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115 lines
4.5 KiB
CoffeeScript
115 lines
4.5 KiB
CoffeeScript
CocoView = require 'views/core/CocoView'
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template = require 'templates/play/level/level-dialogue-view'
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DialogueAnimator = require './DialogueAnimator'
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module.exports = class LevelDialogueView extends CocoView
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id: 'level-dialogue-view'
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template: template
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subscriptions:
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'sprite:speech-updated': 'onSpriteDialogue'
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'level:sprite-clear-dialogue': 'onSpriteClearDialogue'
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'level:shift-space-pressed': 'onShiftSpacePressed'
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'level:escape-pressed': 'onEscapePressed'
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'sprite:dialogue-sound-completed': 'onDialogueSoundCompleted'
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events:
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'click': 'onClick'
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'click a': 'onClickLink'
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constructor: (options) ->
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super options
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@level = options.level
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@sessionID = options.sessionID
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onClick: (e) ->
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Backbone.Mediator.publish 'tome:focus-editor', {}
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onClickLink: (e) ->
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route = $(e.target).attr('href')
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if route and /item-store/.test route
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PlayItemsModal = require 'views/play/modal/PlayItemsModal'
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@openModalView new PlayItemsModal supermodel: @supermodal
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e.stopPropagation()
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onSpriteDialogue: (e) ->
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return unless e.message
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@$el.addClass 'active speaking'
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$('body').addClass('dialogue-view-active')
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@setMessage e.message, e.mood, e.responses
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window.tracker?.trackEvent 'Heard Sprite', {message: e.message, label: e.message, ls: @sessionID}
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onDialogueSoundCompleted: ->
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@$el.removeClass 'speaking'
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onSpriteClearDialogue: ->
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@$el.removeClass 'active speaking'
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$('body').removeClass('dialogue-view-active')
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setMessage: (message, mood, responses) ->
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message = marked message
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# Fix old HTML icons like <i class='icon-play'></i> in the Markdown
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message = message.replace /<i class='(.+?)'><\/i>/, "<i class='$1'></i>"
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clearInterval(@messageInterval) if @messageInterval
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@bubble = $('.dialogue-bubble', @$el)
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@bubble.removeClass(@lastMood) if @lastMood
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@lastMood = mood
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@bubble.text('')
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group = $('<div class="enter secret"></div>')
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@bubble.append(group)
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if responses
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@lastResponses = responses
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for response in responses
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button = $('<button class="btn btn-small banner"></button>').text(response.text)
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button.addClass response.buttonClass if response.buttonClass
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group.append(button)
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response.button = $('button:last', group)
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else
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s = $.i18n.t('play_level.hud_continue_short', defaultValue: 'Continue')
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sk = $.i18n.t('play_level.skip_tutorial', defaultValue: 'skip: esc')
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if not @escapePressed
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group.append('<span class="hud-hint">' + sk + '</span>')
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group.append($('<button class="btn btn-small banner with-dot">' + s + ' <div class="dot"></div></button>'))
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@lastResponses = null
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@animator = new DialogueAnimator(message, @bubble)
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@messageInterval = setInterval(@addMoreMessage, 1000 / 30) # 30 FPS
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addMoreMessage: =>
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if @animator.done()
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clearInterval(@messageInterval)
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@messageInterval = null
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$('.enter', @bubble).removeClass('secret').css('opacity', 0.0).delay(500).animate({opacity: 1.0}, 500, @animateEnterButton)
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if @lastResponses
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buttons = $('.enter button')
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for response, i in @lastResponses
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channel = response.channel.replace 'level-set-playing', 'level:set-playing' # Easier than migrating all those victory buttons.
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f = (r) => => setTimeout((-> Backbone.Mediator.publish(channel, r.event or {})), 10)
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$(buttons[i]).click(f(response))
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else
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$('.enter', @bubble).click(-> Backbone.Mediator.publish('script:end-current-script', {}))
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return
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@animator.tick()
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onShiftSpacePressed: (e) ->
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@shiftSpacePressed = (@shiftSpacePressed || 0) + 1
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# We don't need to handle script:end-current-script--that's done--but if we do have
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# custom buttons, then we need to trigger the one that should fire (the last one).
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# If we decide that always having the last one fire is bad, we should make it smarter.
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return unless @lastResponses?.length
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r = @lastResponses[@lastResponses.length - 1]
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channel = r.channel.replace 'level-set-playing', 'level:set-playing'
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_.delay (-> Backbone.Mediator.publish(channel, r.event or {})), 10
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onEscapePressed: (e) ->
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@escapePressed = true
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animateEnterButton: =>
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return unless @bubble
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button = $('.enter', @bubble)
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dot = $('.dot', button)
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dot.animate({opacity: 0.2}, 300).animate({opacity: 1.9}, 600, @animateEnterButton)
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destroy: ->
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clearInterval(@messageInterval) if @messageInterval
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super()
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