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110 lines
3.9 KiB
CoffeeScript
110 lines
3.9 KiB
CoffeeScript
CocoView = require 'views/kinds/CocoView'
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template = require 'templates/play/level/level-flags-view'
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{me} = require 'lib/auth'
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RealTimeCollection = require 'collections/RealTimeCollection'
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multiplayerFlagDelay = 0.5 # Long, static second delay for now; should be more than enough.
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module.exports = class LevelFlagsView extends CocoView
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id: 'level-flags-view'
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template: template
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className: 'secret'
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subscriptions:
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'playback:real-time-playback-started': 'onRealTimePlaybackStarted'
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'playback:real-time-playback-ended': 'onRealTimePlaybackEnded'
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'surface:stage-mouse-down': 'onStageMouseDown'
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'god:new-world-created': 'onNewWorld'
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'god:streaming-world-updated': 'onNewWorld'
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'surface:remove-flag': 'onRemoveFlag'
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'real-time-multiplayer:joined-game': 'onJoinedMultiplayerGame'
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events:
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'click .green-flag': -> @onFlagSelected color: 'green', source: 'button'
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'click .black-flag': -> @onFlagSelected color: 'black', source: 'button'
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'click .violet-flag': -> @onFlagSelected color: 'violet', source: 'button'
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shortcuts:
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'g': -> @onFlagSelected color: 'green', source: 'shortcut'
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'b': -> @onFlagSelected color: 'black', source: 'shortcut'
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'v': -> @onFlagSelected color: 'violet', source: 'shortcut'
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'esc': -> @onFlagSelected color: null, source: 'shortcut'
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'delete, del, backspace': 'onDeletePressed'
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constructor: (options) ->
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super options
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@world = options.world
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onRealTimePlaybackStarted: (e) ->
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@realTime = true
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@$el.show()
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@flags = {}
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@flagHistory = []
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onRealTimePlaybackEnded: (e) ->
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@onFlagSelected color: null
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@realTime = false
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@$el.hide()
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onFlagSelected: (e) ->
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return unless @realTime
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color = if e.color is @flagColor then null else e.color
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@flagColor = color
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Backbone.Mediator.publish 'level:flag-color-selected', color: color
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@$el.find('.flag-button').removeClass('active')
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@$el.find(".#{color}-flag").addClass('active') if color
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onStageMouseDown: (e) ->
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return unless @flagColor and @realTime
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pos = x: e.worldPos.x, y: e.worldPos.y
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delay = if @realTimeFlags then multiplayerFlagDelay else 0
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now = @world.dt * @world.frames.length
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flag = player: me.id, team: me.team, color: @flagColor, pos: pos, time: now + delay, active: true
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@flags[@flagColor] = flag
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@flagHistory.push flag
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@realTimeFlags?.create flag
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Backbone.Mediator.publish 'level:flag-updated', flag
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#console.log 'trying to place flag at', @world.age, 'and think it will happen by', flag.time
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onDeletePressed: (e) ->
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return unless @realTime
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Backbone.Mediator.publish 'surface:remove-selected-flag', {}
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onRemoveFlag: (e) ->
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delete @flags[e.color]
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delay = if @realTimeFlags then multiplayerFlagDelay else 0
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now = @world.dt * @world.frames.length
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flag = player: me.id, team: me.team, color: e.color, time: now + delay, active: false
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@flagHistory.push flag
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Backbone.Mediator.publish 'level:flag-updated', flag
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#console.log e.color, 'deleted at time', flag.time
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onNewWorld: (event) ->
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return unless event.world.name is @world.name
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@world = @options.world = event.world
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onJoinedMultiplayerGame: (e) ->
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@realTimeFlags = new RealTimeCollection('multiplayer_level_sessions/' + e.session.id + '/flagHistory')
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@realTimeFlags.on 'add', @onRealTimeMultiplayerFlagAdded
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@realTimeFlags.on 'remove', @onRealTimeMultiplayerFlagRemoved
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onLeftMultiplayerGame: (e) ->
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if @realTimeFlags
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@realTimeFlags.off()
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@realTimeFlags = null
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onRealTimeMultiplayerFlagAdded: (e) =>
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if e.get('player') != me.id
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# TODO: what is @flags used for?
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# Build local flag from Backbone.Model flag
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flag =
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player: e.get('player')
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team: e.get('team')
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color: e.get('color')
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pos: e.get('pos')
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time: e.get('time')
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active: e.get('active')
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@flagHistory.push flag
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Backbone.Mediator.publish 'level:flag-updated', flag
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onRealTimeMultiplayerFlagRemoved: (e) =>
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