mirror of
https://github.com/codeninjasllc/codecombat.git
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876 lines
27 KiB
CoffeeScript
876 lines
27 KiB
CoffeeScript
RootView = require 'views/kinds/RootView'
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template = require 'templates/play/world-map-view'
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LevelSession = require 'models/LevelSession'
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EarnedAchievement = require 'models/EarnedAchievement'
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CocoCollection = require 'collections/CocoCollection'
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AudioPlayer = require 'lib/AudioPlayer'
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LevelSetupManager = require 'lib/LevelSetupManager'
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ThangType = require 'models/ThangType'
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MusicPlayer = require 'lib/surface/MusicPlayer'
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storage = require 'lib/storage'
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AuthModal = require 'views/modal/AuthModal'
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (model) ->
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super()
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@url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID"
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module.exports = class WorldMapView extends RootView
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id: 'world-map-view'
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template: template
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events:
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'click .map-background': 'onClickMap'
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'click .level a': 'onClickLevel'
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'click .level-info-container .start-level': 'onClickStartLevel'
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'mouseenter .level a': 'onMouseEnterLevel'
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'mouseleave .level a': 'onMouseLeaveLevel'
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'mousemove .map': 'onMouseMoveMap'
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'click #volume-button': 'onToggleVolume'
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constructor: (options, @terrain) ->
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if options and application.isIPAdApp # TODO: later only clear the SuperModel if it has received a memory warning (not in app store yet)
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options.supermodel = null
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@terrain ?= 'dungeon' # or 'forest'
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super options
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@nextLevel = @getQueryVariable 'next'
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@levelStatusMap = {}
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@levelPlayCountMap = {}
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@sessions = @supermodel.loadCollection(new LevelSessionsCollection(), 'your_sessions', null, 0).model
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# Temporary attempt to make sure all earned rewards are accounted for. Figure out a better solution...
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@earnedAchievements = new CocoCollection([], {url: '/db/earned_achievement', model:EarnedAchievement, project: ['earnedRewards']})
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@listenToOnce @earnedAchievements, 'sync', ->
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earned = me.get('earned')
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addedSomething = false
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for m in @earnedAchievements.models
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continue unless loadedEarned = m.get('earnedRewards')
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for group in ['heroes', 'levels', 'items']
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continue unless loadedEarned[group]
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for reward in loadedEarned[group]
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if reward not in earned[group]
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console.warn 'Filling in a gap for reward', group, reward
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earned[group].push(reward)
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addedSomething = true
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@supermodel.loadCollection(@earnedAchievements, 'achievements')
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@listenToOnce @sessions, 'sync', @onSessionsLoaded
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@getLevelPlayCounts()
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$(window).on 'resize', @onWindowResize
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@playAmbientSound()
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@probablyCachedMusic = storage.load("loaded-menu-music-#{@terrain}")
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musicDelay = if @probablyCachedMusic then 1000 else 10000
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@playMusicTimeout = _.delay (=> @playMusic() unless @destroyed), musicDelay
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@preloadTopHeroes()
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@hadEverChosenHero = me.get('heroConfig')?.thangType
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@listenTo me, 'change:purchased', -> @renderSelectors('#gems-count')
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@listenTo me, 'change:spent', -> @renderSelectors('#gems-count')
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window.tracker?.trackEvent 'World Map', Action: 'Loaded', ['Google Analytics']
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destroy: ->
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@setupManager?.destroy()
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$(window).off 'resize', @onWindowResize
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if ambientSound = @ambientSound
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# Doesn't seem to work; stops immediately.
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createjs.Tween.get(ambientSound).to({volume: 0.0}, 1500).call -> ambientSound.stop()
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@musicPlayer?.destroy()
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clearTimeout @playMusicTimeout
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super()
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getLevelPlayCounts: ->
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return unless me.isAdmin()
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success = (levelPlayCounts) =>
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return if @destroyed
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for level in levelPlayCounts
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@levelPlayCountMap[level._id] = playtime: level.playtime, sessions: level.sessions
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@render() if @supermodel.finished()
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levelIDs = []
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for campaign in campaigns
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for level in campaign.levels
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levelIDs.push level.id
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levelPlayCountsRequest = @supermodel.addRequestResource 'play_counts', {
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url: '/db/level/-/play_counts'
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data: {ids: levelIDs}
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method: 'POST'
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success: success
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}, 0
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levelPlayCountsRequest.load()
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getRenderData: (context={}) ->
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context = super(context)
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context.campaign = _.find campaigns, { id: @terrain }
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for level, index in context.campaign.levels
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level.x ?= 10 + 80 * Math.random()
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level.y ?= 10 + 80 * Math.random()
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level.locked = index > 0 and not me.ownsLevel level.original
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window.levelUnlocksNotWorking = true if level.locked and level.id is @nextLevel # Temporary
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level.locked = false if window.levelUnlocksNotWorking # Temporary; also possible in HeroVictoryModal
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level.locked = false if @levelStatusMap[level.id] in ['started', 'complete']
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level.locked = false if me.get('slug') is 'nick'
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level.disabled = false if @levelStatusMap[level.id] in ['started', 'complete']
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level.color = 'rgb(255, 80, 60)'
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if level.practice
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level.color = 'rgb(80, 130, 200)' unless me.getBranchingGroup() is 'all-practice'
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level.hidden = true if me.getBranchingGroup() is 'no-practice'
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context.levelStatusMap = @levelStatusMap
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context.levelPlayCountMap = @levelPlayCountMap
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context.isIPadApp = application.isIPadApp
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context.mapType = _.string.slugify @terrain
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context.nextLevel = @nextLevel
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context.forestIsAvailable = @startedForestLevel or '541b67f71ccc8eaae19f3c62' in (me.get('earned')?.levels or [])
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context
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afterRender: ->
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super()
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@onWindowResize()
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unless application.isIPadApp
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_.defer => @$el?.find('.game-controls .btn').tooltip() # Have to defer or i18n doesn't take effect.
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@$el.find('.level').tooltip()
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@$el.addClass _.string.slugify @terrain
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@updateVolume()
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unless window.currentModal or not @supermodel.finished()
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@highlightElement '.level.next', delay: 500, duration: 60000, rotation: 0, sides: ['top']
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if levelID = @$el.find('.level.next').data('level-id')
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@$levelInfo = @$el.find(".level-info-container[data-level-id=#{levelID}]").show()
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pos = @$el.find('.level.next').offset()
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@adjustLevelInfoPosition pageX: pos.left, pageY: pos.top
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@manuallyPositionedLevelInfoID = levelID
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afterInsert: ->
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super()
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return unless @getQueryVariable 'signup'
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return if me.get('email')
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@endHighlight()
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authModal = new AuthModal supermodel: @supermodel
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authModal.mode = 'signup'
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@openModalView authModal
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onSessionsLoaded: (e) ->
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forestLevels = (f.id for f in forest)
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for session in @sessions.models
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@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
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@startedForestLevel = true if session.get('levelID') in forestLevels
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if @nextLevel and @levelStatusMap[@nextLevel] is 'complete'
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@nextLevel = null
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@render()
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onClickMap: (e) ->
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@$levelInfo?.hide()
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# Easy-ish way of figuring out coordinates for placing level dots.
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x = e.offsetX / @$el.find('.map-background').width()
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y = (1 - e.offsetY / @$el.find('.map-background').height())
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console.log " x: #{(100 * x).toFixed(2)}\n y: #{(100 * y).toFixed(2)}\n"
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onClickLevel: (e) ->
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e.preventDefault()
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e.stopPropagation()
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@$levelInfo?.hide()
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if application.isIPadApp
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levelID = $(e.target).parents('.level').data('level-id')
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@$levelInfo = @$el.find(".level-info-container[data-level-id=#{levelID}]").show()
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@adjustLevelInfoPosition e
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@endHighlight()
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else
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if $(e.target).attr('disabled')
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Backbone.Mediator.publish 'router:navigate', route: '/contribute/adventurer'
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return
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else if $(e.target).parent().hasClass 'locked'
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return
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else
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levelElement = $(e.target).parents('.level')
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levelID = levelElement.data('level-id')
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@startLevel levelElement
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window.tracker?.trackEvent 'World Map', Action: 'Play Level', levelID: levelID, ['Google Analytics']
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onClickStartLevel: (e) ->
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levelElement = $(e.target).parents('.level-info-container')
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@startLevel levelElement
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window.tracker?.trackEvent 'World Map', Action: 'Play Level', levelID: levelElement.data('level-id'), ['Google Analytics']
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startLevel: (levelElement) ->
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@setupManager?.destroy()
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@setupManager = new LevelSetupManager supermodel: @supermodel, levelID: levelElement.data('level-id'), levelPath: levelElement.data('level-path'), levelName: levelElement.data('level-name'), hadEverChosenHero: @hadEverChosenHero, parent: @
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@setupManager.open()
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@$levelInfo?.hide()
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onMouseEnterLevel: (e) ->
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return if application.isIPadApp
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levelID = $(e.target).parents('.level').data('level-id')
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return if @manuallyPositionedLevelInfoID and levelID isnt @manuallyPositionedLevelInfoID
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@$levelInfo = @$el.find(".level-info-container[data-level-id=#{levelID}]").show()
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@adjustLevelInfoPosition e
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@endHighlight()
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@manuallyPositionedLevelInfoID = false
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onMouseLeaveLevel: (e) ->
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return if application.isIPadApp
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levelID = $(e.target).parents('.level').data('level-id')
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return if @manuallyPositionedLevelInfoID and levelID isnt @manuallyPositionedLevelInfoID
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@$el.find(".level-info-container[data-level-id='#{levelID}']").hide()
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@manuallyPositionedLevelInfoID = null
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onMouseMoveMap: (e) ->
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return if application.isIPadApp
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@adjustLevelInfoPosition e unless @manuallyPositionedLevelInfoID
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adjustLevelInfoPosition: (e) ->
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return unless @$levelInfo
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@$map ?= @$el.find('.map')
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mapOffset = @$map.offset()
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mapX = e.pageX - mapOffset.left
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mapY = e.pageY - mapOffset.top
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margin = 20
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width = @$levelInfo.outerWidth()
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@$levelInfo.css('left', Math.min(Math.max(margin, mapX - width / 2), @$map.width() - width - margin))
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height = @$levelInfo.outerHeight()
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top = mapY - @$levelInfo.outerHeight() - 60
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if top < 20
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top = mapY + 60
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@$levelInfo.css('top', top)
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onWindowResize: (e) =>
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mapHeight = iPadHeight = 1536
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mapWidth = if @terrain is 'dungeon' then 2350 else 2500
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iPadWidth = 2048
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aspectRatio = mapWidth / mapHeight
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iPadAspectRatio = iPadWidth / iPadHeight
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pageWidth = $(window).width()
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pageHeight = $(window).height()
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widthRatio = pageWidth / mapWidth
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heightRatio = pageHeight / mapHeight
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iPadWidthRatio = pageWidth / iPadWidth
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if @terrain is 'dungeon'
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# Make sure we can see almost the whole map, fading to background in one dimension.
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if heightRatio <= iPadWidthRatio
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# Full width, full height, left and right margin
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resultingHeight = pageHeight
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resultingWidth = resultingHeight * aspectRatio
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else if iPadWidthRatio < heightRatio * (iPadAspectRatio / aspectRatio)
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# Cropped width, full height, left and right margin
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resultingWidth = pageWidth
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resultingHeight = resultingWidth / aspectRatio
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else
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# Cropped width, full height, top and bottom margin
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resultingWidth = pageWidth * aspectRatio / iPadAspectRatio
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resultingHeight = resultingWidth / aspectRatio
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else
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# Scale it in either dimension so that we're always full on one of the dimensions.
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if heightRatio > widthRatio
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resultingHeight = pageHeight
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resultingWidth = resultingHeight * aspectRatio
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else
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resultingWidth = pageWidth
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resultingHeight = resultingWidth / aspectRatio
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resultingMarginX = (pageWidth - resultingWidth) / 2
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resultingMarginY = (pageHeight - resultingHeight) / 2
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@$el.find('.map').css(width: resultingWidth, height: resultingHeight, 'margin-left': resultingMarginX, 'margin-top': resultingMarginY)
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playAmbientSound: ->
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return if @ambientSound
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return unless file = {dungeon: 'ambient-dungeon', forest: 'ambient-map-grass'}[@terrain]
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src = "/file/interface/#{file}#{AudioPlayer.ext}"
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unless AudioPlayer.getStatus(src)?.loaded
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AudioPlayer.preloadSound src
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Backbone.Mediator.subscribeOnce 'audio-player:loaded', @playAmbientSound, @
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return
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@ambientSound = createjs.Sound.play src, loop: -1, volume: 0.1
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createjs.Tween.get(@ambientSound).to({volume: 1.0}, 1000)
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playMusic: ->
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@musicPlayer = new MusicPlayer()
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musicFile = {dungeon: '/music/music-menu-dungeon', forest: '/music/music-menu-grass'}[@terrain]
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Backbone.Mediator.publish 'music-player:play-music', play: true, file: musicFile
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storage.save("loaded-menu-music-#{@terrain}", true) unless @probablyCachedMusic
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preloadTopHeroes: ->
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return # Don't do this because these two have feature images, so we don't need the raw vector data for them. Later they'll all have feature images...
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for heroID in ['captain', 'knight']
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url = "/db/thang.type/#{ThangType.heroes[heroID]}/version"
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continue if @supermodel.getModel url
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fullHero = new ThangType()
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fullHero.setURL url
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@supermodel.loadModel fullHero, 'thang'
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updateVolume: (volume) ->
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volume ?= me.get('volume') ? 1.0
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classes = ['vol-off', 'vol-down', 'vol-up']
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button = $('#volume-button', @$el)
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button.toggleClass 'vol-off', volume <= 0.0
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button.toggleClass 'vol-down', 0.0 < volume < 1.0
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button.toggleClass 'vol-up', volume >= 1.0
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createjs.Sound.setVolume(if volume is 1 then 0.6 else volume) # Quieter for now until individual sound FX controls work again.
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if volume isnt me.get 'volume'
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me.set 'volume', volume
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me.patch()
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onToggleVolume: (e) ->
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button = $(e.target).closest('#volume-button')
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classes = ['vol-off', 'vol-down', 'vol-up']
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volumes = [0, 0.4, 1.0]
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for oldClass, i in classes
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if button.hasClass oldClass
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newI = (i + 1) % classes.length
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break
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else if i is classes.length - 1 # no oldClass
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newI = 2
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@updateVolume volumes[newI]
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dungeon = [
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{
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name: 'Dungeons of Kithgard'
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type: 'hero'
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id: 'dungeons-of-kithgard'
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original: '528110f30268d018e3000001'
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description: 'Grab the gem, but touch nothing else. Start here.'
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x: 14
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y: 15.5
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nextLevels:
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continue: 'gems-in-the-deep'
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skip_ahead: 'shadow-guard'
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}
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{
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name: 'Gems in the Deep'
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type: 'hero'
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id: 'gems-in-the-deep'
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original: '54173c90844506ae0195a0b4'
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description: 'Quickly collect the gems; you will need them.'
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x: 29
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y: 12
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nextLevels:
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continue: 'shadow-guard'
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skip_ahead: 'forgetful-gemsmith'
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}
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{
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name: 'Shadow Guard'
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type: 'hero'
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id: 'shadow-guard'
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original: '54174347844506ae0195a0b8'
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description: 'Evade the Kithgard minion.'
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x: 44
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y: 11
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nextLevels:
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more_practice: 'kounter-kithwise'
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continue: 'forgetful-gemsmith'
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}
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{
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name: 'Kounter Kithwise'
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type: 'hero'
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id: 'kounter-kithwise'
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original: '54527a6257e83800009730c7'
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description: 'Practice your evasion skills with more guards.'
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x: 55
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y: 11
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nextLevels:
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#more_practice: 'crawlways-of-kithgard'
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continue: 'forgetful-gemsmith'
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practice: true
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}
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#{
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# name: 'Crawlways of Kithgard'
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# type: 'hero'
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# # id: 'crawlways-of-kithgard'
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# original: '545287ef57e83800009730d5'
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# description: 'Dart in and grab the gem–at the right moment.'
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# x: 57
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# y: 12
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# nextLevels:
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# continue: 'true-names'
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# practice: true
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#}
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{
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name: 'Forgetful Gemsmith'
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type: 'hero'
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id: 'forgetful-gemsmith'
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original: '544a98f62d002f0000fe331a'
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description: 'Grab even more gems as you practice moving.'
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x: 66
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y: 11
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nextLevels:
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continue: 'true-names'
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}
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{
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name: 'True Names'
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type: 'hero'
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id: 'true-names'
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original: '541875da4c16460000ab990f'
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description: 'Learn an enemy\'s true name to defeat it.'
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x: 76
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y: 13
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nextLevels:
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more_practice: 'favorable-odds'
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continue: 'the-raised-sword'
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}
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{
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name: 'Favorable Odds'
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type: 'hero'
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id: 'favorable-odds'
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original: '5452972f57e83800009730de'
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description: 'Test out your battle skills by defeating more munchkins.'
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x: 80.85
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y: 16
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nextLevels:
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continue: 'the-raised-sword'
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practice: true
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}
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{
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name: 'The Raised Sword'
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type: 'hero'
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id: 'the-raised-sword'
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original: '5418aec24c16460000ab9aa6'
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description: 'Learn to equip yourself for combat.'
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x: 85
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y: 20
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nextLevels:
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continue: 'haunted-kithmaze'
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}
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#{
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# name: 'The First Kithmaze'
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# type: 'hero'
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# id: 'the-first-kithmaze'
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# original: '5418b9d64c16460000ab9ab4'
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# description: 'The builders of Kithgard constructed many mazes to confuse travelers.'
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# x: 78
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# y: 29
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# nextLevels:
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# more_practice: 'descending-further'
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# continue: 'the-second-kithmaze'
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# skip_ahead: 'dread-door'
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#}
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{
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name: 'Haunted Kithmaze'
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type: 'hero'
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id: 'haunted-kithmaze'
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original: '545a5914d820eb0000f6dc0a'
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description: 'The builders of Kithgard constructed many mazes to confuse travelers.'
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x: 78
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y: 29
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nextLevels:
|
||
more_practice: 'descending-further'
|
||
continue: 'the-second-kithmaze'
|
||
skip_ahead: 'dread-door'
|
||
}
|
||
{
|
||
name: 'Descending Further'
|
||
type: 'hero'
|
||
id: 'descending-further'
|
||
original: '5452a84d57e83800009730e4'
|
||
description: 'Another day, another maze.'
|
||
x: 70
|
||
y: 28
|
||
nextLevels:
|
||
continue: 'the-second-kithmaze'
|
||
practice: true
|
||
}
|
||
{
|
||
name: 'The Second Kithmaze'
|
||
type: 'hero'
|
||
id: 'the-second-kithmaze'
|
||
original: '5418cf256bae62f707c7e1c3'
|
||
description: 'Many have tried, few have found their way through this maze.'
|
||
x: 58
|
||
y: 23
|
||
nextLevels:
|
||
continue: 'dread-door'
|
||
}
|
||
{
|
||
name: 'Dread Door'
|
||
type: 'hero'
|
||
id: 'dread-door'
|
||
original: '5418d40f4c16460000ab9ac2'
|
||
description: 'Behind a dread door lies a chest full of riches.'
|
||
x: 59
|
||
y: 32
|
||
nextLevels:
|
||
continue: 'known-enemy'
|
||
}
|
||
{
|
||
name: 'Known Enemy'
|
||
type: 'hero'
|
||
id: 'known-enemy'
|
||
original: '5452adea57e83800009730ee'
|
||
description: 'Begin to use variables in your battles.'
|
||
x: 67
|
||
y: 39
|
||
nextLevels:
|
||
continue: 'master-of-names'
|
||
}
|
||
{
|
||
name: 'Master of Names'
|
||
type: 'hero'
|
||
id: 'master-of-names'
|
||
original: '5452c3ce57e83800009730f7'
|
||
description: 'Use your glasses to defend yourself from the Kithmen.'
|
||
x: 75
|
||
y: 46
|
||
nextLevels:
|
||
continue: 'lowly-kithmen'
|
||
skip_ahead: 'closing-the-distance'
|
||
}
|
||
{
|
||
name: 'Lowly Kithmen'
|
||
type: 'hero'
|
||
id: 'lowly-kithmen'
|
||
original: '541b24511ccc8eaae19f3c1f'
|
||
description: 'Now that you can see them, they\'re everywhere!'
|
||
x: 85
|
||
y: 40
|
||
nextLevels:
|
||
continue: 'closing-the-distance'
|
||
skip_ahead: 'the-final-kithmaze'
|
||
}
|
||
{
|
||
name: 'Closing the Distance'
|
||
type: 'hero'
|
||
id: 'closing-the-distance'
|
||
original: '541b288e1ccc8eaae19f3c25'
|
||
description: 'Kithmen are not the only ones to stand in your way.'
|
||
x: 93
|
||
y: 47
|
||
nextLevels:
|
||
more_practice: 'tactical-strike'
|
||
continue: 'the-final-kithmaze'
|
||
}
|
||
{
|
||
name: 'Tactical Strike'
|
||
type: 'hero'
|
||
id: 'tactical-strike'
|
||
original: '5452cfa706a59e000067e4f5'
|
||
description: 'They\'re, uh, coming right for us! Sneak up behind them.'
|
||
x: 88.65
|
||
y: 63.06
|
||
nextLevels:
|
||
continue: 'the-final-kithmaze'
|
||
practice: true
|
||
}
|
||
{
|
||
name: 'The Final Kithmaze'
|
||
type: 'hero'
|
||
id: 'the-final-kithmaze'
|
||
original: '541b434e1ccc8eaae19f3c33'
|
||
description: 'To escape you must find your way through an Elder Kithman\'s maze.'
|
||
x: 83
|
||
y: 68
|
||
nextLevels:
|
||
more_practice: 'the-gauntlet'
|
||
continue: 'kithgard-gates'
|
||
}
|
||
{
|
||
name: 'The Gauntlet'
|
||
type: 'hero'
|
||
id: 'the-gauntlet'
|
||
original: '5452d8b906a59e000067e4fa'
|
||
description: 'Rush for the stairs, battling foes at every turn.'
|
||
x: 84.89
|
||
y: 73.88
|
||
nextLevels:
|
||
continue: 'kithgard-gates'
|
||
practice: true
|
||
}
|
||
{
|
||
name: 'Kithgard Gates'
|
||
type: 'hero'
|
||
id: 'kithgard-gates'
|
||
original: '541c9a30c6362edfb0f34479'
|
||
description: 'Escape the Kithgard dungeons and don\'t let the guardians get you.'
|
||
x: 89
|
||
y: 82
|
||
nextLevels:
|
||
continue: 'defense-of-plainswood'
|
||
}
|
||
{
|
||
name: 'Cavern Survival'
|
||
type: 'hero-ladder'
|
||
id: 'cavern-survival'
|
||
original: '544437e0645c0c0000c3291d'
|
||
description: 'Stay alive longer than your opponent amidst hordes of ogres!'
|
||
disabled: not me.isAdmin()
|
||
x: 17.54
|
||
y: 78.39
|
||
}
|
||
]
|
||
|
||
forest = [
|
||
{
|
||
name: 'Defense of Plainswood'
|
||
type: 'hero'
|
||
id: 'defense-of-plainswood'
|
||
original: '541b67f71ccc8eaae19f3c62'
|
||
description: 'Protect the peasants from the pursuing ogres.'
|
||
nextLevels:
|
||
continue: 'winding-trail'
|
||
x: 32.63
|
||
y: 53.69
|
||
}
|
||
{
|
||
name: 'Winding Trail'
|
||
type: 'hero'
|
||
id: 'winding-trail'
|
||
original: '5446cb40ce01c23e05ecf027'
|
||
description: 'Stay alive and navigate through the forest.'
|
||
nextLevels:
|
||
continue: 'endangered-burl'
|
||
x: 39.03
|
||
y: 54.97
|
||
}
|
||
{
|
||
name: 'Endangered Burl'
|
||
type: 'hero'
|
||
id: 'endangered-burl'
|
||
original: ''
|
||
description: 'Hunt ogres in the woods, but watch out for lumbering beasts.'
|
||
nextLevels:
|
||
continue: 'village-guard'
|
||
x: 41.09
|
||
y: 43.75
|
||
}
|
||
{
|
||
name: 'Village Guard'
|
||
type: 'hero'
|
||
id: 'village-guard'
|
||
original: '546e91b8a4b7840000ee92dc'
|
||
description: 'Defend a village from marauding munchkin mayhem.'
|
||
nextLevels:
|
||
continue: 'thornbush-farm'
|
||
x: 48.09
|
||
y: 42.75
|
||
}
|
||
{
|
||
name: 'Thornbush Farm'
|
||
type: 'hero'
|
||
id: 'thornbush-farm'
|
||
original: '5447030525cce60000745e2a'
|
||
description: 'Determine refugee peasant from ogre when defending the farm.'
|
||
nextLevels:
|
||
continue: 'back-to-back'
|
||
x: 44.09
|
||
y: 57.75
|
||
}
|
||
{
|
||
name: 'Back to Back'
|
||
type: 'hero'
|
||
id: 'back-to-back'
|
||
original: '5448330517d7283e051f9b9e'
|
||
description: 'Patrol the village entrances, but stay defensive.'
|
||
nextLevels:
|
||
continue: 'ogre-encampment'
|
||
x: 40.14
|
||
y: 63.96
|
||
}
|
||
{
|
||
name: 'Ogre Encampment'
|
||
type: 'hero'
|
||
id: 'ogre-encampment'
|
||
description: 'Recover stolen treasure from an ogre encampment.'
|
||
nextLevels:
|
||
continue: 'woodland-cleaver'
|
||
x: 46.48
|
||
y: 70.92
|
||
}
|
||
{
|
||
name: 'Woodland Cleaver'
|
||
type: 'hero'
|
||
id: 'woodland-cleaver'
|
||
description: 'Use your new cleave ability to fend off munchkins.'
|
||
nextLevels:
|
||
continue: 'shield-rush'
|
||
x: 52.32
|
||
y: 70.80
|
||
}
|
||
{
|
||
name: 'Shield Rush'
|
||
type: 'hero'
|
||
id: 'shield-rush'
|
||
description: 'Combine cleave and shield to endure an ogre onslaught.'
|
||
nextLevels:
|
||
continue: 'peasant-protection'
|
||
x: 58.54
|
||
y: 66.73
|
||
}
|
||
|
||
# Warrior branch
|
||
{
|
||
name: 'Peasant Protection'
|
||
type: 'hero'
|
||
id: 'peasant-protection'
|
||
description: 'Stay close to Victor.'
|
||
nextLevels:
|
||
continue: 'munchkin-swarm'
|
||
x: 64.37
|
||
y: 62.18
|
||
}
|
||
{
|
||
name: 'Munchkin Swarm'
|
||
type: 'hero'
|
||
id: 'munchkin-swarm'
|
||
description: 'Loot a gigantic chest while surrounded by a swarm of ogre munchkins.'
|
||
nextLevels:
|
||
continue: 'coinucopia'
|
||
x: 71.19
|
||
y: 63.61
|
||
}
|
||
|
||
# Ranger branch
|
||
{
|
||
name: 'Munchkin Harvest'
|
||
type: 'hero'
|
||
id: 'munchkin-harvest'
|
||
description: 'Join forces with a new hero: Amara Arrowhead.'
|
||
nextLevels:
|
||
continue: 'swift-dagger'
|
||
disabled: not me.isAdmin()
|
||
x: 64.37
|
||
y: 69.18
|
||
}
|
||
{
|
||
name: 'Swift Dagger'
|
||
type: 'hero'
|
||
id: 'swift-dagger'
|
||
description: 'Deal damage from a distance with your new hero.'
|
||
nextLevels:
|
||
continue: 'shrapnel'
|
||
disabled: not me.isAdmin()
|
||
x: 66
|
||
y: 75.61
|
||
}
|
||
{
|
||
name: 'Shrapnel'
|
||
type: 'hero'
|
||
id: 'shrapnel'
|
||
description: 'Explore the explosive arts.'
|
||
nextLevels:
|
||
continue: 'coinucopia'
|
||
disabled: not me.isAdmin()
|
||
x: 67
|
||
y: 81
|
||
}
|
||
|
||
# Wizard branch
|
||
{
|
||
name: 'Arcane Ally'
|
||
type: 'hero'
|
||
id: 'arcane-ally'
|
||
description: 'Stand your ground against large ogres with a new hero: Ms. Hushbaum.'
|
||
nextLevels:
|
||
continue: 'touch-of-death'
|
||
disabled: not me.isAdmin()
|
||
x: 64.37
|
||
y: 55.18
|
||
}
|
||
{
|
||
name: 'Touch of Death'
|
||
type: 'hero'
|
||
id: 'touch-of-death'
|
||
description: 'Learn your first spell to siphon life from your foes.'
|
||
nextLevels:
|
||
continue: 'bonemender'
|
||
disabled: not me.isAdmin()
|
||
x: 65
|
||
y: 48
|
||
}
|
||
{
|
||
name: 'Bonemender'
|
||
type: 'hero'
|
||
id: 'bonemender'
|
||
description: 'Cast regeneration on allied soldiers to withstand a siege.'
|
||
nextLevels:
|
||
continue: 'coinucopia'
|
||
disabled: not me.isAdmin()
|
||
x: 66
|
||
y: 40
|
||
}
|
||
|
||
{
|
||
name: 'Coinucopia'
|
||
type: 'hero'
|
||
id: 'coinucopia'
|
||
description: 'Start playing in real-time with input flags as you collect gold coins!'
|
||
nextLevels:
|
||
continue: 'copper-meadows'
|
||
x: 77.54
|
||
y: 65.94
|
||
}
|
||
{
|
||
name: 'Copper Meadows'
|
||
type: 'hero'
|
||
id: 'copper-meadows'
|
||
description: 'This level exercises: if/else, object members, variables, flag placement, and collection.'
|
||
nextLevels:
|
||
continue: 'drop-the-flag'
|
||
x: 77.54
|
||
y: 55.94
|
||
}
|
||
{
|
||
name: 'Drop the Flag'
|
||
type: 'hero'
|
||
id: 'drop-the-flag'
|
||
description: 'This level exercises: flag position, object members.'
|
||
nextLevels:
|
||
continue: 'deadly-pursuit'
|
||
x: 77.54
|
||
y: 45.94
|
||
}
|
||
{
|
||
name: 'Deadly Pursuit'
|
||
type: 'hero'
|
||
id: 'deadly-pursuit'
|
||
description: 'This level exercises: if/else, flag placement and timing, item collection.'
|
||
nextLevels:
|
||
continue: 'rich-forager'
|
||
x: 77.54
|
||
y: 35.94
|
||
}
|
||
{
|
||
name: 'Rich Forager'
|
||
type: 'hero'
|
||
id: 'rich-forager'
|
||
description: 'This level exercises: if/else if, collection, combat.'
|
||
nextLevels:
|
||
continue: 'multiplayer-treasure-grove'
|
||
x: 77.54
|
||
y: 25.94
|
||
}
|
||
{
|
||
name: 'Siege of Stonehold'
|
||
type: 'hero'
|
||
id: 'siege-of-stonehold'
|
||
description: 'Unlock the desert world, if you are strong enough to win this epic battle!'
|
||
#nextLevels:
|
||
# continue: ''
|
||
disabled: not me.isAdmin()
|
||
x: 83.87
|
||
y: 18.89
|
||
}
|
||
{
|
||
name: 'Multiplayer Treasure Grove'
|
||
type: 'hero-ladder'
|
||
id: 'multiplayer-treasure-grove'
|
||
description: 'Mix collection, flags, and combat in this multiplayer coin-gathering arena.'
|
||
x: 67.54
|
||
y: 25.94
|
||
}
|
||
{
|
||
name: 'Dueling Grounds'
|
||
type: 'hero-ladder'
|
||
id: 'dueling-grounds'
|
||
original: '5442ba0e1e835500007eb1c7'
|
||
description: 'Battle head-to-head against another hero in this basic beginner combat arena.'
|
||
disabled: not me.isAdmin()
|
||
x: 25.5
|
||
y: 77.5
|
||
}
|
||
]
|
||
|
||
WorldMapView.campaigns = campaigns = [
|
||
#{id: 'beginner', name: 'Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials, color: "rgb(255, 80, 60)"}
|
||
#{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas, color: "rgb(80, 5, 60)"}
|
||
#{id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced, color: "rgb(80, 60, 255)"}
|
||
#{id: 'classic_algorithms' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms, color: "rgb(110, 80, 120)"}
|
||
#{id: 'player_created', name: 'Player-Created', description: '... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.', levels: playerCreated, color: "rgb(160, 160, 180)"}
|
||
{id: 'dungeon', name: 'Dungeon Campaign', levels: dungeon }
|
||
{id: 'forest', name: 'Forest Campaign', levels: forest }
|
||
]
|