mirror of
https://github.com/codeninjasllc/codecombat.git
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475 lines
20 KiB
CoffeeScript
475 lines
20 KiB
CoffeeScript
config = require '../../server_config'
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log = require 'winston'
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mongoose = require 'mongoose'
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async = require 'async'
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errors = require '../commons/errors'
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aws = require 'aws-sdk'
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db = require './../routes/db'
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mongoose = require 'mongoose'
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queues = require '../commons/queue'
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LevelSession = require '../levels/sessions/LevelSession'
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Level = require '../levels/Level'
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TaskLog = require './task/ScoringTask'
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bayes = new (require 'bayesian-battle')()
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scoringTaskQueue = undefined
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scoringTaskTimeoutInSeconds = 180
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module.exports.setup = (app) -> connectToScoringQueue()
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connectToScoringQueue = ->
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queues.initializeQueueClient ->
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queues.queueClient.registerQueue "scoring", {}, (error,data) ->
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if error? then throw new Error "There was an error registering the scoring queue: #{error}"
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scoringTaskQueue = data
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log.info "Connected to scoring task queue!"
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module.exports.addPairwiseTaskToQueueFromRequest = (req, res) ->
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taskPair = req.body.sessions
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addPairwiseTaskToQueue req.body.sessions (err, success) ->
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if err? then return errors.serverError res, "There was an error adding pairwise tasks: #{err}"
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sendResponseObject req, res, {"message":"All task pairs were succesfully sent to the queue"}
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addPairwiseTaskToQueue = (taskPair, cb) ->
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LevelSession.findOne(_id:taskPair[0]).lean().exec (err, firstSession) =>
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if err? then return cb err, false
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LevelSession.find(_id:taskPair[1]).exec (err, secondSession) =>
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if err? then return cb err, false
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try
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taskPairs = generateTaskPairs(secondSession, firstSession)
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catch e
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if e then return cb e, false
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return cb taskPairError,false
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cb null, true
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module.exports.createNewTask = (req, res) ->
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requestSessionID = req.body.session
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requestLevelID = req.body.originalLevelID
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requestCurrentLevelID = req.body.levelID
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requestLevelMajorVersion = parseInt(req.body.levelMajorVersion)
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validatePermissions req, requestSessionID, (error, permissionsAreValid) ->
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if err? then return errors.serverError res, "There was an error validating permissions"
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unless permissionsAreValid then return errors.forbidden res, "You do not have the permissions to submit that game to the leaderboard"
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return errors.badInput res, "The session ID is invalid" unless typeof requestSessionID is "string"
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Level.findOne({_id: requestCurrentLevelID}).lean().select('type').exec (err, levelWithType) ->
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if err? then return errors.serverError res, "There was an error finding the level type"
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if not levelWithType.type or levelWithType.type isnt "ladder"
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console.log "The level type of level with ID #{requestLevelID} is #{levelWithType.type}"
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return errors.badInput res, "That level isn't a ladder level"
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fetchSessionToSubmit requestSessionID, (err, sessionToSubmit) ->
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if err? then return errors.serverError res, "There was an error finding the given session."
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updateSessionToSubmit sessionToSubmit, (err, data) ->
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if err? then return errors.serverError res, "There was an error updating the session"
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opposingTeam = calculateOpposingTeam(sessionToSubmit.team)
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fetchInitialSessionsToRankAgainst opposingTeam,requestLevelID, requestLevelMajorVersion, (err, sessionsToRankAgainst) ->
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if err? then return errors.serverError res, "There was an error fetching the sessions to rank against"
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taskPairs = generateTaskPairs(sessionsToRankAgainst, sessionToSubmit)
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sendEachTaskPairToTheQueue taskPairs, (taskPairError) ->
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if taskPairError? then return errors.serverError res, "There was an error sending the task pairs to the queue"
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sendResponseObject req, res, {"message":"All task pairs were succesfully sent to the queue"}
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module.exports.dispatchTaskToConsumer = (req, res) ->
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if isUserAnonymous(req) then return errors.forbidden res, "You need to be logged in to simulate games"
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scoringTaskQueue.receiveMessage (err, message) ->
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if err? or messageIsInvalid(message) then return errors.gatewayTimeoutError res, "Queue Receive Error:#{err}"
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console.log "Received Message"
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messageBody = parseTaskQueueMessage req, res, message
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return unless messageBody?
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constructTaskObject messageBody, (taskConstructionError, taskObject) ->
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if taskConstructionError? then return errors.serverError res, "There was an error constructing the scoring task"
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console.log "Constructed task body"
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message.changeMessageVisibilityTimeout scoringTaskTimeoutInSeconds, (err) ->
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if err? then return errors.serverError res, "There was an error changing the message visibility timeout."
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console.log "Changed visibility timeout"
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constructTaskLogObject getUserIDFromRequest(req), message.getReceiptHandle(), (taskLogError, taskLogObject) ->
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if taskLogError? then return errors.serverError res, "There was an error creating the task log object."
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taskObject.taskID = taskLogObject._id
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taskObject.receiptHandle = message.getReceiptHandle()
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sendResponseObject req, res, taskObject
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module.exports.processTaskResult = (req, res) ->
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clientResponseObject = verifyClientResponse req.body, res
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return unless clientResponseObject?
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TaskLog.findOne {_id: clientResponseObject.taskID}, (err, taskLog) ->
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return errors.serverError res, "There was an error retrieiving the task log object" if err?
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taskLogJSON = taskLog.toObject()
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return errors.badInput res, "That computational task has already been performed" if taskLogJSON.calculationTimeMS
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return handleTimedOutTask req, res, clientResponseObject if hasTaskTimedOut taskLogJSON.sentDate
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scoringTaskQueue.deleteMessage clientResponseObject.receiptHandle, (err) ->
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console.log "Deleted message."
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if err? then return errors.badInput res, "The queue message is already back in the queue, rejecting results."
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LevelSession.findOne(_id: clientResponseObject.originalSessionID).lean().exec (err, levelSession) ->
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if err? then return errors.serverError res, "There was a problem finding the level session:#{err}"
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supposedSubmissionDate = new Date(clientResponseObject.sessions[0].submitDate)
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if Number(supposedSubmissionDate) isnt Number(levelSession.submitDate)
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return sendResponseObject req, res, {"message":"The game has been resubmitted. Removing from queue..."}
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logTaskComputation clientResponseObject, taskLog, (logErr) ->
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if logErr? then return errors.serverError res, "There as a problem logging the task computation: #{logErr}"
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updateSessions clientResponseObject, (updateError, newScoreArray) ->
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if updateError? then return errors.serverError res, "There was an error updating the scores.#{updateError}"
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newScoresObject = _.indexBy newScoreArray, 'id'
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addMatchToSessions clientResponseObject, newScoresObject, (err, data) ->
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if err? then return errors.serverError res, "There was an error updating the sessions with the match! #{JSON.stringify err}"
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originalSessionID = clientResponseObject.originalSessionID
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originalSessionTeam = clientResponseObject.originalSessionTeam
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originalSessionRank = parseInt clientResponseObject.originalSessionRank
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determineIfSessionShouldContinueAndUpdateLog originalSessionID, originalSessionRank, (err, sessionShouldContinue) ->
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if err? then return errors.serverError res, "There was an error determining if the session should continue, #{err}"
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if sessionShouldContinue
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opposingTeam = calculateOpposingTeam(originalSessionTeam)
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opponentID = _.pull(_.keys(newScoresObject), originalSessionID)
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sessionNewScore = newScoresObject[originalSessionID].totalScore
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opponentNewScore = newScoresObject[opponentID].totalScore
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levelOriginalID = levelSession.level.original
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levelOriginalMajorVersion = levelSession.level.majorVersion
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findNearestBetterSessionID levelOriginalID, levelOriginalMajorVersion, originalSessionID, sessionNewScore, opponentNewScore, opponentID ,opposingTeam, (err, opponentSessionID) ->
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if err? then return errors.serverError res, "There was an error finding the nearest sessionID!"
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unless opponentSessionID then return sendResponseObject req, res, {"message":"There were no more games to rank(game is at top!"}
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addPairwiseTaskToQueue [originalSessionID, opponentSessionID], (err, success) ->
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if err? then return errors.serverError res, "There was an error sending the pairwise tasks to the queue!"
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sendResponseObject req, res, {"message":"The scores were updated successfully and more games were sent to the queue!"}
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else
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console.log "Player lost, achieved rank #{originalSessionRank}"
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LevelSession.update {_id: originalSessionID}, {isRanking: false}, {multi: false}, (err, affected) ->
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if err? then return errors.serverError res, "There was an error marking the completed session as not being ranked."
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sendResponseObject req, res, {"message":"The scores were updated successfully, person lost so no more games are being inserted!"}
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determineIfSessionShouldContinueAndUpdateLog = (sessionID, sessionRank, cb) ->
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queryParameters =
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_id: sessionID
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updateParameters =
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"$inc": {}
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if sessionRank is 0
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updateParameters["$inc"] = {numberOfWinsAndTies: 1}
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else
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updateParameters["$inc"] = {numberOfLosses: 1}
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LevelSession.findOneAndUpdate queryParameters, updateParameters,{select: 'numberOfWinsAndTies numberOfLosses'}, (err, updatedSession) ->
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if err? then return cb err, updatedSession
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updatedSession = updatedSession.toObject()
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totalNumberOfGamesPlayed = updatedSession.numberOfWinsAndTies + updatedSession.numberOfLosses
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if totalNumberOfGamesPlayed < 5
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console.log "Number of games played is less than 5, continuing..."
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cb null, true
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else
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ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
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if ratio > 0.66
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cb null, false
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console.log "Ratio(#{ratio}) is bad, ending simulation"
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else
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console.log "Ratio(#{ratio}) is good, so continuing simulations"
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cb null, true
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findNearestBetterSessionID = (levelOriginalID, levelMajorVersion, sessionID, sessionTotalScore, opponentSessionTotalScore, opponentSessionID, opposingTeam, cb) ->
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retrieveAllOpponentSessionIDs sessionID, (err, opponentSessionIDs) ->
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if err? then return cb err, null
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queryParameters =
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totalScore:
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$gt:opponentSessionTotalScore
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_id:
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$nin: opponentSessionIDs
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"level.original": levelOriginalID
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"level.majorVersion": levelMajorVersion
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submitted: true
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submittedCode:
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$exists: true
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team: opposingTeam
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limitNumber = 1
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sortParameters =
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totalScore: 1
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selectString = '_id totalScore'
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query = LevelSession.findOne(queryParameters)
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.sort(sortParameters)
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.limit(limitNumber)
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.select(selectString)
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.lean()
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console.log "Finding session with score near #{opponentSessionTotalScore}"
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query.exec (err, session) ->
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if err? then return cb err, session
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unless session then return cb err, null
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console.log "Found session with score #{session.totalScore}"
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cb err, session._id
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retrieveAllOpponentSessionIDs = (sessionID, cb) ->
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query = LevelSession.findOne({"_id":sessionID})
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.select('matches.opponents.sessionID')
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.lean()
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query.exec (err, session) ->
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if err? then return cb err, null
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opponentSessionIDs = (match.opponents[0].sessionID for match in session.matches)
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cb err, opponentSessionIDs
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calculateOpposingTeam = (sessionTeam) ->
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teams = ['ogres','humans']
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opposingTeams = _.pull teams, sessionTeam
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return opposingTeams[0]
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validatePermissions = (req, sessionID, callback) ->
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if isUserAnonymous req then return callback null, false
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if isUserAdmin req then return callback null, true
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LevelSession.findOne(_id:sessionID).select('creator submittedCode code').lean().exec (err, retrievedSession) ->
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if err? then return callback err, retrievedSession
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code = retrievedSession.code
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submittedCode = retrievedSession.submittedCode
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callback null, (retrievedSession.creator is req.user?.id and not _.isEqual(code, submittedCode))
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addMatchToSessions = (clientResponseObject, newScoreObject, callback) ->
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matchObject = {}
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matchObject.date = new Date()
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matchObject.opponents = {}
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for session in clientResponseObject.sessions
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sessionID = session.sessionID
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matchObject.opponents[sessionID] = {}
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matchObject.opponents[sessionID].sessionID = sessionID
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matchObject.opponents[sessionID].userID = session.creator
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matchObject.opponents[sessionID].metrics = {}
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matchObject.opponents[sessionID].metrics.rank = Number(newScoreObject[sessionID].gameRanking)
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log.info "Match object computed, result: #{matchObject}"
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log.info "Writing match object to database..."
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#use bind with async to do the writes
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sessionIDs = _.pluck clientResponseObject.sessions, 'sessionID'
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async.each sessionIDs, updateMatchesInSession.bind(@,matchObject), (err) -> callback err, null
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updateMatchesInSession = (matchObject, sessionID, callback) ->
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currentMatchObject = {}
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currentMatchObject.date = matchObject.date
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currentMatchObject.metrics = matchObject.opponents[sessionID].metrics
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opponentsClone = _.cloneDeep matchObject.opponents
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opponentsClone = _.omit opponentsClone, sessionID
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opponentsArray = _.toArray opponentsClone
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currentMatchObject.opponents = opponentsArray
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sessionUpdateObject =
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$push: {matches: {$each: [currentMatchObject], $slice: -200}}
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log.info "Updating session #{sessionID}"
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LevelSession.update {"_id":sessionID}, sessionUpdateObject, callback
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messageIsInvalid = (message) -> (not message?) or message.isEmpty()
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sendEachTaskPairToTheQueue = (taskPairs, callback) -> async.each taskPairs, sendTaskPairToQueue, callback
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fetchSessionToSubmit = (submittedSessionID, callback) ->
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LevelSession.findOne {_id: submittedSessionID}, (err, session) -> callback err, session?.toObject()
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updateSessionToSubmit = (sessionToUpdate, callback) ->
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sessionUpdateObject =
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submitted: true
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submittedCode: sessionToUpdate.code
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submitDate: new Date()
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meanStrength: 25
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standardDeviation: 25/3
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totalScore: 10
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numberOfWinsAndTies: 0
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numberOfLosses: 0
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isRanking: true
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LevelSession.update {_id: sessionToUpdate._id}, sessionUpdateObject, callback
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fetchInitialSessionsToRankAgainst = (opposingTeam, levelID, levelMajorVersion, callback) ->
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console.log "Fetching sessions to rank against for opposing team #{opposingTeam}"
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findParameters =
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"level.original": levelID
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"level.majorVersion": levelMajorVersion
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submitted: true
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submittedCode:
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$exists: true
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team: opposingTeam
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sortParameters =
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totalScore: 1
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limitNumber = 1
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query = LevelSession.find(findParameters)
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.sort(sortParameters)
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.limit(limitNumber)
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query.exec callback
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generateTaskPairs = (submittedSessions, sessionToScore) ->
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taskPairs = []
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for session in submittedSessions
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session = session.toObject()
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teams = ['ogres','humans']
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opposingTeams = _.pull teams, sessionToScore.team
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if String(session._id) isnt String(sessionToScore._id) and session.team in opposingTeams
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console.log "Adding game to taskPairs!"
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taskPairs.push [sessionToScore._id,String session._id]
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return taskPairs
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sendTaskPairToQueue = (taskPair, callback) ->
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scoringTaskQueue.sendMessage {sessions: taskPair}, 0, (err,data) -> callback? err,data
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getUserIDFromRequest = (req) -> if req.user? then return req.user._id else return null
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isUserAnonymous = (req) -> if req.user? then return req.user.get('anonymous') else return true
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isUserAdmin = (req) -> return Boolean(req.user?.isAdmin())
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parseTaskQueueMessage = (req, res, message) ->
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try
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if typeof message.getBody() is "object" then return message.getBody()
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return messageBody = JSON.parse message.getBody()
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catch e
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sendResponseObject req, res, {"error":"There was an error parsing the task.Error: #{e}" }
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return null
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constructTaskObject = (taskMessageBody, callback) ->
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async.map taskMessageBody.sessions, getSessionInformation, (err, sessions) ->
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return callback err, data if err?
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taskObject =
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"messageGenerated": Date.now()
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"sessions": []
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for session in sessions
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sessionInformation =
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"sessionID": session._id
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"submitDate": session.submitDate
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"team": session.team ? "No team"
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"code": session.submittedCode
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"teamSpells": session.teamSpells ? {}
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"levelID": session.levelID
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"creator": session.creator
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"creatorName":session.creatorName
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taskObject.sessions.push sessionInformation
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callback err, taskObject
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getSessionInformation = (sessionIDString, callback) ->
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LevelSession.findOne {_id:sessionIDString}, (err, session) ->
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if err? then return callback err, {"error":"There was an error retrieving the session."}
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sessionInformation = session.toObject()
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callback err, sessionInformation
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constructTaskLogObject = (calculatorUserID, messageIdentifierString, callback) ->
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taskLogObject = new TaskLog
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"createdAt": new Date()
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"calculator":calculatorUserID
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"sentDate": Date.now()
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"messageIdentifierString":messageIdentifierString
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taskLogObject.save callback
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sendResponseObject = (req,res,object) ->
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res.setHeader('Content-Type', 'application/json')
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res.send(object)
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res.end()
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hasTaskTimedOut = (taskSentTimestamp) -> taskSentTimestamp + scoringTaskTimeoutInSeconds * 1000 < Date.now()
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handleTimedOutTask = (req, res, taskBody) -> errors.clientTimeout res, "The results weren't provided within the timeout"
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verifyClientResponse = (responseObject, res) ->
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unless typeof responseObject is "object"
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errors.badInput res, "The response to that query is required to be a JSON object."
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null
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else
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responseObject
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logTaskComputation = (taskObject,taskLogObject, callback) ->
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taskLogObject.calculationTimeMS = taskObject.calculationTimeMS
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taskLogObject.sessions = taskObject.sessions
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taskLogObject.save callback
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updateSessions = (taskObject,callback) ->
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sessionIDs = _.pluck taskObject.sessions, 'sessionID'
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async.map sessionIDs, retrieveOldSessionData, (err, oldScores) ->
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if err? then callback err, {"error": "There was an error retrieving the old scores"}
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oldScoreArray = _.toArray putRankingFromMetricsIntoScoreObject taskObject, oldScores
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newScoreArray = bayes.updatePlayerSkills oldScoreArray
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saveNewScoresToDatabase newScoreArray, callback
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saveNewScoresToDatabase = (newScoreArray, callback) ->
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async.eachSeries newScoreArray, updateScoreInSession, (err) -> callback err,newScoreArray
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updateScoreInSession = (scoreObject,callback) ->
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LevelSession.findOne {"_id": scoreObject.id}, (err, session) ->
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if err? then return callback err, null
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session = session.toObject()
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newTotalScore = scoreObject.meanStrength - 1.8 * scoreObject.standardDeviation
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scoreHistoryAddition = [Date.now(), newTotalScore]
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updateObject =
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meanStrength: scoreObject.meanStrength
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standardDeviation: scoreObject.standardDeviation
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totalScore: newTotalScore
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$push: {scoreHistory: {$each: [scoreHistoryAddition], $slice: -1000}}
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LevelSession.update {"_id": scoreObject.id}, updateObject, callback
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log.info "New total score for session #{scoreObject.id} is #{updateObject.totalScore}"
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putRankingFromMetricsIntoScoreObject = (taskObject,scoreObject) ->
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scoreObject = _.indexBy scoreObject, 'id'
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scoreObject[session.sessionID].gameRanking = session.metrics.rank for session in taskObject.sessions
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return scoreObject
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retrieveOldSessionData = (sessionID, callback) ->
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LevelSession.findOne {"_id":sessionID}, (err, session) ->
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return callback err, {"error":"There was an error retrieving the session."} if err?
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session = session.toObject()
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oldScoreObject =
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"standardDeviation":session.standardDeviation ? 25/3
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"meanStrength":session.meanStrength ? 25
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"totalScore":session.totalScore ? (25 - 1.8*(25/3))
|
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"id": sessionID
|
|
callback err, oldScoreObject
|