@initCodeLanguageList options.hadEverChosenHero
@heroAnimationInterval = setInterval @animateHeroes, 1000
onHeroesLoaded: ->
@formatHero hero for hero in @heroes.models
formatHero: (hero) ->
hero.name = utils.i18n hero.attributes, 'extendedName'
hero.name ?= utils.i18n hero.attributes, 'name'
hero.description = utils.i18n hero.attributes, 'description'
hero.unlockLevelName = utils.i18n hero.attributes, 'unlockLevelName'
original = hero.get('original')
hero.locked = not me.ownsHero(original)
hero.purchasable = hero.locked and (original in (me.get('earned')?.heroes ? []))
if @options.level and allowedHeroes = @options.level.get 'allowedHeroes'
hero.restricted = not (hero.get('original') in allowedHeroes)
hero.class = (hero.get('heroClass') or 'warrior').toLowerCase()
hero.stats = hero.getHeroStats()
getRenderData: (context={}) ->
context = super(context)
context.heroes = @heroes.models
context.level = @options.level
context.codeLanguages = @codeLanguageList
context.codeLanguage = @codeLanguage = @options?.session?.get('codeLanguage') ? me.get('aceConfig')?.language ? 'python'
context.confirmButtonI18N = @confirmButtonI18N
context.visibleHero = @visibleHero
context.gems = me.gems()
context.isIE = @isIE()
context
afterRender: ->
super()
return unless @supermodel.finished()
@playSound 'game-menu-open'
@$el.find('.hero-avatar').addClass 'ie' if @isIE()
heroes = @heroes.models
@$el.find('.hero-indicator').each ->
heroID = $(@).data('hero-id')
hero = _.find heroes, (hero) -> hero.get('original') is heroID
$(@).find('.hero-avatar').css('background-image', "url(#{hero.getPortraitURL()})").addClass('has-tooltip').tooltip()
@canvasWidth = 313 # @$el.find('canvas').width() # unreliable, whatever
@canvasHeight = @$el.find('canvas').height()
heroConfig = @options?.session?.get('heroConfig') ? me.get('heroConfig') ? {}
heroIndex = Math.max 0, _.findIndex(heroes, ((hero) -> hero.get('original') is heroConfig.thangType))
@$el.find(".hero-item:nth-child(#{heroIndex + 1}), .hero-indicator:nth-child(#{heroIndex + 1})").addClass('active')
@onHeroChanged direction: null, relatedTarget: @$el.find('.hero-item')[heroIndex]
@$el.find('.hero-stat').addClass('has-tooltip').tooltip()
@buildCodeLanguages()
rerenderFooter: ->
@formatHero @visibleHero
@renderSelectors '#hero-footer'
@buildCodeLanguages()
@$el.find('#gems-count-container').toggle Boolean @visibleHero.purchasable
initCodeLanguageList: (hadEverChosenHero) ->
if application.isIPadApp
@codeLanguageList = [
{id: 'python', name: "Python (#{$.i18n.t('choose_hero.default')})"}
{id: 'javascript', name: 'JavaScript'}
]
else
@codeLanguageList = [
{id: 'python', name: "Python (#{$.i18n.t('choose_hero.default')})"}
{id: 'javascript', name: 'JavaScript'}
{id: 'coffeescript', name: "CoffeeScript (#{$.i18n.t('choose_hero.experimental')})"}
{id: 'clojure', name: "Clojure (#{$.i18n.t('choose_hero.experimental')})"}
{id: 'lua', name: 'Lua'}
#{id: 'io', name: "Io (#{$.i18n.t('choose_hero.experimental')})"}
]
onHeroChanged: (e) ->
direction = e.direction # 'left' or 'right'
heroItem = $(e.relatedTarget)
hero = _.find @heroes.models, (hero) -> hero.get('original') is heroItem.data('hero-id')
return console.error "Couldn't find hero from heroItem:", heroItem unless hero
heroIndex = heroItem.index()
hero = @loadHero hero, heroIndex
@preloadHero heroIndex + 1
@preloadHero heroIndex - 1
@selectedHero = hero unless hero.locked
@visibleHero = hero
@rerenderFooter()
@trigger 'hero-loaded', {hero: hero}
getFullHero: (original) ->
url = "/db/thang.type/#{original}/version"
if fullHero = @supermodel.getModel url
return fullHero
fullHero = new ThangType()
fullHero.setURL url
fullHero = (@supermodel.loadModel fullHero, 'thang').model
fullHero
preloadHero: (heroIndex) ->
return unless hero = @heroes.models[heroIndex]
@loadHero hero, heroIndex, true
loadHero: (hero, heroIndex, preloading=false) ->
createjs.Ticker.removeEventListener 'tick', stage for stage in _.values @stages
createjs.Ticker.setFPS 30 # In case we paused it from being inactive somewhere else
if stage = @stages[heroIndex]
unless preloading
_.defer -> createjs.Ticker.addEventListener 'tick', stage # Deferred, otherwise it won't start updating for some reason.
@playSelectionSound hero
return hero
fullHero = @getFullHero hero.get 'original'
onLoaded = =>
canvas = $(".hero-item[data-hero-id='#{fullHero.get('original')}'] canvas")
return unless canvas.length # Don't render it if it's not on the screen.
unless fullHero.get 'raw'
console.error "Couldn't make animation for #{fullHero.get('name')} with attributes #{_.cloneDeep(fullHero.attributes)}. Was it loaded with an improper projection or something?", fullHero
@rerenderFooter()
return
canvas.show().prop width: @canvasWidth, height: @canvasHeight
layer = new LayerAdapter({webGL:true})
@layers.push layer
layer.resolutionFactor = 8 # hi res!
layer.buildAsync = false
multiplier = 7
layer.scaleX = layer.scaleY = multiplier
lank = new Lank(fullHero, {preloadSounds: false})
layer.addLank(lank)
layer.on 'new-spritesheet', ->
#- maybe put some more normalization here?
m = multiplier
m *= 0.75 if fullHero.get('slug') in ['knight', 'samurai', 'librarian', 'sorcerer', 'necromancer'] # These heroes are larger for some reason. Shrink 'em.
m *= 0.4 if fullHero.get('slug') is 'goliath' # Just too big!
layer.container.scaleX = layer.container.scaleY = m
layer.container.children[0].x = 160/m
layer.container.children[0].y = 250/m
if fullHero.get('slug') in ['forest-archer', 'librarian', 'sorcerer', 'potion-master', 'necromancer']
layer.container.children[0].y -= 3
if fullHero.get('slug') in ['librarian', 'sorcerer', 'potion-master', 'necromancer', 'goliath']
layer.container.children[0].x -= 3
stage = new createjs.SpriteStage(canvas[0])
@stages[heroIndex] = stage
stage.addChild layer.container
stage.update()
unless preloading
createjs.Ticker.addEventListener 'tick', stage
@playSelectionSound hero
@rerenderFooter()
if fullHero.loaded
_.defer onLoaded
else
@listenToOnce fullHero, 'sync', onLoaded
fullHero
animateHeroes: =>
return unless @visibleHero
heroIndex = Math.max 0, _.findIndex(@heroes.models, ((hero) => hero.get('original') is @visibleHero.get('original')))
animation = _.sample(['attack', 'move_side', 'move_fore']) # Must be in LayerAdapter default actions.
@stages[heroIndex]?.children?[0]?.children?[0]?.gotoAndPlay? animation
playSelectionSound: (hero) ->
return if @$el.hasClass 'secret'
@currentSoundInstance?.stop()
return unless sounds = hero.get('soundTriggers')?.selected
return unless sound = sounds[Math.floor Math.random() * sounds.length]
name = AudioPlayer.nameForSoundReference sound
AudioPlayer.preloadSoundReference sound
@currentSoundInstance = AudioPlayer.playSound name, 1
@currentSoundInstance
buildCodeLanguages: ->
$select = @$el.find('#option-code-language')
$select.fancySelect().parent().find('.options li').each ->
languageName = $(@).text()
languageID = $(@).data('value')
blurb = $.i18n.t("choose_hero.#{languageID}_blurb")
$(@).text("#{languageName} - #{blurb}")
onCodeLanguageChanged: (e) ->
@codeLanguage = @$el.find('#option-code-language').val()
@codeLanguageChanged = true
#- Purchasing the hero
onUnlockButtonClicked: (e) ->
e.stopPropagation()
button = $(e.target).closest('button')
affordable = @visibleHero.get('gems') <= me.gems()
if not affordable
@playSound 'menu-button-click'
@askToBuyGems button
else if button.hasClass('confirm')
@playSound 'menu-button-unlock-end'
purchase = Purchase.makeFor(@visibleHero)
purchase.save()
#- set local changes to mimic what should happen on the server...
purchased = me.get('purchased') ? {}
purchased.heroes ?= []
purchased.heroes.push(@visibleHero.get('original'))
me.set('purchased', purchased)
me.set('spent', (me.get('spent') ? 0) + @visibleHero.get('gems'))
#- ...then rerender visible hero
heroEntry = @$el.find(".hero-item[data-hero-id='#{@visibleHero.get('original')}']")
heroEntry.find('.hero-status-value').attr('data-i18n', 'play.available').i18n()
heroEntry.removeClass 'locked purchasable'
@selectedHero = @visibleHero
@rerenderFooter()
Backbone.Mediator.publish 'store:hero-purchased', hero: @visibleHero, heroSlug: @visibleHero.get('slug')
else
@playSound 'menu-button-unlock-start'
button.addClass('confirm').text($.i18n.t('play.confirm'))
@$el.one 'click', (e) ->
button.removeClass('confirm').text($.i18n.t('play.unlock')) if e.target isnt button[0]
askToSignUp: ->
authModal = new AuthModal supermodel: @supermodel
authModal.mode = 'signup'
return @openModalView authModal
askToBuyGems: (unlockButton) ->
@$el.find('.unlock-button').popover 'destroy'
popoverTemplate = buyGemsPromptTemplate {}
unlockButton.popover(
animation: true
trigger: 'manual'
placement: 'left'
content: ' ' # template has it
container: @$el
template: popoverTemplate
).popover 'show'
popover = unlockButton.data('bs.popover')
popover?.$tip?.i18n()
onBuyGemsPromptButtonClicked: (e) ->
@playSound 'menu-button-click'
return @askToSignUp() if me.get('anonymous')
@openModalView new BuyGemsModal()
onClickedSomewhere: (e) ->
return if @destroyed
@$el.find('.unlock-button').popover 'destroy'
#- Exiting
saveAndHide: ->
hero = @selectedHero?.get('original')
hero ?= @visibleHero?.get('original') if @visibleHero?.loaded and not @visibleHero.locked
unless hero
console.error 'Somehow we tried to hide without having a hero selected yet...'
noty {
text: "Error: hero not loaded. If this keeps happening, please report the bug."
layout: 'topCenter'
timeout: 10000
type: 'error'
}
return
if @session
changed = @updateHeroConfig(@session, hero)
if @session.get('codeLanguage') isnt @codeLanguage
@session.set('codeLanguage', @codeLanguage)
changed = true
#Backbone.Mediator.publish 'tome:change-language', language: @codeLanguage, reload: true # We'll reload the PlayLevelView instead.
@session.patch() if changed
changed = @updateHeroConfig(me, hero)
aceConfig = _.clone(me.get('aceConfig')) or {}
if @codeLanguage isnt aceConfig.language
aceConfig.language = @codeLanguage
me.set 'aceConfig', aceConfig
changed = true
me.patch() if changed
@hide()
@trigger?('confirm-click', hero: @selectedHero)
updateHeroConfig: (model, hero) ->
return false unless hero
heroConfig = _.clone(model.get('heroConfig')) or {}
if heroConfig.thangType isnt hero
heroConfig.thangType = hero
model.set('heroConfig', heroConfig)
return true
onHidden: ->
super()
@playSound 'game-menu-close'
destroy: ->
clearInterval @heroAnimationInterval
for heroIndex, stage of @stages
createjs.Ticker.removeEventListener "tick", stage
stage.removeAllChildren()
layer.destroy() for layer in @layers
super()