codecombat/app/locale/tr.coffee
2015-02-10 14:14:14 -08:00

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module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", translation:
home:
slogan: "Oyun oynayarak kodlamayı öğrenin"
no_ie: "CodeCombat maalesef Internet Explorer 8 veya daha eski sürümlerde çalışmaz." # Warning that only shows up in IE8 and older
no_mobile: "CodeCombat mobil cihazlar için tasarlanmamıştır bu sebeple mobil cihazlarda çalışmayabilir." # Warning that shows up on mobile devices
play: "Oyna" # The big play button that opens up the campaign view.
old_browser: "Olamaz, Tarayıcınız CodeCombat'ı çalıştırmak için çok eski. Üzgünüz!" # Warning that shows up on really old Firefox/Chrome/Safari
old_browser_suffix: "Deneyebilirsiniz, ama muhtemelen oyun çalışmayacaktır."
# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
campaign: "Senaryo Kipi"
for_beginners: "Yeni Başlayanlar için"
multiplayer: "Çoklu-oyuncu Kipi" # Not currently shown on home page
for_developers: "Geliştiriciler için" # Not currently shown on home page.
or_ipad: "Ya da iPad için indir"
nav:
play: "Oyna" # The top nav bar entry where players choose which levels to play
community: "Topluluk"
editor: "Düzenleyici"
blog: "Blog"
forum: "Forum"
account: "Hesap"
profile: "Profil"
stats: "İstatistikler"
code: "Kod"
admin: "Yönetici" # Only shows up when you are an admin
home: "Anasayfa"
contribute: "Katkıda bulun"
legal: "Yasal"
about: "Hakkında"
contact: "İletişim"
twitter_follow: "Takip et"
teachers: "Öğretmenler"
modal:
close: "Kapat"
okay: "Tamam"
not_found:
page_not_found: "Sayfa bulunamadı"
diplomat_suggestion:
title: "CodeCombat'in tercüme edilmesine yardımcı olabilirsiniz!" # This shows up when a player switches to a non-English language using the language selector.
sub_heading: "Dil yeteneklerinize ihtiyacımız var."
pitch_body: "Biz her ne kadar CodeCombat'i İngilizce olarak geliştirsek de, dünyanın her yerinden oyunculara sahibiz. Oyuncuların bir kısmı oyunu Türkçe oynamak istiyor ve İngilizce bilmiyor. Bu yüzden, eğer her iki dili de biliyorsanız, lütfen kaydolup bir Diplomat olmayı ve CodeCombat ile tüm seviyeleri Türkçe diline çevirmeyi göz önünde bulundurun."
missing_translations: "Biz her şeyi Türkçe diline tercüme edene kadar, Türkçe diline tercüme edilemeyen her şey İngilizce olarak gözükecek."
learn_more: "Diplomat olmakla ilgili dahası için..."
subscribe_as_diplomat: "Diplomat olarak katkıda bulun"
play:
play_as: "Olarak Oyna" # Ladder page
spectate: "İzleyici olarak katıl" # Ladder page
players: "oyuncu" # Hover over a level on /play
hours_played: "saat oynandı" # Hover over a level on /play
items: "Ögeler" # Tooltip on item shop button from /play
unlock: "Kilidi aç" # For purchasing items and heroes
confirm: "Devam et"
owned: "Sahipsin" # For items you own
locked: "Kilitli"
# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
available: "ık"
# skills_granted: "Skills Granted" # Property documentation details
heroes: "Kahramanlar" # Tooltip on hero shop button from /play
achievements: "Başarımlar" # Tooltip on achievement list button from /play
account: "Hesap" # Tooltip on account button from /play
settings: "Ayarlar" # Tooltip on settings button from /play
next: "İleri" # Go from choose hero to choose inventory before playing a level
change_hero: "Kahramanı Değiştir" # Go back from choose inventory to choose hero
choose_inventory: "Ögeleri Giy"
buy_gems: "Taş satın a"
# subscription_required: "Subscription Required"
# free: "Free"
# subscribed: "Subscribed"
older_campaigns: "Daha Eski Görevler"
anonymous: "Anonim Oyuncu"
level_difficulty: "Zorluk: "
campaign_beginner: "Acemi Seferi"
# awaiting_levels_adventurer_prefix: "We release five levels per week."
awaiting_levels_adventurer: "Maceracı olmak için kayıt ol"
# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
# adjust_volume: "Adjust volume"
choose_your_level: "Seviye Seçimi" # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "Aşağıdaki seviyelerden birini doğrudan oynayabilirsiniz, veya seviye ile ilgili "
adventurer_forum: "Maceracı forumunda"
adventurer_suffix: " tartışabilirsiniz."
campaign_old_beginner: "Eski Yeni Başlayan Görevi"
campaign_old_beginner_description: "Programlama büyüsünü öğrenmek için..."
campaign_dev: "Rastgele Daha Zor Seviyeler"
campaign_dev_description: "Biraz daha zor işlerle uğraşırken arayüzü öğrenmek için..."
campaign_multiplayer: "Çok Oyunculu Meydanlar"
campaign_multiplayer_description: "Diğer oyuncularla kafa kafaya verip kodlamak için..."
campaign_player_created: "Oyuncuların Oluşturdukları"
campaign_player_created_description: "<a href=\"/contribute#artisan\">Zanaatkâr Büyücüler</a>in yaratıcılıklarına karşı mücadele etmek için..."
campaign_classic_algorithms: "Klasik Algoritmalar"
campaign_classic_algorithms_description: "... Bilgisayar Bilimleri'nde öğrendiğiniz en yaygın algoritmalar."
# share_progress_modal:
# blurb: "Youre making great progress! Tell someone how much you've learned with CodeCombat."
# email_invalid: "Email address invalid."
# form_blurb: "Enter their email below and well show them!"
# form_label: "Email Address"
# placeholder: "email address"
# title: "Excellent Work, Apprentice"
# tell_friend: "Tell your Friend"
# tell_parent: "Tell your Parent"
login:
sign_up: "Hesap Oluştur"
log_in: "Giriş Yap"
logging_in: "Giriş Yapılıyor"
log_out: "Çıkış Yap"
# forgot_password: "Forgot your password?"
# authenticate_gplus: "Authenticate G+"
# load_profile: "Load G+ Profile"
# load_email: "Load G+ Email"
# finishing: "Finishing"
# sign_in_with_facebook: "Sign in with Facebook"
# sign_in_with_gplus: "Sign in with G+"
# signup_switch: "Want to create an account?"
signup:
email_announcements: "E-posta duyurularını almak istiyorum"
creating: "Hesap oluşturuluyor..."
sign_up: "Kaydol"
log_in: "buradan giriş yapabilirsiniz."
social_signup: "veya Facebook ya da G+ ile oturum açabilirsiniz:"
required: "Buraya gidebilmeniz için oturum açmanız gerekli."
# login_switch: "Already have an account?"
recover:
recover_account_title: "Hesabı Kurtar"
send_password: "Kurtarma Parolası Gönder"
recovery_sent: "Kurtarma e-postası gönderildi."
items:
primary: "Birincil"
secondary: "İkincil"
armor: "Zırh"
accessories: "Aksesuarlar"
misc: "Çeşitli"
books: "Kitaplar"
common:
# back: "Back" # When used as an action verb, like "Navigate backward"
# continue: "Continue" # When used as an action verb, like "Continue forward"
loading: "Yükleniyor..."
saving: "Kaydediliyor..."
sending: "Gönderiliyor..."
send: "Gönder"
cancel: "İptal"
save: "Kaydet"
publish: "Yayınla"
create: "Oluştur"
manual: "El ile"
fork: "Çatalla"
play: "Oyna" # When used as an action verb, like "Play next level"
retry: "Yeniden Dene"
# actions: "Actions"
# info: "Info"
# help: "Help"
watch: "İzle"
unwatch: "İzlemeyi Bırak"
submit_patch: "Yama Gönder"
# submit_changes: "Submit Changes"
general:
and: "ve"
name: "İsim"
date: "Tarih"
body: "Gövde"
version: "Sürüm"
# pending: "Pending"
# accepted: "Accepted"
# rejected: "Rejected"
# withdrawn: "Withdrawn"
# submitter: "Submitter"
# submitted: "Submitted"
commit_msg: "Gönderme İletisi"
# review: "Review"
version_history: "Geçmiş"
version_history_for: "Sürüm Geçmişi: "
# select_changes: "Select two changes below to see the difference."
# undo_prefix: "Undo"
# undo_shortcut: "(Ctrl+Z)"
# redo_prefix: "Redo"
# redo_shortcut: "(Ctrl+Shift+Z)"
# play_preview: "Play preview of current level"
result: "Sonuç"
results: "Sonuçlar"
description: "ıklama"
or: "veya"
subject: "Konu"
email: "E-posta"
password: "Şifre"
message: "İleti"
code: "Kod"
ladder: "Merdiven"
when: "iken"
opponent: "Rakip"
rank: "Sıra"
score: "Skor"
win: "Zafer"
loss: "Yenilgi"
tie: "Berabere"
easy: "Kolay"
medium: "Normal"
hard: "Zor"
player: "Oyuncu"
# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
# warrior: "Warrior"
# ranger: "Ranger"
# wizard: "Wizard"
units:
second: "saniye"
seconds: "saniye"
minute: "dakika"
minutes: "dakika"
hour: "saat"
hours: "saat"
day: "gün"
days: "gün"
week: "hafta"
weeks: "hafta"
month: "ay"
months: "ay"
year: "yıl"
years: "yıl"
play_level:
done: "Tamamdır"
home: "Anasayfa" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard"
skip: "Atla"
game_menu: "Oyun Menüsü"
guide: "Rehber"
restart: "Yeniden başlat"
goals: "Hedefler"
goal: "Amaç"
running: "Çalıştırılıyor..."
success: "Başarılı!"
incomplete: "Tamamlanmamış"
timed_out: "Süre bitti"
failing: "Başarısız"
action_timeline: "Eylem Çizelgesi"
click_to_select: "Birimi seçmek için üzerine tıklayın."
control_bar_multiplayer: "Çoklu Oyuncu"
control_bar_join_game: "Oyuna Katıl"
reload: "Yeniden Yükle"
reload_title: "Tüm kod yeniden yüklensin mi?"
reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?"
reload_confirm: "Tümünü Yeniden Yükle"
# victory: "Victory"
victory_title_prefix: ""
victory_title_suffix: "Tamamlandı "
victory_sign_up: "İlerlemeyi Kaydetmek için Kaydolun"
victory_sign_up_poke: "Kodu kaydetmek ister misiniz? Ücretsiz bir hesap oluşturun!"
victory_rate_the_level: "Seviyeyi oyla:" # Only in old-style levels.
victory_return_to_ladder: "Merdivene Dön"
victory_play_continue: "Devam Et"
victory_saving_progress: "İlerlemeyi Kaydediliyor"
victory_go_home: "Anasayfaya Git" # Only in old-style levels.
victory_review: "Daha fazla söyleyin!" # Only in old-style levels.
victory_hour_of_code_done: "Bitirdiniz mi?"
victory_hour_of_code_done_yes: "Evet, Kod Saatimi (Hour of Code) bitirdim!"
# victory_experience_gained: "XP Gained"
# victory_gems_gained: "Gems Gained"
guide_title: "Rehber"
tome_minion_spells: "Minyonlarınızın Büyüleri" # Only in old-style levels.
tome_read_only_spells: "Salt Okunur Büyüler" # Only in old-style levels.
tome_other_units: "Diğer Birimler" # Only in old-style levels.
tome_cast_button_run: "Çalıştır"
tome_cast_button_running: "Çalıştırılıyor"
tome_cast_button_ran: "Çalıştırıldı"
tome_submit_button: "Gönder"
tome_reload_method: "Bu yöntem için özgün kodu yeniden yükle" # Title text for individual method reload button.
tome_select_method: "Bir Yöntem Seçin"
tome_see_all_methods: "Düzenleyebileceğiniz tüm yöntemleri görün" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: "Birini seç..."
tome_available_spells: "Kullanılabilir Büyüler"
tome_your_skills: "Yetenekleriniz"
# tome_help: "Help"
# tome_current_method: "Current Method"
hud_continue_short: "Devam"
code_saved: "Kod Kaydedildi"
skip_tutorial: "Atla (ESC)"
keyboard_shortcuts: "Klavye Kısayolları"
loading_ready: "Hazır!"
loading_start: "Seviyeyi Başlat"
problem_alert_title: "Kodunu Düzelt"
# problem_alert_help: "Help"
time_current: "Şimdi:"
time_total: "Max:"
time_goto: "Git:"
infinite_loop_try_again: "Yeniden Dene"
infinite_loop_reset_level: "Bölümü Sıfırla"
infinite_loop_comment_out: "Kodumu Yorum Yap"
tip_toggle_play: "Ctrl+P ile oynat/beklet."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
tip_open_source: "CodeCombat %100 açık kaynaktır!"
tip_beta_launch: "CodeCombat ilk beta sürümünü Ekim 2013'te başlattı."
# tip_think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
# tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
# tip_superpower: "Coding is the closest thing we have to a superpower."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# tip_google: "Have a problem you can't solve? Google it!"
# tip_adding_evil: "Adding a pinch of evil."
# tip_miss_lunch: "Anyone who has lost track of time when using a computer knows the propensity to dream, the urge to make dreams come true and the tendency to miss lunch. - Tim Berners-Lee"
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
game_menu:
inventory_tab: "Envanter"
save_load_tab: "Kaydet/Yükle"
options_tab: "Seçenekler"
guide_tab: "Rehber"
# guide_video_tutorial: "Video Tutorial"
# guide_tips: "Tips"
multiplayer_tab: "Çoklu-oyuncu"
auth_tab: "Kaydol"
inventory_caption: "Kahramanınızı donatın"
choose_hero_caption: "Kahraman, dil seçin"
save_load_caption: "... ve geçmişe bak"
options_caption: "Ayarları yapılandır"
guide_caption: "Belgeler ve ipuçları"
multiplayer_caption: "Arkadaşlarla oyna!"
auth_caption: "İlerlemenizi kaydedin."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# scores: "Scores"
# top_players: "Top Players by"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory:
choose_inventory: "Ögeleri Donan"
equipped_item: "Giyilmiş"
# required_purchase_title: "Required"
available_item: "ık"
# restricted_title: "Restricted"
should_equip: "(iki kere tıklayarak giy)"
equipped: "(giyildi)"
locked: "(kitli)"
# restricted: "(restricted in this level)"
equip: "Giy"
unequip: "Çıkar"
buy_gems:
few_gems: "Bir avuç taş"
pile_gems: "Bir Torba"
chest_gems: "Sandık dolusu taş"
# purchasing: "Purchasing..."
# declined: "Your card was declined"
# retrying: "Server error, retrying."
# prompt_title: "Not Enough Gems"
# prompt_body: "Do you want to get more?"
# prompt_button: "Enter Shop"
# recovered: "Previous gems purchase recovered. Please refresh the page."
# or_subscribe: "Or 3500 gems/mo if you..."
# subscribe:
# comparison_blurb: "Sharpen your skills with a CodeCombat subscription!"
# feature1: "60+ basic levels across 4 worlds"
# feature2: "7 powerful <strong>new heroes</strong> with unique skills!"
# feature3: "30+ bonus levels"
# feature4: "<strong>3500 bonus gems</strong> every month!"
# feature5: "Video tutorials"
# feature6: "Premium email support"
# free: "Free"
# month: "month"
# subscribe_title: "Subscribe"
# unsubscribe: "Unsubscribe"
# confirm_unsubscribe: "Confirm Unsubscribe"
# never_mind: "Never Mind, I Still Love You"
# thank_you_months_prefix: "Thank you for supporting us these last"
# thank_you_months_suffix: "months."
# thank_you: "Thank you for supporting CodeCombat."
# sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
# unsubscribe_feedback_placeholder: "O, what have we done?"
# parent_button: "Ask your parent"
# parent_email_description: "We'll email them so they can buy you a CodeCombat subscription."
# parent_email_input_invalid: "Email address invalid."
# parent_email_input_label: "Parent email address"
# parent_email_input_placeholder: "Enter parent email"
# parent_email_send: "Send Email"
# parent_email_sent: "Email sent!"
# parent_email_title: "What's your parent's email?"
# parents: "For Parents"
# parents_title: "Your child will learn to code."
# parents_blurb1: "With CodeCombat, your child learns by writing real code. They start by learning simple commands, and progress to more advanced topics."
# parents_blurb2: "For $9.99 USD/mo, they get new challenges every week and personal email support from professional programmers."
# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
# stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero:
choose_hero: "Kahramanınızı Seçin"
programming_language: "Programlama Dili"
programming_language_description: "Hangi programlama dilini kullanmak istiyorsunuz?"
# default: "Default"
# experimental: "Experimental"
python_blurb: "Basit ancak güçlü. Python mükemmel bir genel amaçlı dildir."
javascript_blurb: "Web'in dili."
coffeescript_blurb: "Daha iyi JavaScript sözdizimi."
clojure_blurb: "Modern bir Lisp."
lua_blurb: "Oyun betik dili."
io_blurb: "Basit fakat anlaşılması güç."
status: "Durum"
weapons: "Silahlar"
# weapons_warrior: "Swords - Short Range, No Magic"
# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
attack: "Saldırı" # Can also translate as "Attack"
health: "Sağlık"
speed: "Hız"
# regeneration: "Regeneration"
range: "Menzil" # As in "attack or visual range"
blocks: "Blok" # As in "this shield blocks this much damage"
# backstab: "Backstab" # As in "this dagger does this much backstab damage"
skills: "Yetenekler"
# available_for_purchase: "Available for Purchase" # Shows up when you have unlocked, but not purchased, a hero in the hero store
# level_to_unlock: "Level to unlock:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
# restricted_to_certain_heroes: "Only certain heroes can play this level."
# skill_docs:
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
# read_only: "read-only"
# action_name: "name"
# action_cooldown: "Takes"
# action_specific_cooldown: "Cooldown"
# action_damage: "Damage"
# action_range: "Range"
# action_radius: "Radius"
# action_duration: "Duration"
# example: "Example"
# ex: "ex" # Abbreviation of "example"
# current_value: "Current Value"
# default_value: "Default value"
# parameters: "Parameters"
# returns: "Returns"
# granted_by: "Granted by"
save_load:
granularity_saved_games: "Kaydedildi"
granularity_change_history: "Geçmiş"
options:
general_options: "Genel Seçenekler" # Check out the Options tab in the Game Menu while playing a level
volume_label: "Ses"
music_label: "Müzik"
music_description: "Arkaplan müziğini aç/kapat."
autorun_label: "Otomatik çalıştır"
autorun_description: "Otomatik kod çalıştırmayı denetle."
editor_config: "Düzenleyici Yapılandırması"
editor_config_title: "Düzenleyici Yapılandırması"
editor_config_level_language_label: "Bu Bölümün Dili"
editor_config_level_language_description: "Bu bölüme özel olarak programlama dilini tanımlayın."
editor_config_default_language_label: "Öntanımlı Programlama Dili"
editor_config_default_language_description: "Yeni bölümlere başlarken kodlamada kullanılacak programlama dilini tanımla."
editor_config_keybindings_label: "Tuş Atamaları"
editor_config_keybindings_default: "Varsayılan (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
# editor_config_livecompletion_label: "Live Autocompletion"
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
# editor_config_invisibles_label: "Show Invisibles"
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
# editor_config_indentguides_label: "Show Indent Guides"
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
# editor_config_behaviors_label: "Smart Behaviors"
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
about:
why_codecombat: "Neden CodeCombat?"
why_paragraph_1: "Kodlamayı öğrenmeniz mi gerekiyor? Derslere ihtiyacınız yok. Çok ve tekrarlı bir şekilde kod yazmanız ve bunu yaparken bundan zevk almanız gerek."
why_paragraph_2_prefix: "Programlamanın özeti budur. Eğlenceli olmalı. Ama"
why_paragraph_2_italic: "aha madalya aldım"
why_paragraph_2_center: "gibi bir eğlence değil,"
why_paragraph_2_italic_caps: "ANNE BEKLE, BU BÖLÜMÜ BİTİRMEM LAZIM!"
why_paragraph_2_suffix: "tarzında bir eğlence. İşte bu CodeCombat'in oyunlaştırılmış bir ders kuru değil, çok oyunculu bir oyun olmasının asıl sebebidir. Siz devam ettiğiniz sürece biz durmayacağız--ama bu sefer, bu iyi bir şey."
why_paragraph_3: "Bir oyunun bağımlısı olacaksanız, bu CodeCombat olsun ve teknoloji çağının sihirbazlarından biri olun."
# press_title: "Bloggers/Press"
# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
# press_paragraph_1_link: "press packet"
press_paragraph_1_suffix: ". Tüm logolar bizimle iletişime geçilmeden kullanılabilir."
team: "Takım"
george_title: "CEO"
# george_blurb: "Businesser"
scott_title: "Programcı"
# scott_blurb: "Reasonable One"
nick_title: "Programcı"
# nick_blurb: "Motivation Guru"
michael_title: "Programcı"
# michael_blurb: "Sys Admin"
matt_title: "Programcı"
# matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions:
save_version_title: "Yeni Sürümü Kaydet"
new_major_version: "Yeni Önemli Sürüm"
# submitting_patch: "Submitting Patch..."
cla_prefix: "Değişiklikleri kaydetmek için ilk olarak"
cla_url: "KLA'mızı"
cla_suffix: "kabul etmelisiniz."
cla_agree: "KABUL EDİYORUM"
contact:
contact_us: "CodeCombat ile İletişim"
welcome: "Sizi dinlemek ne hoş! Bu form ile bize e-posta gönderebilirsiniz."
forum_prefix: "Daha kamuya açık soru ve görüşleriniz için "
forum_page: "forumumuzu"
forum_suffix: " kullanabilirsiniz."
# faq_prefix: "There's also a"
# faq: "FAQ"
# subscribe_prefix: "If you need help figuring out a level, please"
# subscribe: "buy a CodeCombat subscription"
# subscribe_suffix: "and we'll be happy to help you with your code."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
# screenshot_included: "Screenshot included."
# where_reply: "Where should we reply?"
send: "Gönder"
# contact_candidate: "Contact Candidate" # Deprecated
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Hesap Ayarları"
not_logged_in: "Ayarlarınızı değiştirmek için giriş yapın veya bir hesap oluşturun"
autosave: "Değişiklikler Kendiliğinden Kaydedilir"
me_tab: "Ben"
picture_tab: "Resim"
upload_picture: "Bir Resim Yükle"
password_tab: "Şifre"
emails_tab: "E-postalar"
admin: "Yönetici"
new_password: "Yeni Şifre"
new_password_verify: "Teyit Et"
email_subscriptions: "E-posta Abonelikleri"
email_subscriptions_none: "E-posta aboneliği yok."
email_announcements: "Duyurular"
email_announcements_description: "CodeCombat ile ilgili son haberlere ve gelişmelere ulaşın."
email_notifications: "Bilgilendirme"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
email_any_notes: "Tüm Bildirimler"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
email_recruit_notes: "İş Fırsatları"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "İştirakçi Sınıfı E-postaları"
contribute_prefix: "Partimize katılmak üzere sizleri bekliyoruz ! Detaylı bilgi için "
contribute_page: "katkı sayfasını"
contribute_suffix: " ziyaret edebilirsiniz."
email_toggle: "Tümünü Değiştir"
error_saving: "Kayıt Esnasında Hata"
saved: "Değişiklikler Kaydedildi"
password_mismatch: "Şifreler Uyuşmuyor"
password_repeat: "Lütfen şifrenizi yenileyin."
# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
sample_profile: "Örnek bir profil gör"
view_profile: "Kendi Profilinize Bakın"
keyboard_shortcuts:
keyboard_shortcuts: "Klavye Kısayolları"
space: "Boşluk"
enter: "Enter"
escape: "Escape"
shift: "ÜstKarakter"
# run_code: "Run current code."
run_real_time: "Eşzamanlı çalış."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
# maximize_editor: "Maximize/minimize code editor."
community:
main_title: "CodeCombat Topluluğu"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# social_blog: "Read the CodeCombat blog on Sett"
# social_discource: "Join the discussion on our Discourse forum"
# social_facebook: "Like CodeCombat on Facebook"
# social_twitter: "Follow CodeCombat on Twitter"
# social_gplus: "Join CodeCombat on Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
# contribute_to_the_project: "Contribute to the project"
classes:
archmage_title: "Büyük Büyücü"
archmage_title_description: "(Kod Yazarı)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
artisan_title: "Zanaatkar"
artisan_title_description: "(Bölüm Yapıcı)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
adventurer_title: "Maceracı"
adventurer_title_description: "(Bölüm Oynanabilirlik Testçisi)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
scribe_title: "Katip"
scribe_title_description: "(Makale Editörü)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
diplomat_title: "Diplomat"
diplomat_title_description: "(Çevirmen)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
ambassador_title: "Büyükelçi"
ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
editor:
main_title: "CodeCombat Düzenleyici"
article_title: "Makale Düzenleyici"
thang_title: "Nesne Düzenleyici"
level_title: "Bölüm Düzenleyici"
achievement_title: "Başarı Düzenleyici"
back: "Geri"
revert: "Geri al"
revert_models: "Önceki Modeller"
pick_a_terrain: "Bir Arazi Seçin"
# dungeon: "Dungeon"
# indoor: "Indoor"
# desert: "Desert"
grassy: "Çimli"
small: "Küçük"
# large: "Large"
fork_title: "Yeni Sürüm Çatalla"
fork_creating: "Çatal Oluşturuluyor..."
generate_terrain: "Arazi Oluştur"
more: "Daha Fazla"
wiki: "Viki"
live_chat: "Canlı Sohbet"
# thang_main: "Main"
# thang_spritesheets: "Spritesheets"
# thang_colors: "Colors"
level_some_options: "Bazı Seçenekler?"
level_tab_thangs: "Nesneler"
level_tab_scripts: "Betikler"
level_tab_settings: "Ayarlar"
level_tab_components: "Bileşenler"
level_tab_systems: "Sistemler"
level_tab_docs: "Belgelendirme"
level_tab_thangs_title: "Geçerli Şartlar"
level_tab_thangs_all: "Tüm"
level_tab_thangs_conditions: "Başlama Şartları"
level_tab_thangs_add: "Nesne Ekle"
# add_components: "Add Components"
# component_configs: "Component Configurations"
# config_thang: "Double click to configure a thang"
delete: "Sil"
duplicate: "Kopyala"
# stop_duplicate: "Stop Duplicate"
rotate: "Döndür"
level_settings_title: "Ayarlar"
level_component_tab_title: "Geçerli Bileşenler"
level_component_btn_new: "Yeni Bileşen Oluştur"
level_systems_tab_title: "Geçerli Sistemler"
level_systems_btn_new: "Yeni Sistem Oluştur"
level_systems_btn_add: "Sistem Ekle"
level_components_title: "Tüm Nesneleri Geri Dön"
level_components_type: "Tür"
level_component_edit_title: "Bileşen Düzenle"
level_component_config_schema: "Yapılandırma Şeması"
level_component_settings: "Ayarlar"
level_system_edit_title: "Sistem Düzenle"
create_system_title: "Yeni Sistem Oluştur"
new_component_title: "Yeni Bileşen Oluştur"
new_component_field_system: "Sistem"
new_article_title: "Yeni Bir Makale Oluştur"
# new_thang_title: "Create a New Thang Type"
new_level_title: "Yeni Bir Seviye Oluştur"
# new_article_title_login: "Log In to Create a New Article"
# new_thang_title_login: "Log In to Create a New Thang Type"
# new_level_title_login: "Log In to Create a New Level"
new_achievement_title: "Yeni Bir Başarı Oluştur"
# new_achievement_title_login: "Log In to Create a New Achievement"
# article_search_title: "Search Articles Here"
# thang_search_title: "Search Thang Types Here"
level_search_title: "Seviye ara"
achievement_search_title: "Başarı Ara"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# pop_i18n: "Populate I18N"
# tasks: "Tasks"
article:
edit_btn_preview: "Önizleme"
edit_article_title: "Makaleyi Düzenle"
contribute:
page_title: "Katkıda Bulunma"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
alert_account_message_intro: "Merhaba!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
how_to_join: "Nasıl Üye olunur?"
join_desc_1: "Herkes katkıda bulunabilir! Şimdi göz atın "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
join_url_email: "E-Posta ile Bize ulaşın"
join_url_hipchat: "Herkese açık HipChat odası"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
# diplomat_i18n_page: "translations page"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"
# creative_artisans: "Our Creative Artisans:"
# brave_adventurers: "Our Brave Adventurers:"
# translating_diplomats: "Our Translating Diplomats:"
# helpful_ambassadors: "Our Helpful Ambassadors:"
ladder:
please_login: "Bir sıralama oyunu oynamadan önce lütfen oturum açın."
my_matches: "Karşılaşmalarım"
simulate: "Simüle Et"
simulation_explanation: "Oyunları simüle ederek oyun sıralamanızı daha hızlı edinebilirsiniz!"
simulate_games: "Oyunları Simüle Et!"
simulate_all: "SIFIRLA VE OYUNLARI SİMÜLE E"
# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
games_simulated: "Simüle edilen oyunlar"
games_played: "Oynanan oyunlar"
ratio: "Oran"
leaderboard: "Sıralama"
# battle_as: "Battle as "
summary_your: "Sizin "
summary_matches: "Maçlarınız - "
summary_wins: " Galibiyet, "
summary_losses: " Mağlubiyet"
rank_no_code: "Sıralamak Üzere Yeni Kod Yok"
rank_my_game: "Oyunumu Derecelendir!"
rank_submitting: "Kayıt Ediliyor..."
# rank_submitted: "Submitted for Ranking"
# rank_failed: "Failed to Rank"
# rank_being_ranked: "Game Being Ranked"
# rank_last_submitted: "submitted "
# help_simulate: "Help simulate games?"
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
choose_opponent: "Bir Rakip Seçin"
select_your_language: "Dilinizi seçin!"
tutorial_play: "Öğreticiyi Oyna"
tutorial_recommended: "Hiç oynamadıysanız önerilir"
tutorial_skip: "Öğreticiyi Atla"
tutorial_not_sure: "Ne olduğundan emin değil misiniz?"
tutorial_play_first: "İlk olarak Öğreticiyi oynayın."
simple_ai: "Basit YZ"
warmup: "Isınma"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
# invite_friends_to_battle: "Invite your friends to join you in battle!"
# fight: "Fight!"
# watch_victory: "Watch your victory"
# defeat_the: "Defeat the"
# tournament_ends: "Tournament ends"
# tournament_ended: "Tournament ended"
# tournament_rules: "Tournament Rules"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_blog: "on our blog"
# rules: "Rules"
# winners: "Winners"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_ladder: "Ladder"
# category_level: "Level"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
account:
recently_played: "En Son Oynananlar"
no_recent_games: "Son iki hafta içerisinde hiç oyun oynanmadı."
# payments: "Payments"
# purchased: "Purchased"
# subscription: "Subscription"
# service_apple: "Apple"
# service_web: "Web"
# paid_on: "Paid On"
# service: "Service"
# price: "Price"
# gems: "Gems"
# active: "Active"
# subscribed: "Subscribed"
# unsubscribed: "Unsubscribed"
# active_until: "Active Until"
# cost: "Cost"
# next_payment: "Next Payment"
# card: "Card"
# status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
# status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
loading_error:
could_not_load: "Yüklenemiyor"
connection_failure: "Bağlantı hatası."
unauthorized: "Giriş yapmalısınız. Çerezlere izin verdiniz mi?"
forbidden: "Yetkiniz yok."
not_found: "Bulunamadı."
not_allowed: "Yönteme izin verilmiyor."
timeout: "Sunucu zamanaşımı."
conflict: "Kaynak çakışması."
bad_input: "Hatalı girdi."
server_error: "Sunucu hatası."
unknown: "Bilinmeyen hata."
resources:
sessions: "Oturumlar"
your_sessions: "Oturumlarınız"
level: "Seviye"
social_network_apis: "Sosyal Ağ API'leri"
facebook_status: "Facebook Durumu"
facebook_friends: "Facebook Arkadaşları"
facebook_friend_sessions: "Facebook Arkadaş Oturumları"
gplus_friends: "G+ Arkadaşları"
gplus_friend_sessions: "G+ Arkadaş Oturumları"
leaderboard: "Sıralama"
# user_schema: "User Schema"
# user_profile: "User Profile"
# patch: "Patch"
# patches: "Patches"
# patched_model: "Source Document"
# model: "Model"
# system: "System"
# systems: "Systems"
# component: "Component"
# components: "Components"
# thang: "Thang"
# thangs: "Thangs"
# level_session: "Your Session"
# opponent_session: "Opponent Session"
# article: "Article"
# user_names: "User Names"
# thang_names: "Thang Names"
# files: "Files"
# top_simulators: "Top Simulators"
# source_document: "Source Document"
# document: "Document"
# sprite_sheet: "Sprite Sheet"
# employers: "Employers"
# candidates: "Candidates"
# candidate_sessions: "Candidate Sessions"
# user_remark: "User Remark"
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# heroes: "Heroes"
# achievement: "Achievement"
# clas: "CLAs"
# play_counts: "Play Counts"
# feedback: "Feedback"
# payment_info: "Payment Info"
# campaigns: "Campaigns"
# delta:
# added: "Added"
# modified: "Modified"
# deleted: "Deleted"
# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# guide:
# temp: "Temp"
multiplayer:
multiplayer_title: "Çoklu-oyuncu Ayarları" # We'll be changing this around significantly soon. Until then, it's not important to translate.
# multiplayer_toggle: "Enable multiplayer"
# multiplayer_toggle_description: "Allow others to join your game."
multiplayer_link_description: "Size katılmasını arzu ettiğiniz herhangi bir kişiye bu link verebilirsiniz."
multiplayer_hint_label: "İpucu:"
multiplayer_hint: " Kopyalamak için önce linke tıklayın, ardından CTRL+C veya ⌘+C kombinasyonuna basın."
multiplayer_coming_soon: "Daha bir çok çoklu oyuncu özelliği eklenecek!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
legal:
page_title: "Hukuki"
opensource_intro: "CodeCombat ücretsiz oynanılabilir ve tamamen açık kaynaklıdır."
opensource_description_prefix: "İster "
github_url: "GitHub'ımıza"
opensource_description_center: "bakıver ve hoşuna giderse yardım edebilirsin! CodeCombat bir sürü açık kaynaklı projeden yararlanılarak inşa edilmiştir, hepsini seviyoruz. Bu projeleri görmek istersen "
archmage_wiki_url: "Başbüyücü wikisi"
opensource_description_suffix: "sayfamızı ziyaret edip ayrıntılı bilgi edinebilirsin."
practices_title: "Saygı Çerçevesinde En İyi Uygulamalar"
practices_description: "Saygıdeğer oyuncu, bunlar size verdiğimiz sözlerimizdir. Daha kolay anlaşılmasıısından özet haline indirgenmiştir."
privacy_title: "Mahremiyet"
# privacy_description: "We will not sell any of your personal information."
security_title: "Güvenlik"
security_description: "Kişisel bilgilerinizi güvende tutmak için mücadele ediyoruz. Açık kaynaklı bir proje olarak, sitemiz herkesin görüşüne açıktır ve güvenlik sistemimizin geliştirilmesine yardımcı olabilirsiniz."
email_title: "Eposta"
email_description_prefix: "Sizi gereksiz epostaya boğmayacağız. İster"
email_settings_url: "eposta ayarları sayfasından,"
email_description_suffix: "ister size gönderdiğimiz epostadaki linklerden, tercihlerinizi değiştirebilir ve aboneliğinizi anında iptal edebilirsiniz."
cost_title: "Ücret"
cost_description: "Şu anda CodeCombat tamamıyla ücretsiz! Esas amaçlarımızdan biri bu şekilde devam etmek, bu sayede hayattaki konumu fark etmeksizin olabildiğince çok insan oynayarak kodlamayı öğrenebilir. Eğer koşullar olumsuz yönde değişirse, abonelik veya bazı içerikler için belirli ücretler talep edilebilir, ama bunu tercih etmeyiz. Temennimiz şudur ki, şirketi şu biçimde sürdürmeye devam edebiliriz:"
copyrights_title: "Telif Hakları ve Lisanslar"
contributor_title: "Katılımcı Lisans Sözleşmesi"
contributor_description_prefix: "GitHub ve siteye yapılan tüm katılımlar, devam etmeden önce kabul etmeniz gereken"
cla_url: "KLS'ye"
contributor_description_suffix: "tabidir."
code_title: "Kod - MIT"
code_description_prefix: "CodeCombat tarafından sahip olunan veya codecombat.com sitesindeki tüm kodlar, GitHub deposu veya codecombat.com veritabanının her ikisindekiler de dahil olmak üzere belirtilen lisansa tabidir: "
mit_license_url: "MIT lisansı"
code_description_suffix: "Bu, CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriği de kapsar."
art_title: "Sanat/Müzik - Creative Commons "
art_description_prefix: "Tüm müşterek içerik"
cc_license_url: "Creative Commons Alıntı 4.0 Uluslararası Lisansı altındadır."
art_description_suffix: "Müşterek içerik CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriktir. Bunlar sırasıyla:"
art_music: "Müzik"
art_sound: "Ses"
art_artwork: "Sanat eseri"
art_sprites: "Spritelar"
art_other: "Ve kod dışındaki, seviyelerde kullanılan tüm öğelerdir."
art_access: "Şu anda bu öğelerin tamamını kolayca getirecek uluslarası bir sistem bulunmamakta. Genel olarak, URL'den getirip, bizimle iletişime geçip, bu öğelerin daha kolay erişilebilir olması amacı için bize yardımcı olabilirsiniz."
art_paragraph_1: "Alıntı için, alıntının kullanıldığı yerde lütfen codecombat.com sitesini zikredip kaynak linki belirtin. Örneğin:"
use_list_1: "Bir filmde veya bir oyunda kullandıysanız, jeneriğe codecombat.com adresini ekleyin."
use_list_2: "Bir web sitesinde kullandıysanız, kullanımın yanına linki koyun. Örneğin, bir imajın altına, veya alıntıların tamamını belirttiğiniz Creative Commons bildirimi ile beraber yazabilirsiniz. CodeCombat'e bariz bir biçimde atıfta bulunan içeriğe, ilave olarak alıntı olduğunun belirtilmesine gerek yoktur."
art_paragraph_2: "Eğer kullanılan içerik CodeCombat tarafından değil de herhangi bir codecombat.com kullanıcısı tarafından oluşturulmuş ise, alıntıda kullanıcıya atıfta bulunun ve eğer kullanıcı alıntılamaya dair özel olarak bir talimat belirtmişse gerekli eylemleri uygulayın."
rights_title: "Saklı Olan Haklar"
rights_desc: "Seviyelerde kullanılan içeriğin her hakkı saklıdır. Bunlar sırasıyla:"
rights_scripts: "Betikler"
rights_unit: "Birim yapılandırmaları"
rights_description: "ıkamalar"
rights_writings: "Yazılar"
rights_media: "Ortam (sesler, müzik) ve ilgili seviye için özel olarak tasarlanmış ve herkese açık hale getirilmemiş içeriğin tamamıdır."
rights_clarification: "Aydınlatmak gerekirse, seviye editöründe kullanıma açık içerik Creative Commons lisansı altındadır fakat düzenleme sırasında oluşturulan ve ders sırasında yüklenen içerik bu lisansa tabi değildir."
nutshell_title: "Özetle"
nutshell_description: "Seviye editöründe sağladığımız tüm içerik, seviye düzenleme sırasında kullanmanız için uygundur. Fakat ileride bu öğelerin kullanımını kısıtlama hakkını saklı tutmaktayız."
canonical: "Belirleyici, hukuki nitelikte olan, bu dökümanın İngilizce sürümüdür. Çeviriler arasında tutarsızlık olması halinde İngilizce dökümanda yer alan hüküm dikkate alınacaktır."
# ladder_prizes:
# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
# blurb_4: "Two teams means double the prizes!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
# rank: "Rank"
# prizes: "Prizes"
# total_value: "Total Value"
# in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard"
# custom_avatar: "Custom CodeCombat avatar"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
# license: "license"
# oreilly: "ebook of your choice"
account_profile:
# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
profile_for_suffix: " Kullanıcısının Profili"
# featured: "Featured"
# not_featured: "Not Featured"
# looking_for: "Looking for:"
# last_updated: "Last updated:"
# contact: "Contact"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
# next: "Next"
# next_city: "city?"
# next_country: "pick your country."
# next_name: "name?"
# next_short_description: "write a short description."
# next_long_description: "describe your desired position."
# next_skills: "list at least five skills."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
# next_projects: "show off up to three projects you've worked on."
# next_links: "add any personal or social links."
# next_photo: "add an optional professional photo."
# next_active: "mark yourself open to offers to show up in searches."
# example_blog: "Blog"
# example_personal_site: "Personal Site"
# links_header: "Personal Links"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
# links_name: "Link Name"
# links_name_help: "What are you linking to?"
# links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
# basics_city: "City"
# basics_city_help: "City you want to work in (or live in now)."
# basics_country: "Country"
# basics_country_help: "Country you want to work in (or live in now)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
# basics_looking_for_full_time: "Full-time"
# basics_looking_for_part_time: "Part-time"
# basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
# basics_looking_for_internship: "Internship"
# basics_looking_for_help: "What kind of developer position do you want?"
# name_header: "Fill in your name"
# name_anonymous: "Anonymous Developer"
# name_help: "Name you want employers to see, like 'Nick Winter'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
# skills_header: "Skills"
# skills_help: "Tag relevant developer skills in order of proficiency."
# long_description_header: "Describe your desired position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
# work_experience: "Work Experience"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
# work_employer: "Employer"
# work_employer_help: "Name of your employer."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
# work_description: "Description"
# work_description_help: "What did you do there? (140 chars; optional)"
# education: "Education"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
# education_school: "School"
# education_school_help: "Name of your school."
# education_degree: "Degree"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
# education_duration_help: "When?"
# education_description: "Description"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
# projects: "Projects"
# projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
# project_name: "Project Name"
# project_name_help: "What was the project called?"
# project_description: "Description"
# project_description_help: "Briefly describe the project."
# project_picture: "Picture"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
# project_link: "Link"
# project_link_help: "Link to the project."
# player_code: "Player Code"
# employers:
# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
# filter_visa: "Visa"
# filter_visa_yes: "US Authorized"
# filter_visa_no: "Not Authorized"
# filter_education_top: "Top School"
# filter_education_other: "Other"
# filter_role_web_developer: "Web Developer"
# filter_role_software_developer: "Software Developer"
# filter_role_mobile_developer: "Mobile Developer"
# filter_experience: "Experience"
# filter_experience_senior: "Senior"
# filter_experience_junior: "Junior"
# filter_experience_recent_grad: "Recent Grad"
# filter_experience_student: "College Student"
# filter_results: "results"
# start_hiring: "Start hiring."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
# what: "What is CodeCombat?"
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
# candidate_name: "Name"
# candidate_location: "Location"
# candidate_looking_for: "Looking For"
# candidate_role: "Role"
# candidate_top_skills: "Top Skills"
# candidate_years_experience: "Yrs Exp"
# candidate_last_updated: "Last Updated"
# candidate_who: "Who"
# featured_developers: "Featured Developers"
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
admin:
# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
# av_usersearch_search: "Search"
av_title: "Yönetici Görünümleri"
av_entities_sub_title: "Ortaklıklar"
av_entities_users_url: "Kullanıcılar"
av_entities_active_instances_url: "Aktif Örnekler"
# av_entities_employer_list_url: "Employer List"
# av_entities_candidates_list_url: "Candidate List"
# av_entities_user_code_problems_list_url: "User Code Problems List"
av_other_sub_title: "Başka"
av_other_debug_base_url: "Temel (base.jade hata kontrolü)"
u_title: "Kullanıcı Listesi"
# ucp_title: "User Code Problems"
lg_title: "Yeni Oyunlar"
# clas: "CLAs"