mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-12 08:41:46 -05:00
67 lines
3.1 KiB
Text
67 lines
3.1 KiB
Text
.modal-dialog
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.modal-content
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img(src="/images/pages/play/modal/inventory-background.png", draggable="false")#play-items-modal-narrow-bg
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h1(data-i18n="game_menu.inventory_tab")
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div#gems-count-container
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span#gems-count.big-font= gems
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div#close-modal
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span.glyphicon.glyphicon-remove
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#equipped
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if selectedHero && selectedHero.get('featureImages')
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- var featureImages = selectedHero.get('featureImages');
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img(src="/file/"+featureImages.body, draggable="false")#hero-image
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img(src="/file/"+featureImages.head, draggable="false")#hero-image-head
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img(src="/file/"+featureImages.hair, draggable="false")#hero-image-hair
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img(src="/file/"+featureImages.thumb, draggable="false")#hero-image-thumb
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for slot in ['head', 'eyes', 'neck', 'torso', 'gloves', 'wrists', 'left-hand', 'right-hand', 'waist', 'feet', 'left-ring', 'right-ring', 'minion', 'flag', 'pet', 'programming-book', 'misc-0', 'misc-1']
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.item-slot(data-slot=slot)
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.placeholder
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if equipment[slot]
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img.item(src=equipment[slot].getPortraitURL(), data-item-id=equipment[slot].id)
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#unequipped
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.nano
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.nano-content
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if itemGroups
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if itemGroups.availableItems.models.length
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h4#available-description(data-i18n="inventory.available_item")
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for item in itemGroups.availableItems.models
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if selectedHeroClass && item.classes.indexOf(selectedHeroClass) > -1
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.item.available(class=item.classes, data-item-id=item.id)
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img
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button.btn.equip-item(data-i18n="inventory.equip")
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.clearfix
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#double-click-hint.alert.alert-info
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span.glyphicon.glyphicon-info-sign.spr
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span(data-i18n="inventory.should_equip")
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if itemGroups.restrictedItems.models.length
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h4#restricted-description(data-i18n="inventory.restricted_title")
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for item in itemGroups.restrictedItems.models
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if selectedHeroClass && item.classes.indexOf(selectedHeroClass) > -1
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.item(class=item.classes, data-item-id=item.id)
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img(draggable="false")
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.clearfix
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if itemGroups.lockedItems.models.length
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h4#locked-description(data-i18n="play.locked")
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for item in itemGroups.lockedItems.models
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if selectedHeroClass && item.classes.indexOf(selectedHeroClass) > -1
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.item(class=item.classes, data-item-id=item.id)
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img(draggable="false")
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.clearfix
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#item-details-view
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#item-details-extra
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button#equip-item-viewed.btn.secret(data-i18n="inventory.equip")
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button#unequip-item-viewed.btn.secret(data-i18n="inventory.unequip")
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.alert.alert-danger#restricted-item-viewed.secret(data-i18n="inventory.restricted")
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button#choose-hero-button.btn.btn-lg.btn-primary.choose-inventory-active(data-i18n="play.change_hero") Change Hero
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button#play-level-button.btn.btn-lg.btn-success.choose-inventory-active(data-i18n="common.play") Play
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