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73 lines
2.3 KiB
JavaScript
73 lines
2.3 KiB
JavaScript
require('coffee-script/register');
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fs = require('fs');
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path = require('path');
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GLOBAL._ = require('lodash');
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_.str = require('underscore.string');
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_.mixin(_.str.exports());
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GLOBAL.tv4 = require('tv4').tv4;
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var database = require('../server/commons/database');
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var mongoose = require('mongoose');
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database.connect();
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var Achievement = require('../server/models/Achievement');
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var tierNames = {
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"Wood": 1,
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"Stone": 2,
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"Silver": 3,
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"Gold": 4,
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"Diamond": 5
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};
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file = fs.readFileSync('Code Combat New Achievements - Sheet1.csv', 'utf-8');
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csvSplit = file.split(",");
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var tLine = [];
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var lines = [];
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for(var cell in csvSplit) {
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tLine.push(csvSplit[cell]);
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if(csvSplit[cell].indexOf('\n') != -1) {
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lines.push(tLine);
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tLine = [];
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}
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}
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var achievements = [];
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for(var i = 0; i < lines.length; i++) {
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// 0 is Category
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// 5 is Title
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if(lines[i][0] == "Concept Mastery") {
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var a_name = "Completed " + lines[i][4] + " " + lines[i][1] + " Levels";
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if (/Basic Syntax/.test(a_name)) continue; // Already did these by hand
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var a_description = lines[i - ((i - 3) % 5)][7].replace(/""/g, '"').replace(/\|/g, ",");
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var a_difficulty = parseInt(tierNames[lines[i][2]]);
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var a_worth = parseInt(lines[i][10]);
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var a_gems = parseInt(lines[i][11]);
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var a_queryName = "stats.concepts." + lines[i][1].toLowerCase().replace(/ /g, "_");
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var a_queryCount = parseInt(lines[i][4]);
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var a_query = {};
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a_query[a_queryName] = {$gte: a_queryCount};
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var a_rewards = {gems: a_gems};
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var achievement = new Achievement({});
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achievement.set('name', a_name);
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achievement.set('i18n', {'-': {'-': '_'}});
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achievement.set('i18nCoverage', []);
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achievement.set('watchers', []);
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achievement.set('collection', 'users');
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achievement.set('userField', '_id');
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achievement.set('description', a_description);
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achievement.set('worth', a_worth);
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achievement.set('query', a_query);
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achievement.set('difficulty', a_difficulty);
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achievement.set('rewards', a_rewards);
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achievement.set('icon', 'db/achievement/53ed2e2bbbcf5c0000f8b6af/trophy.png');
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achievements.push(achievement);
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achievement.save(function(err) {});
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}
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// Now you have access to an array (achievements) of Achievement objects
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//console.log(JSON.stringify(achievements, null, 2));
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