mirror of
https://github.com/codeninjasllc/codecombat.git
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c77e1c0fa2
Also including a few misc tweaks to CourseDetailsView and the end-of-course HeroVictoryModal state.
145 lines
6.7 KiB
Text
145 lines
6.7 KiB
Text
extends /templates/core/modal-base
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block modal-header-content
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#victory-header.out
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#victory-title
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if !me.get('preferredLanguage') || me.get('preferredLanguage').split('-')[0] == 'en'
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img(src="/images/pages/play/level/modal/victory_word.png", draggable="false")
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else
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h1(data-i18n="play_level.victory") Victory
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block modal-body-content
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if victoryText
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#victory-text= victoryText
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if isCourseLevel
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.course-name-container
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if currentCourseName
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p
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span.spr.level-title(data-i18n="play_level.course")
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span.level-name= currentCourseName
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.container-fluid
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.row
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.col-md-6
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if currentLevelName
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.level-title(data-i18n="play_level.completed_level")
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.level-name= currentLevelName.replace('Course: ', '')
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.col-md-6
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if nextLevelName
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.level-title(data-i18n="play_level.next_level")
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.level-name= nextLevelName.replace('Course: ', '')
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else
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.level-title(data-i18n="play_level.course")
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.level-name(data-i18n="play_level.victory_title_suffix")
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br
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#level-feedback
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div.rating.secret
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div.rating-label(data-i18n="play_level.victory_rate_the_level") Rate the level:
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i.glyphicon.glyphicon-star-empty
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i.glyphicon.glyphicon-star-empty
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i.glyphicon.glyphicon-star-empty
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i.glyphicon.glyphicon-star-empty
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i.glyphicon.glyphicon-star-empty
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if !me.get('anonymous')
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span.review-label.secret(data-i18n="play_level.victory_review") Tell us more!
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.review.secret
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br
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textarea(data-i18n="[placeholder]play_level.victory_review_placeholder")
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.clearfix
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if level.get('type', true) === 'hero' || level.get('type') == 'hero-ladder'
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for achievement in achievements
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- var animate = achievement.completed && !achievement.completedAWhileAgo
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.achievement-panel(class=achievement.completedAWhileAgo ? 'earned' : '' data-achievement-id=achievement.id data-animate=animate)
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- var rewards = achievement.get('rewards') || {};
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div.achievement-description= achievement.description
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div.achievement-rewards
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- var worth = achievement.worth;
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- var previousWorth = achievement.previousWorth;
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- var gems = achievement.gems;
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- var previousGems = achievement.previousGems;
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if worth
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.reward-panel.numerical.xp(data-number=worth, data-number-unit='xp', data-previous-number=previousWorth || 0)
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.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
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img(src="/images/pages/play/level/modal/reward_icon_xp.png")
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.reward-text= animate ? '+0' : '+'+worth
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if gems
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.reward-panel.numerical.gems(data-number=gems, data-number-unit='gem', data-previous-number=previousGems || 0)
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.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
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img(src="/images/pages/play/level/modal/reward_icon_gems.png")
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.reward-text= animate ? '+0' : '+'+gems
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if rewards.heroes
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for hero in rewards.heroes
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- var hero = thangTypes[hero];
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.reward-panel.hero(data-hero-thang-type=hero.get('original'))
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.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
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img(src=hero.getPortraitURL())
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.reward-text= animate ? 'New Hero' : hero.get('name')
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if rewards.items
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for item in rewards.items
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- var item = thangTypes[item];
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.reward-panel.item(data-item-thang-type=item.get('original'))
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.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
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img(src=item.getPortraitURL())
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if animate
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.reward-text(data-i18n="play_level.victory_new_item") New Item
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else
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.reward-text= i18n(item.attributes, 'name')
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block modal-footer-content
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#totals
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.total-wrapper#xp-wrapper
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.total-count#xp-total 0
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.total-label
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span.spr(data-i18n="play_level.victory_experience_gained") XP Gained
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| -
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span.spl.spr(data-i18n="general.player_level") Level
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span.level= me.level()
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.xp-bar-outer
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.xp-bar-already-achieved
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.xp-bar-total
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.total-wrapper#gem-wrapper
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.total-count#gem-total 0
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.total-label(data-i18n="play_level.victory_gems_gained") Gems Gained
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if me.get('anonymous')
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.sign-up-poke.hide
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.sign-up-blurb(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account!
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button.btn.btn-illustrated.btn-warning.sign-up-button.btn-lg(data-dismiss="modal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress
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button.btn.btn-illustrated.btn-lg.btn-warning.hide#saving-progress-label(disabled, data-i18n="play_level.victory_saving_progress") Saving Progress
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.next-level-buttons
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if readyToRank
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.ladder-submission-view
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else if level.get('type') === 'hero-ladder'
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button.btn.btn-illustrated.btn-primary.btn-lg.return-to-ladder-button(data-href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder
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else
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button.btn.btn-illustrated.btn-success.btn-lg.world-map-button.next-level-button.hide#continue-button(data-i18n="play_level.victory_play_continue") Continue
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if !me.get('anonymous') && !showHourOfCodeDoneButton && showLeaderboard
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button.btn.btn-illustrated.btn-success.leaderboard-button.btn-lg(data-dismiss="modal", data-i18n="leaderboard.view_other_solutions") View Other Solutions
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else if showReturnToCourse
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button.btn.btn-illustrated.btn-warning.return-to-course-button.btn-lg(data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home
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if showHourOfCodeDoneButton
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.hour-of-code-done
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a.image-link(href="http://code.org/api/hour/finish")
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img(src="/images/level/csedweek-logo-final-small.jpg", alt="CS Ed Week Hour of Code", title="I'm finished with my Hour of Code", width=80)
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strong(data-i18n="play_level.victory_hour_of_code_done") Are You Done?
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a.text-link(href="http://code.org/api/hour/finish")
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span(data-i18n="play_level.victory_hour_of_code_done_yes") Yes, I am finished with my Hour of Code!
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.clearfix
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.offer.lost-viking
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p
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img.pull-left(src="/file/db/level/55144b509f0c4854051769c1/viking1.png")
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img.pull-right(src="/file/db/level/55144b509f0c4854051769c1/viking_2.png")
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span(data-i18n="play_level.victory_viking_code_school")
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button.btn.btn-illustrated.btn-primary.btn-lg.world-map-button.continue-from-offer-button(data-i18n="play_level.victory_become_a_viking") Become a Viking
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