mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-18 11:32:25 -05:00
d77625bc77
* Tweak API doc behavior and styling * Instead of moving to the left during active dialogues, just move to the top * Allow pointer events * Adjust close button * Re-enable pinning API docs for game-dev and web-dev levels * Make sidebar in PlayGameDevLevelView stretch, better layout columns * Set up content of PlayGameDevLevelView sidebar to scroll * Add rest of PlayGameDevLevelView sidebar content, rework what loading looks like * Finish PlayGameDevLevelView * Add share area below * Cover the brown background, paint it gray * Tweak PlayGameDevLevelView * Have progress bar show everything * Fix Surface resize handling * Fix PlayGameDevLevelView resizing incorrectly when playing * Add GameDevVictoryModal to PlayGameDevLevelView * Don't show missing-doctype annotation in Ace * Hook up GameDevVictoryModal copy button * Fix onChangeAnnotation runtime error * Fix onLevelLoaded runtime error * Have CourseVictoryModal link to /courses when course is done * Trim, update CourseDetailsView * Remove last vestiges of teacherMode * Remove giant navigation buttons at top * Quick switch to flat style * Add analytics for game-dev * Update Analytics events for gamedev * Prefix event names with context * Send to Mixpanel * Include more properties * Mostly set up indefinite play and autocast for game-dev levels * Set up cast buttons and shortcut for game-dev * Add rudimentary instructions when students play game-dev levels * Couple tweaks * fix a bit of code that expects frames to always stick around * have PlayGameDevLevelView render a couple frames on load * API Docs use 'game' instead of 'hero' * Move tags to head without combining * Add HTML comment-start string Fixes missing entry point arrows * Fix some whitespace
25 lines
869 B
Text
25 lines
869 B
Text
if view.options.level.isType('game-dev')
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button.btn.btn-lg.btn-illustrated.btn-success.game-dev-play-btn
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span(data-i18n="common.play")
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button.btn.btn-lg.btn-illustrated.btn-success.done-button.secret
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span(data-i18n="play_level.done")
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else
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button.btn.btn-lg.btn-illustrated.cast-button(title=view.castVerbose())
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span(data-i18n="play_level.tome_run_button_ran") Ran
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if !view.observing
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if view.mirror
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.ladder-submission-view
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else
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button.btn.btn-lg.btn-illustrated.submit-button(title=view.castRealTimeVerbose())
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span(data-i18n="play_level.tome_submit_button") Submit
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span.spl.secret.submit-again-time
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button.btn.btn-lg.btn-illustrated.btn-success.done-button.secret
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span(data-i18n="play_level.done") Done
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if view.autoSubmitsToLadder
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.hidden
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.ladder-submission-view
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